mirror of
https://github.com/TrinityCore/TrinityCore.git
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*Merge heads
--HG-- branch : trunk
This commit is contained in:
@@ -467,25 +467,13 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
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else {
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if(LaceratingSlash_Timer < diff)
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{
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if(!m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0))
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DoCast(m_creature->getVictim(), SPELL_LACERATINGSLASH);
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else
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{
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int32 bp0 = 3470;
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m_creature->CastCustomSpell(m_creature->getVictim(), SPELL_LACERATINGSLASH, &bp0, NULL, NULL, false);
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}
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DoCast(m_creature->getVictim(), SPELL_LACERATINGSLASH);
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LaceratingSlash_Timer = 18000 + rand()%5000;
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}else LaceratingSlash_Timer -= diff;
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if(RendFlesh_Timer < diff)
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{
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if(!m_creature->getVictim()->HasAura(SPELL_MANGLEEFFECT, 0))
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DoCast(m_creature->getVictim(), SPELL_RENDFLESH);
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else
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{
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int32 bp1 = 4670;
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m_creature->CastCustomSpell(m_creature->getVictim(), SPELL_RENDFLESH, NULL, &bp1, NULL, false);
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}
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DoCast(m_creature->getVictim(), SPELL_RENDFLESH);
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RendFlesh_Timer = 5000 + rand()%5000;
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}else RendFlesh_Timer -= diff;
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@@ -1165,7 +1165,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel)
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
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break;
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case 15438: //fire elemental
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SetCreateHealth(30 + 40*petlevel);
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SetCreateHealth(40*petlevel);
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SetCreateMana(28 + 10*petlevel);
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
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@@ -174,14 +174,8 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
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*data >> m_targetMask;
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if(m_targetMask == TARGET_FLAG_SELF)
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{
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//m_destX = caster->GetPositionX();
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//m_destY = caster->GetPositionY();
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//m_destZ = caster->GetPositionZ();
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//m_unitTarget = caster;
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//m_unitTargetGUID = caster->GetGUID();
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return true;
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}
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// TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
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if( m_targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2) )
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if(!readGUID(*data, m_unitTargetGUID))
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@@ -721,7 +715,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
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target.targetGUID = targetGUID; // Store target GUID
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target.effectMask = 1<<effIndex; // Store index of effect
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target.processed = false; // Effects not apply on target
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target.killTarget = false;
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target.damage = 0;
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// Calculate hit result
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if(m_originalCaster)
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@@ -942,13 +936,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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if (!unit)
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return;
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if(target->killTarget)
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{
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// remove spell_magnet aura after first spell redirect and destroy target if its totem
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if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->isTotem())
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unit->Kill(unit);
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}
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// Get original caster (if exist) and calculate damage/healing from him data
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Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
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@@ -963,8 +950,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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unitTarget = unit;
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// Reset damage/healing counter
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m_damage = 0;
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m_healing = 0;
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m_damage = target->damage;
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m_healing = -target->damage;
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// Fill base trigger info
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uint32 procAttacker = m_procAttacker;
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@@ -991,7 +978,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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// All calculated do it!
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// Do healing and triggers
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if (m_healing)
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if (m_healing > 0)
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{
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bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
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uint32 addhealth = m_healing;
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@@ -1017,7 +1004,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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bg->UpdatePlayerScore(((Player*)caster), SCORE_HEALING_DONE, gain);
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}
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// Do damage and triggers
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else if (m_damage)
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else if (m_damage > 0)
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{
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// Fill base damage struct (unitTarget - is real spell target)
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SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
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@@ -1170,8 +1157,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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{
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if (effectMask & (1<<effectNumber))
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{
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HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
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if ( m_applyMultiplierMask & (1 << effectNumber) )
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HandleEffects(unit,NULL,NULL,effectNumber/*,m_damageMultipliers[effectNumber]*/);
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//Only damage and heal spells need this
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/*if ( m_applyMultiplierMask & (1 << effectNumber) )
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{
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// Get multiplier
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float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
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@@ -1180,7 +1168,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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if(Player* modOwner = m_originalCaster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
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m_damageMultipliers[effectNumber] *= multiplier;
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}
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}*/
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}
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}
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@@ -1450,6 +1438,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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else
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radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
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//Chain: 2, 6, 22, 25, 45, 77
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uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
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uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
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@@ -1462,6 +1451,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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}
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}
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if(EffectChainTarget > 1)
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{
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//otherwise, this multiplier is used for something else
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m_damageMultipliers[i] = 1.0f;
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m_applyMultiplierMask |= 1 << i;
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}
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switch(spellmgr.SpellTargetType[cur])
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{
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case TARGET_TYPE_UNIT_CASTER:
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@@ -2203,23 +2199,6 @@ void Spell::cast(bool skipCheck)
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FillTargetMap();
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// who did this hack?
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// Conflagrate - consumes immolate
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if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
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{
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// for caster applied auras only
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Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
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{
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if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
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(*i)->GetCasterGUID()==m_caster->GetGUID() )
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{
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m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
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break;
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}
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}
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
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{
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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@@ -2250,13 +2229,10 @@ void Spell::cast(bool skipCheck)
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return;
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}
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SendCastResult(castResult);
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SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
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for(int i = 0; i < 3; ++i)
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m_currentBasePoints[i] = CalculateDamage(i, NULL);
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CalculateDamageDoneForAllTargets();
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// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
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if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo))
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@@ -2398,17 +2374,6 @@ void Spell::_handle_immediate_phase()
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// Don't do spell log, if is school damage spell
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if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
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m_needSpellLog = false;
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uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
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if(m_originalCaster)
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if(Player* modOwner = m_originalCaster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
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// initialize multipliers
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m_damageMultipliers[j] = 1.0f;
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if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
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(EffectChainTarget > 1) )
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m_applyMultiplierMask |= 1 << j;
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}
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// initialize Diminishing Returns Data
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@@ -3287,7 +3252,7 @@ void Spell::HandleThreatSpells(uint32 spellId)
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DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
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}
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void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
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void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float /*DamageMultiplier*/)
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{
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unitTarget = pUnitTarget;
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itemTarget = pItemTarget;
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@@ -3296,14 +3261,15 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
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uint8 eff = m_spellInfo->Effect[i];
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uint32 mechanic = m_spellInfo->EffectMechanic[i];
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damage = int32(m_currentBasePoints[i] * DamageMultiplier);
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sLog.outDebug( "Spell: Effect : %u", eff);
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//Simply return. Do not display "immune" in red text on client
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if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
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return;
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//we do not need DamageMultiplier here.
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damage = CalculateDamage(i, NULL);
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if(eff<TOTAL_SPELL_EFFECTS)
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{
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//sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
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@@ -3924,7 +3890,8 @@ uint8 Spell::CanCast(bool strict)
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SkillValue = 0;
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// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
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SkillValue += m_currentBasePoints[i]/*+1*/;
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// TODO: is this a hack?
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SkillValue += m_currentBasePoints[i]+1;
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// get the required lock value
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int32 ReqValue=0;
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@@ -5152,7 +5119,7 @@ Unit* Spell::SelectMagnetTarget()
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{
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if (targetGUID == ihit->targetGUID) // Found in list
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{
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(*ihit).killTarget = true;
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(*ihit).damage = target->GetHealth();
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break;
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}
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}
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@@ -5330,4 +5297,78 @@ bool Spell::IsValidSingleTargetSpell(Unit const* target) const
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// return false;
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}
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return true;
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}
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void Spell::CalculateDamageDoneForAllTargets()
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{
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float multiplier[3];
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for(int i = 0; i < 3; ++i)
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{
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if ( m_applyMultiplierMask & (1 << i) )
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{
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// Get multiplier
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multiplier[i] = m_spellInfo->DmgMultiplier[i];
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// Apply multiplier mods
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if(m_originalCaster)
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if(Player* modOwner = m_originalCaster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier[i], this);
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}
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}
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for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
|
||||
{
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||||
TargetInfo target = *ihit;
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||||
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uint32 mask = target.effectMask;
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if(!mask)
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continue;
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Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);
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if (!unit)
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continue;
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if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
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target.damage += CalculateDamageDone(unit, mask, multiplier);
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else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
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{
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if (target.reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
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target.damage += CalculateDamageDone(m_caster, mask, multiplier);
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}
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}
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||||
}
|
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int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier)
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{
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m_damage = 0;
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unitTarget = unit;
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for(uint32 i = 0; i < 3; ++i)
|
||||
{
|
||||
if (effectMask & (1<<i))
|
||||
{
|
||||
if(m_applyMultiplierMask & (1 << i))
|
||||
{
|
||||
damage = CalculateDamage(i, NULL) * m_damageMultipliers[i];
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m_damageMultipliers[i] *= multiplier[i];
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||||
}
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else
|
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damage = CalculateDamage(i, NULL);
|
||||
|
||||
switch(m_spellInfo->Effect[i])
|
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{
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case SPELL_EFFECT_SCHOOL_DAMAGE:
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SpellDamageSchoolDmg(i);
|
||||
break;
|
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case SPELL_EFFECT_WEAPON_DAMAGE:
|
||||
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
|
||||
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
|
||||
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
|
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SpellDamageWeaponDmg(i);
|
||||
break;
|
||||
case SPELL_EFFECT_HEAL:
|
||||
SpellDamageHeal(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return m_damage;
|
||||
}
|
||||
@@ -505,7 +505,7 @@ class Spell
|
||||
SpellMissInfo reflectResult:8;
|
||||
uint8 effectMask:8;
|
||||
bool processed:1;
|
||||
bool killTarget:1;
|
||||
int32 damage;
|
||||
};
|
||||
std::list<TargetInfo> m_UniqueTargetInfo;
|
||||
uint8 m_needAliveTargetMask; // Mask req. alive targets
|
||||
@@ -542,6 +542,11 @@ class Spell
|
||||
void SearchChainTarget(std::list<Unit*> &data, Unit* pUnitTarget, float max_range, uint32 unMaxTargets);
|
||||
bool IsValidSingleTargetEffect(Unit const* target, Targets type) const;
|
||||
bool IsValidSingleTargetSpell(Unit const* target) const;
|
||||
void CalculateDamageDoneForAllTargets();
|
||||
int32 CalculateDamageDone(Unit *unit, const uint32 effectMask, float *multiplier);
|
||||
void SpellDamageSchoolDmg(uint32 i);
|
||||
void SpellDamageWeaponDmg(uint32 i);
|
||||
void SpellDamageHeal(uint32 i);
|
||||
// -------------------------------------------
|
||||
|
||||
//List For Triggered Spells
|
||||
|
||||
@@ -301,6 +301,10 @@ void Spell::EffectEnvirinmentalDMG(uint32 i)
|
||||
}
|
||||
|
||||
void Spell::EffectSchoolDMG(uint32 effect_idx)
|
||||
{
|
||||
}
|
||||
|
||||
void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
|
||||
{
|
||||
if( unitTarget && unitTarget->isAlive())
|
||||
{
|
||||
@@ -395,6 +399,22 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
|
||||
if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE))
|
||||
damage += int32(damage*0.25);
|
||||
}
|
||||
|
||||
// Conflagrate - consumes immolate
|
||||
if (m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE)
|
||||
{
|
||||
// for caster applied auras only
|
||||
Unit::AuraList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
||||
for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
|
||||
{
|
||||
if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
|
||||
(*i)->GetCasterGUID()==m_caster->GetGUID() )
|
||||
{
|
||||
unitTarget->RemoveAurasDueToCasterSpell((*i)->GetId(), m_caster->GetGUID());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_DRUID:
|
||||
@@ -532,6 +552,23 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
|
||||
{
|
||||
int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE));
|
||||
damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f);
|
||||
|
||||
bool found = false;
|
||||
|
||||
// check dazed affect
|
||||
Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
|
||||
for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
|
||||
{
|
||||
if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: should this be put on taken but not done?
|
||||
if(found)
|
||||
m_damage += m_spellInfo->EffectBasePoints[1];
|
||||
}
|
||||
//Explosive Trap Effect
|
||||
else if(m_spellInfo->SpellFamilyFlags & 0x00000004)
|
||||
@@ -1258,7 +1295,7 @@ void Spell::EffectDummy(uint32 i)
|
||||
//Life Tap (only it have this with dummy effect)
|
||||
if (m_spellInfo->SpellFamilyFlags == 0x40000)
|
||||
{
|
||||
float cost = m_currentBasePoints[0];//+1;
|
||||
float cost = damage;
|
||||
|
||||
if(Player* modOwner = m_caster->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this);
|
||||
@@ -1378,29 +1415,6 @@ void Spell::EffectDummy(uint32 i)
|
||||
}
|
||||
break;
|
||||
case SPELLFAMILY_HUNTER:
|
||||
// Steady Shot
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x100000000LL)
|
||||
{
|
||||
if( !unitTarget || !unitTarget->isAlive())
|
||||
return;
|
||||
|
||||
bool found = false;
|
||||
|
||||
// check dazed affect
|
||||
Unit::AuraList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
|
||||
for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
|
||||
{
|
||||
if((*iter)->GetSpellProto()->SpellIconID==15 && (*iter)->GetSpellProto()->Dispel==0)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(found)
|
||||
m_damage+= damage;
|
||||
return;
|
||||
}
|
||||
// Kill command
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x00080000000000LL)
|
||||
{
|
||||
@@ -2077,7 +2091,7 @@ void Spell::EffectApplyAura(uint32 i)
|
||||
|
||||
sLog.outDebug("Spell: Aura is: %u", m_spellInfo->EffectApplyAuraName[i]);
|
||||
|
||||
Aura* Aur = CreateAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, caster, m_CastItem);
|
||||
Aura* Aur = CreateAura(m_spellInfo, i, &damage, unitTarget, caster, m_CastItem);
|
||||
|
||||
// Now Reduce spell duration using data received at spell hit
|
||||
int32 duration = Aur->GetAuraMaxDuration();
|
||||
@@ -2127,7 +2141,7 @@ void Spell::EffectApplyAura(uint32 i)
|
||||
if (AdditionalSpellInfo)
|
||||
{
|
||||
// applied at target by target
|
||||
Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, &m_currentBasePoints[0], unitTarget,unitTarget, 0);
|
||||
Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, NULL, unitTarget,unitTarget, 0);
|
||||
unitTarget->AddAura(AdditionalAura);
|
||||
sLog.outDebug("Spell: Additional Aura is: %u", AdditionalSpellInfo->EffectApplyAuraName[0]);
|
||||
}
|
||||
@@ -2294,10 +2308,16 @@ void Spell::EffectPowerBurn(uint32 i)
|
||||
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
|
||||
|
||||
new_damage = int32(new_damage*multiplier);
|
||||
m_damage+=new_damage;
|
||||
//m_damage+=new_damage; should not apply spell bonus
|
||||
//TODO: no log
|
||||
unitTarget->ModifyHealth(-new_damage);
|
||||
}
|
||||
|
||||
void Spell::EffectHeal( uint32 /*i*/ )
|
||||
{
|
||||
}
|
||||
|
||||
void Spell::SpellDamageHeal(uint32 /*i*/)
|
||||
{
|
||||
if( unitTarget && unitTarget->isAlive() && damage >= 0)
|
||||
{
|
||||
@@ -2369,7 +2389,7 @@ void Spell::EffectHeal( uint32 /*i*/ )
|
||||
else
|
||||
addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget);
|
||||
|
||||
m_healing+=addhealth;
|
||||
m_damage -= addhealth;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2470,7 +2490,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
|
||||
// TODO: maybe all this can be replaced by using correct calculated `damage` value
|
||||
if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE)
|
||||
{
|
||||
num_to_add = m_currentBasePoints[i];
|
||||
num_to_add = damage;
|
||||
/*int32 basePoints = m_currentBasePoints[i];
|
||||
int32 randomPoints = m_spellInfo->EffectDieSides[i];
|
||||
if (randomPoints)
|
||||
@@ -2482,7 +2502,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
|
||||
num_to_add = 1;
|
||||
else if(player->getLevel() >= m_spellInfo->spellLevel)
|
||||
{
|
||||
num_to_add = m_currentBasePoints[i];
|
||||
num_to_add = damage;
|
||||
/*int32 basePoints = m_currentBasePoints[i];
|
||||
float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i];
|
||||
num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/
|
||||
@@ -2896,7 +2916,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
|
||||
SkillId = SKILL_LOCKPICKING;
|
||||
|
||||
// skill bonus provided by casting spell (mostly item spells)
|
||||
uint32 spellSkillBonus = uint32(m_currentBasePoints[0]/*+1*/);
|
||||
uint32 spellSkillBonus = uint32(damage/*m_currentBasePoints[0]+1*/);
|
||||
|
||||
uint32 reqSkillValue = lockInfo->requiredminingskill;
|
||||
|
||||
@@ -3076,7 +3096,7 @@ void Spell::EffectApplyAreaAura(uint32 i)
|
||||
if(!unitTarget->isAlive())
|
||||
return;
|
||||
|
||||
AreaAura* Aur = new AreaAura(m_spellInfo, i, &m_currentBasePoints[i], unitTarget, m_caster, m_CastItem);
|
||||
AreaAura* Aur = new AreaAura(m_spellInfo, i, &damage, unitTarget, m_caster, m_CastItem);
|
||||
unitTarget->AddAura(Aur);
|
||||
}
|
||||
|
||||
@@ -4178,6 +4198,10 @@ void Spell::EffectTaunt(uint32 /*i*/)
|
||||
}
|
||||
|
||||
void Spell::EffectWeaponDmg(uint32 i)
|
||||
{
|
||||
}
|
||||
|
||||
void Spell::SpellDamageWeaponDmg(uint32 i)
|
||||
{
|
||||
if(!unitTarget)
|
||||
return;
|
||||
@@ -4464,9 +4488,10 @@ void Spell::EffectHealMaxHealth(uint32 /*i*/)
|
||||
if(!unitTarget->isAlive())
|
||||
return;
|
||||
|
||||
uint32 heal = m_caster->GetMaxHealth();
|
||||
|
||||
m_healing+=heal;
|
||||
uint32 addhealth = unitTarget->GetMaxHealth() - unitTarget->GetHealth();
|
||||
unitTarget->SetHealth(unitTarget->GetMaxHealth());
|
||||
if(m_originalCaster)
|
||||
m_originalCaster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false);
|
||||
}
|
||||
|
||||
void Spell::EffectInterruptCast(uint32 i)
|
||||
@@ -5306,7 +5331,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
|
||||
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
|
||||
int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first ..
|
||||
if(!duration)
|
||||
duration = m_currentBasePoints[i];//+1; //Base points after ..
|
||||
duration = damage;//+1; //Base points after ..
|
||||
if(!duration)
|
||||
duration = 10; //10 seconds for enchants which don't have listed duration
|
||||
|
||||
@@ -5612,7 +5637,7 @@ void Spell::EffectReputation(uint32 i)
|
||||
|
||||
Player *_player = (Player*)unitTarget;
|
||||
|
||||
int32 rep_change = m_currentBasePoints[i];//+1; // field store reputation change -1
|
||||
int32 rep_change = damage;//+1; // field store reputation change -1
|
||||
|
||||
uint32 faction_id = m_spellInfo->EffectMiscValue[i];
|
||||
|
||||
|
||||
@@ -8606,8 +8606,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
|
||||
TakenTotalMod *= (mod+100.0f)/100.0f;
|
||||
}
|
||||
break;
|
||||
//This is changed in WLK, using aura 255
|
||||
//Mangle
|
||||
case 2312:
|
||||
case 44955:
|
||||
for(int j=0;j<3;j++)
|
||||
{
|
||||
if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
|
||||
|
||||
Reference in New Issue
Block a user