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Core/Spells: implement GetHitCorpse() helper
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@@ -525,6 +525,16 @@ GameObject* SpellScript::GetHitGObj() const
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return m_spell->gameObjTarget;
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}
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Corpse* SpellScript::GetHitCorpse() const
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{
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if (!IsInTargetHook())
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{
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TC_LOG_ERROR("scripts", "Script: `%s` Spell: `%u`: function SpellScript::GetHitCorpse was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
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return nullptr;
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}
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return m_spell->corpseTarget;
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}
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WorldLocation* SpellScript::GetHitDest() const
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{
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if (!IsInEffectHook())
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@@ -423,6 +423,8 @@ class TC_GAME_API SpellScript : public _SpellScript
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Item* GetHitItem() const;
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// returns: target of current effect if it was GameObject otherwise nullptr
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GameObject* GetHitGObj() const;
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// returns: target of current effect if it was Corpse otherwise nullptr
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Corpse* GetHitCorpse() const;
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// returns: destination of current effect
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WorldLocation* GetHitDest() const;
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// setter/getter for for damage done by spell to target of spell hit
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