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DB/Quest: Convert "HELP!" & "Corki's Gone Missing Again!" & "Cho'war the Pillager" to SAI
Closes #24649
(cherry picked from commit fd66e291b5)
This commit is contained in:
@@ -216,144 +216,6 @@ public:
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};
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/*######
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## go_corkis_prison and npc_corki
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######*/
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enum CorkiData
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{
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// first quest
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QUEST_HELP = 9923,
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NPC_CORKI = 18445,
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NPC_CORKI_CREDIT_1 = 18369,
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GO_CORKIS_PRISON = 182349,
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CORKI_SAY_THANKS = 0,
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// 2nd quest
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QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
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NPC_CORKI_2 = 20812,
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GO_CORKIS_PRISON_2 = 182350,
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CORKI_SAY_PROMISE = 0,
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// 3rd quest
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QUEST_CHOWAR_THE_PILLAGER = 9955,
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NPC_CORKI_3 = 18369,
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NPC_CORKI_CREDIT_3 = 18444,
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GO_CORKIS_PRISON_3 = 182521,
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CORKI_SAY_LAST = 0
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};
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class go_corkis_prison : public GameObjectScript
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{
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public:
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go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
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struct go_corkis_prisonAI : public GameObjectAI
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{
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go_corkis_prisonAI(GameObject* go) : GameObjectAI(go) { }
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bool GossipHello(Player* player) override
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{
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me->SetGoState(GO_STATE_READY);
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if (me->GetEntry() == GO_CORKIS_PRISON)
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{
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if (Creature* corki = me->FindNearestCreature(NPC_CORKI, 25, true))
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{
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corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() + 5, me->GetPositionY(), me->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_CREDIT_1);
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}
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}
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if (me->GetEntry() == GO_CORKIS_PRISON_2)
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{
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if (Creature* corki = me->FindNearestCreature(NPC_CORKI_2, 25, true))
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{
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corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() - 5, me->GetPositionY(), me->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_2);
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}
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}
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if (me->GetEntry() == GO_CORKIS_PRISON_3)
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{
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if (Creature* corki = me->FindNearestCreature(NPC_CORKI_3, 25, true))
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{
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corki->GetMotionMaster()->MovePoint(1, me->GetPositionX() + 4, me->GetPositionY(), me->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_CREDIT_3);
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}
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}
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return true;
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}
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};
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GameObjectAI* GetAI(GameObject* go) const override
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{
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return new go_corkis_prisonAI(go);
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}
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};
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class npc_corki : public CreatureScript
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{
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public:
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npc_corki() : CreatureScript("npc_corki") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_corkiAI(creature);
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}
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struct npc_corkiAI : public ScriptedAI
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{
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npc_corkiAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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Say_Timer = 5000;
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ReleasedFromCage = false;
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}
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uint32 Say_Timer;
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bool ReleasedFromCage;
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void Reset() override
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{
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Initialize();
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}
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void UpdateAI(uint32 diff) override
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{
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if (ReleasedFromCage)
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{
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if (Say_Timer <= diff)
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{
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me->DespawnOrUnsummon();
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ReleasedFromCage = false;
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}
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else
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Say_Timer -= diff;
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}
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == 1)
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{
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Say_Timer = 5000;
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ReleasedFromCage = true;
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if (me->GetEntry() == NPC_CORKI)
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Talk(CORKI_SAY_THANKS);
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if (me->GetEntry() == NPC_CORKI_2)
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Talk(CORKI_SAY_PROMISE);
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if (me->GetEntry() == NPC_CORKI_3)
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Talk(CORKI_SAY_LAST);
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}
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};
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};
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};
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/*#####
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## npc_kurenai_captive
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#####*/
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@@ -836,8 +698,6 @@ public:
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void AddSC_nagrand()
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{
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new npc_maghar_captive();
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new npc_corki();
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new go_corkis_prison();
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new npc_kurenai_captive();
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new npc_nagrand_banner();
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new condition_nagrand_banner();
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