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DB/SAI: Add SAI for Wrathbone Laborer, fix unit flags, remove cpp script.
This commit is contained in:
17
sql/updates/world/2012_05_05_03_world_sai.sql
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17
sql/updates/world/2012_05_05_03_world_sai.sql
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@@ -0,0 +1,17 @@
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-- Wrathbone Laborer SAI
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SET @ENTRY := 36830; -- NPC entry
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SET @SPELL1 := 70302; -- Blinding Dirt
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SET @SPELL2 := 70278; -- Puncture Wound (Normal)
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SET @SPELL3 := 70279; -- Puncture Wound (Heroic)
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SET @SPELL4 := 69572; -- Shovelled! (Normal)
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SET @SPELL5 := 70280; -- Shovelled! (Heroic)
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UPDATE `creature_template` SET `unit_flags`=`unit_flags`&~256,`AIName`='SmartAI',`ScriptName`='' WHERE `entry`=@ENTRY;
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DELETE FROM `creature_ai_scripts` WHERE `creature_id`=@ENTRY;
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DELETE FROM `smart_scripts` WHERE `source_type`=0 AND `entryorguid`=@ENTRY;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,0,0,0,0,0,100,6,7000,8000,10000,11000,11,@SPELL1,0,0,0,0,0,5,0,0,0,0,0,0,0, 'Wrathbone Laborer - Combat - Cast Blinding Dirt'),
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(@ENTRY,0,1,0,0,0,100,2,8000,9000,9000,10000,11,@SPELL2,0,0,0,0,0,2,0,0,0,0,0,0,0, 'Wrathbone Laborer - Combat - Cast Puncture Wound (Normal)'),
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(@ENTRY,0,2,0,0,0,100,4,8000,9000,9000,10000,11,@SPELL3,0,0,0,0,0,2,0,0,0,0,0,0,0, 'Wrathbone Laborer - Combat - Cast Puncture Wound (Heroic)'),
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(@ENTRY,0,3,0,0,0,100,2,5000,6000,7000,8000,11,@SPELL4,0,0,0,0,0,2,0,0,0,0,0,0,0, 'Wrathbone Laborer - Combat - Cast Shovelled! (Normal)'),
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(@ENTRY,0,4,0,0,0,100,4,5000,6000,7000,8000,11,@SPELL5,0,0,0,0,0,2,0,0,0,0,0,0,0, 'Wrathbone Laborer - Combat - Cast Shovelled! (Heroic)'),
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(@ENTRY,0,5,0,1,0,100,6,1000,3000,3000,3000,5,38,0,0,0,0,0,1,0,0,0,0,0,0,0, 'Wrathbone Laborer - OOC - emote');
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@@ -25,9 +25,6 @@ enum eSpells
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SPELL_HELLFIRE = 69586,
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SPELL_TACTICAL_BLINK = 69584,
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SPELL_FROST_BREATH = 69527, //Iceborn Proto-Drake
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SPELL_BLINDING_DIRT = 70302, //Wrathbone Laborer
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SPELL_PUNCTURE_WOUND = 70278,
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SPELL_SHOVELLED = 69572,
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SPELL_LEAPING_FACE_MAUL = 69504, // Geist Ambusher
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};
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@@ -36,11 +33,6 @@ enum eEvents
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// Ymirjar Flamebearer
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EVENT_FIREBALL = 1,
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EVENT_TACTICAL_BLINK = 2,
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//Wrathbone Laborer
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EVENT_BLINDING_DIRT = 3,
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EVENT_PUNCTURE_WOUND = 4,
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EVENT_SHOVELLED = 5,
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};
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class mob_ymirjar_flamebearer : public CreatureScript
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@@ -157,73 +149,6 @@ class mob_iceborn_protodrake : public CreatureScript
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}
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};
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class mob_wrathbone_laborer : public CreatureScript
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{
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public:
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mob_wrathbone_laborer() : CreatureScript("mob_wrathbone_laborer") { }
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struct mob_wrathbone_laborerAI: public ScriptedAI
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{
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mob_wrathbone_laborerAI(Creature* creature) : ScriptedAI(creature)
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{
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}
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void Reset()
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{
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_events.Reset();
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}
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void EnterCombat(Unit* /*who*/)
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{
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_events.ScheduleEvent(EVENT_BLINDING_DIRT, 8000);
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_events.ScheduleEvent(EVENT_PUNCTURE_WOUND, 9000);
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_events.ScheduleEvent(EVENT_SHOVELLED, 5000);
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_BLINDING_DIRT:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f, true))
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DoCast(target, SPELL_BLINDING_DIRT);
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_events.RescheduleEvent(EVENT_BLINDING_DIRT, 10000);
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return;
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case EVENT_PUNCTURE_WOUND:
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DoCastVictim(SPELL_PUNCTURE_WOUND);
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_events.RescheduleEvent(EVENT_PUNCTURE_WOUND, 9000);
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return;
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case EVENT_SHOVELLED:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, -5.0f))
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DoCast(target, SPELL_SHOVELLED);
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_events.RescheduleEvent(EVENT_SHOVELLED, 7000);
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return;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_wrathbone_laborerAI(creature);
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}
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};
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class mob_geist_ambusher : public CreatureScript
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{
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public:
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@@ -310,7 +235,6 @@ class spell_trash_mob_glacial_strike : public SpellScriptLoader
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void AddSC_pit_of_saron()
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{
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new mob_ymirjar_flamebearer();
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new mob_wrathbone_laborer();
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new mob_iceborn_protodrake();
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new mob_geist_ambusher();
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new spell_trash_mob_glacial_strike();
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