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DB/Quest: Convert "HELP!" & "Corki's Gone Missing Again!" & "Cho'war the Pillager" to SAI
Closes #24649
(cherry picked from commit fd66e291b5)
This commit is contained in:
@@ -0,0 +1,43 @@
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--
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UPDATE `creature_template` SET `AIName`= 'SmartAI',`ScriptName`='' WHERE `entry` IN (18445,18369,20812);
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UPDATE `gameobject_template` SET `Data2`=300000, `AIName`='SmartGameObjectAI', `ScriptName`='' WHERE `entry` IN (182521,182349,182350);
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DELETE FROM `smart_scripts` WHERE `entryorguid` IN (182521,182349,182350) AND `source_type`=1;
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DELETE FROM `smart_scripts` WHERE `entryorguid` IN (18445,18369,20812) AND `source_type`=0;
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DELETE FROM `smart_scripts` WHERE `entryorguid` IN (1844500,1836900,2081200) AND `source_type`=9;
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(182521, 1, 0 ,1,70, 0, 100, 0, 2, 0, 0,0,64,1,0,0,0,0,0,16,0,0,0,0, 0, 0, 0, 'Corkis Prison - On State Changed - Store Targetlist'),
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(182521, 1, 1 ,2,61, 0, 100, 0, 0, 0, 0,0,100,1,0,0,0,0,0,19,18445,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Send Targetlist'),
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(182521, 1, 2 ,0,61, 0, 100, 0, 0, 0, 0,0,45,1,1,0,0,0,0,19,18445,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Set Data'),
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(18445, 0, 0 ,0,38, 0, 100, 0, 1, 1, 0,0,80,1844500,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - On Data Set - Action list'),
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(1844500, 9, 0 ,0,0, 0, 100, 0, 0, 0, 0,0,1,0,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Say'),
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(1844500, 9, 1 ,0,0, 0, 100, 0, 0, 0, 0,0,33,18444,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Kill Credit'),
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(1844500, 9, 2 ,0,0, 0, 100, 0, 4000, 4000, 0,0,69,0,0,0,0,0,0,8,0,0,0,-896.082, 8687.346, 170.455, 3.81311, 'Corki - Action listt - Move Foward'),
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(1844500, 9, 3 ,0,0, 0, 100, 0, 4000, 4000, 0,0,41,0,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - Action list - Despawn after 5 seconds'),
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(182349, 1, 0 ,1,70, 0, 100, 0, 2, 0, 0,0,64,1,0,0,0,0,0,16,0,0,0,0, 0, 0, 0, 'Corkis Prison - On State Changed - Store Targetlist'),
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(182349, 1, 1 ,2,61, 0, 100, 0, 0, 0, 0,0,100,1,0,0,0,0,0,19,18369,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Send Targetlist'),
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(182349, 1, 2 ,0,61, 0, 100, 0, 0, 0, 0,0,45,1,1,0,0,0,0,19,18369,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Set Data'),
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(18369, 0, 0 ,0,38, 0, 100, 0, 1, 1, 0,0,80,1836900,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - On Data Set - Action list'),
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(1836900, 9, 0 , 0, 0, 0, 100, 0, 0, 0, 0,0,1,0,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Say'),
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(1836900, 9, 1 , 0, 0, 0, 100, 0, 0, 0, 0,0,33,18369,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Kill Credit'),
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(1836900, 9, 2 , 0, 0, 0, 100, 0, 4000, 4000, 0,0,114,0,0,0,0,0,0,1,0,0,0,0, 25, 0, 0, 'Corki - Action list - Move Foward'),
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(1836900, 9, 3 , 0, 0, 0, 100, 0, 4000, 4000, 0,0,41,0,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - Action list - Despawn after 5 seconds'),
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(182350, 1, 0 ,1,70, 0, 100, 0, 2, 0, 0,0,64,1,0,0,0,0,0,16,0,0,0,0, 0, 0, 0, 'Corkis Prison - On State Changed - Store Targetlist'),
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(182350, 1, 1 ,2,61, 0, 100, 0, 0, 0, 0,0,100,1,0,0,0,0,0,19,20812,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Send Targetlist'),
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(182350, 1, 2 ,0,61, 0, 100, 0, 0, 0, 0,0,45,1,1,0,0,0,0,19,20812,0,0,0, 0, 0, 0, 'Corkis Prison - Script - Set Data'),
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(20812, 0, 0 ,0,38, 0, 100, 0, 1, 1, 0,0,80,2081200,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - On Data Set - Action list'),
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(2081200, 9, 0 , 0, 0, 0, 100, 0, 0, 0, 0,0,1,0,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Say'),
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(2081200, 9, 1 , 0, 0, 0, 100, 0, 0, 0, 0,0,33,20812,0,0,0,0,0,12,1,0,0,0, 0, 0, 0, 'Corki - Action list - Kill Credit'),
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(2081200, 9, 2 , 0, 0, 0, 100, 0, 4000, 4000, 0,0,69,0,0,0,0,0,0,8,0,0,0,-1001.022, 8113.366, -95.849, 0.352908, 'Corki - Action list - Move Foward'),
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(2081200, 9, 3 , 0, 0, 0, 100, 0, 4000, 4000, 0,0,41,0,0,0,0,0,0,1,0,0,0,0, 0, 0, 0, 'Corki - Action list - Despawn after 5 seconds');
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UPDATE `creature` SET `position_x`=-2563.89,`position_y`=6288.29,`position_z`=15.295,`orientation`=5.23599 WHERE `id` IN (18369);
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UPDATE `creature` SET `position_x`=-918.143,`position_y`=8663.94,`position_z`=172.542,`orientation`=0.523599 WHERE `id` IN (18445);
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DELETE FROM `creature_questender` WHERE `id` IN (18369,18445);
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INSERT INTO `creature_questender` (`id`, `quest`) VALUES
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(18445, 9954);
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DELETE FROM `creature_queststarter` WHERE `id` IN (18369,18445);
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INSERT INTO `creature_queststarter` (`id`, `quest`) VALUES
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(18369, 9923),
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(18445, 9955);
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@@ -216,144 +216,6 @@ public:
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};
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/*######
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## go_corkis_prison and npc_corki
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######*/
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enum CorkiData
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{
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// first quest
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QUEST_HELP = 9923,
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NPC_CORKI = 18445,
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NPC_CORKI_CREDIT_1 = 18369,
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GO_CORKIS_PRISON = 182349,
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CORKI_SAY_THANKS = 0,
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// 2nd quest
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QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
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NPC_CORKI_2 = 20812,
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GO_CORKIS_PRISON_2 = 182350,
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CORKI_SAY_PROMISE = 0,
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// 3rd quest
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QUEST_CHOWAR_THE_PILLAGER = 9955,
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NPC_CORKI_3 = 18369,
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NPC_CORKI_CREDIT_3 = 18444,
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GO_CORKIS_PRISON_3 = 182521,
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CORKI_SAY_LAST = 0
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};
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class go_corkis_prison : public GameObjectScript
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{
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public:
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go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
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struct go_corkis_prisonAI : public GameObjectAI
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{
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go_corkis_prisonAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player) override
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{
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me->SetGoState(GO_STATE_READY);
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if (me->GetEntry() == GO_CORKIS_PRISON)
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{
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if (Creature* corki = me->FindNearestCreature(NPC_CORKI, 25, true))
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{
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corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() + 5, me->GetPositionY(), me->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_CREDIT_1);
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}
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}
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if (me->GetEntry() == GO_CORKIS_PRISON_2)
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{
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if (Creature* corki = me->FindNearestCreature(NPC_CORKI_2, 25, true))
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{
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corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() - 5, me->GetPositionY(), me->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_2);
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}
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}
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if (me->GetEntry() == GO_CORKIS_PRISON_3)
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{
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if (Creature* corki = me->FindNearestCreature(NPC_CORKI_3, 25, true))
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{
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corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() + 4, me->GetPositionY(), me->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_CREDIT_3);
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}
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}
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return true;
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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{
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return new go_corkis_prisonAI(go);
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}
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};
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class npc_corki : public CreatureScript
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{
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public:
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npc_corki() : CreatureScript("npc_corki") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_corkiAI(creature);
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}
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struct npc_corkiAI : public ScriptedAI
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{
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npc_corkiAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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Say_Timer = 5000;
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ReleasedFromCage = false;
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}
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uint32 Say_Timer;
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bool ReleasedFromCage;
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void Reset() override
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{
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Initialize();
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}
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void UpdateAI(uint32 diff) override
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{
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if (ReleasedFromCage)
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{
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if (Say_Timer <= diff)
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{
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me->DespawnOrUnsummon();
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ReleasedFromCage = false;
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}
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else
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Say_Timer -= diff;
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}
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == 1)
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{
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Say_Timer = 5000;
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ReleasedFromCage = true;
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if (me->GetEntry() == NPC_CORKI)
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Talk(CORKI_SAY_THANKS);
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if (me->GetEntry() == NPC_CORKI_2)
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Talk(CORKI_SAY_PROMISE);
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if (me->GetEntry() == NPC_CORKI_3)
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Talk(CORKI_SAY_LAST);
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}
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};
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};
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};
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/*#####
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## npc_kurenai_captive
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#####*/
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@@ -836,8 +698,6 @@ public:
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void AddSC_nagrand()
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{
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new npc_maghar_captive();
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new npc_corki();
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new go_corkis_prison();
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new npc_kurenai_captive();
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new npc_nagrand_banner();
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new condition_nagrand_banner();
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