[7740] More correct flags in trainer list data for profession ranks. Author: VladimirMangos

Note: this is not fix problem with gren show recently learned non-first rank of primary profession.

    Thanks to Seizerkiller for help in reseach.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-01 01:33:08 -05:00
parent 8a57a94eca
commit 85fbe3ada2
3 changed files with 13 additions and 9 deletions

View File

@@ -157,6 +157,7 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProffesionPoints() > 0;
uint32 count = 0;
for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
@@ -166,25 +167,27 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
continue;
++count;
bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell);
SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell);
uint32 req_spell = spellmgr.GetSpellRequired(tSpell->spell);
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(_player->GetTrainerSpellState(tSpell));
data << uint8(state==TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
data << uint32(floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank ? 1 : 0); // primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
// primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
data << uint32(chain_node && chain_node->prev ? chain_node->prev : req_spell);
data << uint32(chain_node && chain_node->prev ? req_spell : 0);
//prev + req or req + 0
data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? chain_node->prev : req_spell);
data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? req_spell : 0);
data << uint32(0);
++count;
}
data << strTitle;

View File

@@ -3785,7 +3785,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
// check primary prof. limit
if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProffesionPoints() == 0)
return TRAINER_SPELL_RED;
return TRAINER_SPELL_GREEN_DISABLED;
return TRAINER_SPELL_GREEN;
}

View File

@@ -122,7 +122,8 @@ enum TrainerSpellState
{
TRAINER_SPELL_GREEN = 0,
TRAINER_SPELL_RED = 1,
TRAINER_SPELL_GRAY = 2
TRAINER_SPELL_GRAY = 2,
TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
};
enum ActionButtonUpdateState