*Fix a bug that creature ignore LOS in assistance case.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-09 19:55:15 -05:00
parent 4167ca4f84
commit 853432b201
9 changed files with 27 additions and 37 deletions

View File

@@ -240,9 +240,9 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
void MoveInLineOfSight(Unit *who)
{
if(who && !m_creature->getVictim() && m_creature->canStartAttack(who))
AttackStart(who);
if (!Intro && who && m_creature->IsWithinLOSInMap(who)&& m_creature->IsWithinDistInMap(who, 100) && m_creature->IsHostileTo(who))
ScriptedAI::MoveInLineOfSight(who);
if (!Intro && m_creature->IsWithinLOSInMap(who)&& m_creature->IsWithinDistInMap(who, 100) && m_creature->IsHostileTo(who))
{
DoScriptText(SAY_INTRO, m_creature);
Intro = true;

View File

@@ -434,14 +434,10 @@ void hyjalAI::EnterCombat(Unit *who)
void hyjalAI::MoveInLineOfSight(Unit *who)
{
if(IsDummy)return;
if (IsBeingEscorted && !GetAttack())
if(IsDummy)
return;
if(m_creature->getVictim() || !m_creature->canStartAttack(who))
return;
AttackStart(who);
npc_escortAI::MoveInLineOfSight(who);
}
void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])

View File

@@ -649,22 +649,16 @@ struct TRINITY_DLL_DECL npc_infused_crystalAI : public Scripted_NoMovementAI
WaveTimer = 0;
}
void EnterCombat(Unit* who){}
void MoveInLineOfSight(Unit* who)
{
if( who->GetTypeId() == TYPEID_PLAYER && !m_creature->canStartAttack(who) && !Progress)
if(!Progress && who->GetTypeId() == TYPEID_PLAYER && m_creature->IsWithinDistInMap(who, 10.0f))
{
if( CAST_PLR(who)->GetQuestStatus(QUEST_POWERING_OUR_DEFENSES) == QUEST_STATUS_INCOMPLETE )
{
float Radius = 10.0;
if( m_creature->IsWithinDistInMap(who, Radius) )
{
PlayerGUID = who->GetGUID();
WaveTimer = 1000;
EndTimer = 60000;
Progress = true;
}
PlayerGUID = who->GetGUID();
WaveTimer = 1000;
EndTimer = 60000;
Progress = true;
}
}
}

View File

@@ -170,10 +170,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
void MoveInLineOfSight(Unit *who)
{
if(!Intro && !Flying)
{
if(!m_creature->getVictim() && m_creature->canStartAttack(who))
ScriptedAI::AttackStart(who);
}
ScriptedAI::MoveInLineOfSight(who);
}
void MovementInform(uint32 type, uint32 id)

View File

@@ -1646,15 +1646,17 @@ bool Creature::IsWithinSightDist(Unit const* u) const
return IsWithinDistInMap(u, sWorld.getConfig(CONFIG_SIGHT_MONSTER));
}
bool Creature::canStartAttack(Unit const* who) const
bool Creature::canStartAttack(Unit const* who, bool force) const
{
if(isCivilian() || IsNeutralToAll()
if(isCivilian()
|| !who->isInAccessiblePlaceFor(this)
|| !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE
|| !IsWithinDistInMap(who, GetAttackDistance(who)))
|| !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return false;
if(!canAttack(who, false))
if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who))))
return false;
if(!canAttack(who, force))
return false;
return IsWithinLOSInMap(who);

View File

@@ -643,7 +643,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool IsWithinSightDist(Unit const* u) const;
bool canStartAttack(Unit const* u) const;
bool canStartAttack(Unit const* u, bool force) const;
float GetAttackDistance(Unit const* pl) const;
Unit* SelectNearestTarget(float dist = 0) const;

View File

@@ -100,11 +100,11 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
if(me->getVictim())
return;
if(me->canStartAttack(who))
if(me->canStartAttack(who, false))
AttackStart(who);
else if(who->getVictim() && me->IsFriendlyTo(who)
&& me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
&& me->canAttack(who->getVictim()))
&& me->canStartAttack(who->getVictim(), true))
AttackStart(who->getVictim());
}

View File

@@ -957,11 +957,12 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
}
}
//if (m_creature->isCivilian() && m_creature->IsNeutralToAll())
// return;
if(me->canStartAttack(who))
if(me->canStartAttack(who, false))
AttackStart(who);
else if(who->getVictim() && me->IsFriendlyTo(who)
&& me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
&& me->canStartAttack(who->getVictim(), true))
AttackStart(who->getVictim());
}
void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)

View File

@@ -997,7 +997,7 @@ namespace Trinity
}
else
{
if(!m_creature->canStartAttack(u))
if(!m_creature->canStartAttack(u, false))
return false;
}