Core/Unit: Make sure pets respect unit damage resilience and the other way around (patch by Dr. Tenma)

Fixes issue #3918

--HG--
branch : trunk
This commit is contained in:
click
2010-09-12 14:29:09 +02:00
parent 6a4c798867
commit 855ec1cd01
3 changed files with 90 additions and 86 deletions

View File

@@ -1081,23 +1081,10 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damage -= damageInfo->blocked;
}
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
if (crit)
{
if (attackType != RANGED_ATTACK)
damage -= modOwner->GetMeleeCritDamageReduction(damage);
else
damage -= modOwner->GetRangedCritDamageReduction(damage);
}
if (attackType != RANGED_ATTACK)
damage -= modOwner->GetMeleeDamageReduction(damage);
else
damage -= modOwner->GetRangedDamageReduction(damage);
}
if (attackType != RANGED_ATTACK)
ApplyResilience(pVictim, NULL, &damage, crit, CR_CRIT_TAKEN_MELEE);
else
ApplyResilience(pVictim, NULL, &damage, crit, CR_CRIT_TAKEN_RANGED);
}
break;
// Magical Attacks
@@ -1111,15 +1098,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
}
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
ApplyResilience(pVictim, NULL, &damage, crit, CR_CRIT_TAKEN_SPELL);
}
break;
}
@@ -1295,21 +1274,6 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
if (mod != 0)
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
uint32 resilienceReduction;
if (attackType != RANGED_ATTACK)
resilienceReduction = modOwner->GetMeleeCritDamageReduction(damageInfo->damage);
else
resilienceReduction = modOwner->GetRangedCritDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
}
break;
}
case MELEE_HIT_PARRY:
@@ -1371,20 +1335,14 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
break;
}
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
{
uint32 resilienceReduction;
if (attackType != RANGED_ATTACK)
resilienceReduction = modOwner->GetMeleeDamageReduction(damageInfo->damage);
else
resilienceReduction = modOwner->GetRangedDamageReduction(damageInfo->damage);
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
}
int32 resilienceReduction = damageInfo->damage;
if (attackType != RANGED_ATTACK)
ApplyResilience(pVictim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
else
ApplyResilience(pVictim, NULL, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_RANGED);
resilienceReduction = damageInfo->damage - resilienceReduction;
damageInfo->damage -= resilienceReduction;
damageInfo->cleanDamage += resilienceReduction;
// Calculate absorb resist
if (int32(damageInfo->damage) > 0)
@@ -3248,18 +3206,13 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict
// reduce crit chance from Rating for players
if (attackType != RANGED_ATTACK)
{
// Reduce crit chance from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
crit -= modOwner->GetMeleeCritChanceReduction();
ApplyResilience(pVictim, &crit, NULL, false, CR_CRIT_TAKEN_MELEE);
// Glyph of barkskin
if (pVictim->HasAura(63057) && pVictim->HasAura(22812))
crit -= 25.0f;
}
else if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
crit -= modOwner->GetRangedCritChanceReduction();
else
ApplyResilience(pVictim, &crit, NULL, false, CR_CRIT_TAKEN_RANGED);
// Apply crit chance from defence skill
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
@@ -10892,11 +10845,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
// Reduce crit chance from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (GetSpellModOwner())
if (Player* modOwner = pVictim->GetSpellModOwner())
crit_chance -= modOwner->GetSpellCritChanceReduction();
ApplyResilience(pVictim, &crit_chance, NULL, false, CR_CRIT_TAKEN_SPELL);
}
// scripted (increase crit chance ... against ... target by x%
AuraEffectList const& mOverrideClassScript = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
@@ -16168,6 +16117,71 @@ void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
aura->SetStackAmount(stack);
}
void Unit::ApplyResilience(const Unit * pVictim, float * crit, int32 * damage, bool isCrit, CombatRating type) const
{
if (IsVehicle() || pVictim->IsVehicle())
return;
const Unit * source = ToPlayer();
if (!source)
{
source = ToCreature();
if (source)
{
source = source->ToCreature()->GetOwner();
if (source)
source = source->ToPlayer();
}
}
const Unit * target = pVictim->ToPlayer();
if (!target)
{
target = pVictim->ToCreature();
if (target)
{
target = target->ToCreature()->GetOwner();
if (target)
target = target->ToPlayer();
}
}
if (!target)
return;
switch (type)
{
case CR_CRIT_TAKEN_MELEE:
// Crit chance reduction works against nonpets
if (crit) (*crit) -= target->ToPlayer()->GetMeleeCritChanceReduction();
if (source && damage)
{
if (isCrit) (*damage) -= target->ToPlayer()->GetMeleeCritDamageReduction((*damage));
(*damage) -= target->ToPlayer()->GetMeleeDamageReduction((*damage));
}
break;
case CR_CRIT_TAKEN_RANGED:
// Crit chance reduction works against nonpets
if (crit) (*crit) -= target->ToPlayer()->GetRangedCritChanceReduction();
if (source && damage)
{
if (isCrit) (*damage) -= target->ToPlayer()->GetRangedCritDamageReduction((*damage));
(*damage) -= target->ToPlayer()->GetRangedDamageReduction((*damage));
}
break;
case CR_CRIT_TAKEN_SPELL:
// Crit chance reduction works against nonpets
if (crit) (*crit) -= target->ToPlayer()->GetSpellCritChanceReduction();
if (source && damage)
{
if (isCrit) (*damage) -= target->ToPlayer()->GetSpellCritDamageReduction((*damage));
(*damage) -= target->ToPlayer()->GetSpellDamageReduction((*damage));
}
break;
default:
break;
}
}
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const

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@@ -1332,6 +1332,8 @@ class Unit : public WorldObject
uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); }
uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); }
void ApplyResilience(const Unit * pVictim, float * crit, int32 * damage, bool isCrit, CombatRating type) const;
float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell);
SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell);

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@@ -1360,15 +1360,9 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
if (crit)
damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, target);
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (caster->GetSpellModOwner())
if (Player* modOwner = target->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
int32 dmg = damage;
caster->ApplyResilience(target, NULL, &dmg, crit, CR_CRIT_TAKEN_SPELL);
damage = dmg;
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);
@@ -1445,15 +1439,9 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
damage = damageReductedArmor;
}
// Reduce damage from resilience for players and pets only.
// As of patch 3.3 pets inherit 100% of master resilience.
if (caster->GetSpellModOwner())
if (Player* modOwner = target->GetSpellModOwner())
{
if (crit)
damage -= modOwner->GetSpellCritDamageReduction(damage);
damage -= modOwner->GetSpellDamageReduction(damage);
}
int32 dmg = damage;
caster->ApplyResilience(target, NULL, &dmg, crit, CR_CRIT_TAKEN_SPELL);
damage = dmg;
caster->CalcAbsorbResist(target, GetSpellSchoolMask(GetSpellProto()), DOT, damage, &absorb, &resist, m_spellProto);