Core/DataStores: Corrected field names in SpellPowerEntry

This commit is contained in:
Shauren
2015-03-08 13:16:30 +01:00
parent a03c1f0b44
commit 8460c40c6f
2 changed files with 4 additions and 4 deletions

View File

@@ -2005,9 +2005,9 @@ struct SpellPowerEntry
uint32 manaCostPerlevel; // 2 m_manaCostPerLevel
uint32 ManaCostPercentage; // 3 m_manaCostPct
uint32 manaPerSecond; // 4 m_manaPerSecond
uint32 manaPerSecondPerLevel; // 5 m_manaPerSecondPerLevel
//uint32 PowerDisplayId; // 6 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
float ManaCostPercentageFloat; // 7 4.3.0
//uint32 PowerDisplayId; // 5 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
//uint32 UnitPowerBarId; // 6 m_unitPowerBarID
//float ManaCostPercentageFloat; // 7 4.3.0
};
struct SpellRuneCostEntry

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@@ -149,7 +149,7 @@ char const SpellReagentsEntryfmt[] = "diiiiiiiiiiiiiiii";
char const SpellScalingEntryfmt[] = "diiiiffffffffffi";
char const SpellTotemsEntryfmt[] = "niiii";
char const SpellTargetRestrictionsEntryfmt[] = "nxiiii";
char const SpellPowerEntryfmt[] = "diiiiixf";
char const SpellPowerEntryfmt[] = "diiiixxx";
char const SpellInterruptsEntryfmt[] = "dixixi";
char const SpellEquippedItemsEntryfmt[] = "diii";
char const SpellAuraOptionsEntryfmt[] = "niiii";