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Core/DataStores: Corrected field names in SpellPowerEntry
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@@ -2005,9 +2005,9 @@ struct SpellPowerEntry
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uint32 manaCostPerlevel; // 2 m_manaCostPerLevel
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uint32 ManaCostPercentage; // 3 m_manaCostPct
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uint32 manaPerSecond; // 4 m_manaPerSecond
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uint32 manaPerSecondPerLevel; // 5 m_manaPerSecondPerLevel
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//uint32 PowerDisplayId; // 6 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
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float ManaCostPercentageFloat; // 7 4.3.0
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//uint32 PowerDisplayId; // 5 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
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//uint32 UnitPowerBarId; // 6 m_unitPowerBarID
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//float ManaCostPercentageFloat; // 7 4.3.0
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};
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struct SpellRuneCostEntry
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@@ -149,7 +149,7 @@ char const SpellReagentsEntryfmt[] = "diiiiiiiiiiiiiiii";
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char const SpellScalingEntryfmt[] = "diiiiffffffffffi";
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char const SpellTotemsEntryfmt[] = "niiii";
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char const SpellTargetRestrictionsEntryfmt[] = "nxiiii";
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char const SpellPowerEntryfmt[] = "diiiiixf";
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char const SpellPowerEntryfmt[] = "diiiixxx";
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char const SpellInterruptsEntryfmt[] = "dixixi";
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char const SpellEquippedItemsEntryfmt[] = "diii";
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char const SpellAuraOptionsEntryfmt[] = "niiii";
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