Core/Formations: update codestyle and fix crash

Closes #21288

(cherry picked from commit 73cc613dc8)
This commit is contained in:
ariel-
2018-01-22 01:54:15 -03:00
committed by Shauren
parent 0c56ec914f
commit 861cf261c5
8 changed files with 207 additions and 146 deletions

View File

@@ -548,14 +548,14 @@ void SmartAI::JustReachedHome()
GetScript()->ProcessEventsFor(SMART_EVENT_REACHED_HOME);
CreatureGroup* formation = me->GetFormation();
if (!formation || formation->getLeader() == me || !formation->isFormed())
if (!formation || formation->GetLeader() == me || !formation->IsFormed())
{
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != WAYPOINT_MOTION_TYPE && me->GetWaypointPath())
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true);
else
me->ResumeMovement();
}
else if (formation->isFormed())
else if (formation->IsFormed())
me->GetMotionMaster()->MoveIdle(); // wait the order of leader
}

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@@ -374,9 +374,8 @@ void Creature::SearchFormation()
if (!lowguid)
return;
CreatureGroupInfoType::iterator frmdata = sFormationMgr->CreatureGroupMap.find(lowguid);
if (frmdata != sFormationMgr->CreatureGroupMap.end())
sFormationMgr->AddCreatureToGroup(frmdata->second->leaderGUID, this);
if (FormationInfo const* formationInfo = sFormationMgr->GetFormationInfo(lowguid))
sFormationMgr->AddCreatureToGroup(formationInfo->LeaderSpawnId, this);
}
bool Creature::IsFormationLeader() const
@@ -1066,17 +1065,18 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
void Creature::Motion_Initialize()
{
if (!m_formation)
GetMotionMaster()->Initialize();
else if (m_formation->getLeader() == this)
if (m_formation)
{
m_formation->FormationReset(false);
GetMotionMaster()->Initialize();
if (m_formation->GetLeader() == this)
m_formation->FormationReset(false);
else if (m_formation->IsFormed())
{
GetMotionMaster()->MoveIdle(); //wait the order of leader
return;
}
}
else if (m_formation->isFormed())
GetMotionMaster()->MoveIdle(); //wait the order of leader
else
GetMotionMaster()->Initialize();
GetMotionMaster()->Initialize();
}
bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 entry, Position const& pos, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/, bool dynamic)
@@ -2152,7 +2152,7 @@ void Creature::setDeathState(DeathState s)
}
//Dismiss group if is leader
if (m_formation && m_formation->getLeader() == this)
if (m_formation && m_formation->GetLeader() == this)
m_formation->FormationReset(true);
if ((CanFly() || IsFlying()))

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@@ -16,6 +16,7 @@
*/
#include "CreatureGroups.h"
#include "Containers.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
@@ -26,10 +27,12 @@
#define MAX_DESYNC 5.0f
FormationMgr::FormationMgr()
{
}
FormationMgr::~FormationMgr()
{
for (CreatureGroupInfoType::iterator itr = CreatureGroupMap.begin(); itr != CreatureGroupMap.end(); ++itr)
delete itr->second;
}
FormationMgr* FormationMgr::instance()
@@ -38,43 +41,53 @@ FormationMgr* FormationMgr::instance()
return &instance;
}
void FormationMgr::AddCreatureToGroup(ObjectGuid::LowType leaderGuid, Creature* creature)
void FormationMgr::AddCreatureToGroup(ObjectGuid::LowType leaderSpawnId, Creature* creature)
{
Map* map = creature->FindMap();
if (!map)
return;
Map* map = creature->GetMap();
CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(leaderGuid);
//Add member to an existing group
auto itr = map->CreatureGroupHolder.find(leaderSpawnId);
if (itr != map->CreatureGroupHolder.end())
{
TC_LOG_DEBUG("entities.unit", "Group found: " UI64FMTD ", inserting %s, Group InstanceID %u", leaderGuid, creature->GetGUID().ToString().c_str(), creature->GetInstanceId());
itr->second->AddMember(creature);
//Add member to an existing group
TC_LOG_DEBUG("entities.unit", "Group found: " UI64FMTD ", inserting: %s, Group InstanceID %u", leaderSpawnId, creature->GetGUID().ToString().c_str(), creature->GetInstanceId());
// With dynamic spawn the creature may have just respawned
// we need to find previous instance of creature and delete it from the formation, as it'll be invalidated
auto bounds = Trinity::Containers::MapEqualRange(map->GetCreatureBySpawnIdStore(), creature->GetSpawnId());
for (auto const& pair : bounds)
{
Creature* other = pair.second;
if (other == creature)
continue;
if (itr->second->HasMember(other))
itr->second->RemoveMember(other);
}
}
//Create new group
else
{
TC_LOG_DEBUG("entities.unit", "Group not found: " UI64FMTD ". Creating new group.", leaderGuid);
CreatureGroup* group = new CreatureGroup(leaderGuid);
map->CreatureGroupHolder[leaderGuid] = group;
group->AddMember(creature);
//Create new group
TC_LOG_DEBUG("entities.unit", "Group not found: " UI64FMTD ". Creating new group.", leaderSpawnId);
CreatureGroup* group = new CreatureGroup(leaderSpawnId);
std::tie(itr, std::ignore) = map->CreatureGroupHolder.emplace(leaderSpawnId, group);
}
itr->second->AddMember(creature);
}
void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
{
TC_LOG_DEBUG("entities.unit", "Deleting member pointer to GUID: " UI64FMTD " from group " UI64FMTD, group->GetId(), member->GetSpawnId());
TC_LOG_DEBUG("entities.unit", "Deleting member pointer to GUID: " UI64FMTD " from group " UI64FMTD, group->GetLeaderSpawnId(), member->GetSpawnId());
group->RemoveMember(member);
if (group->isEmpty())
if (group->IsEmpty())
{
Map* map = member->FindMap();
if (!map)
return;
Map* map = member->GetMap();
TC_LOG_DEBUG("entities.unit", "Deleting group with InstanceID %u", member->GetInstanceId());
map->CreatureGroupHolder.erase(group->GetId());
auto itr = map->CreatureGroupHolder.find(group->GetLeaderSpawnId());
ASSERT(itr != map->CreatureGroupHolder.end(), "Not registered group " UI64FMTD " in map %u", group->GetLeaderSpawnId(), map->GetId());
map->CreatureGroupHolder.erase(itr);
delete group;
}
}
@@ -83,13 +96,8 @@ void FormationMgr::LoadCreatureFormations()
{
uint32 oldMSTime = getMSTime();
for (CreatureGroupInfoType::iterator itr = CreatureGroupMap.begin(); itr != CreatureGroupMap.end(); ++itr) // for reload case
delete itr->second;
CreatureGroupMap.clear();
//Get group data
QueryResult result = WorldDatabase.Query("SELECT leaderGUID, memberGUID, dist, angle, groupAI, point_1, point_2 FROM creature_formations ORDER BY leaderGUID");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
@@ -97,88 +105,134 @@ void FormationMgr::LoadCreatureFormations()
}
uint32 count = 0;
Field* fields;
FormationInfo* group_member;
std::unordered_set<ObjectGuid::LowType> leaderSpawnIds;
do
{
fields = result->Fetch();
Field* fields = result->Fetch();
//Load group member data
group_member = new FormationInfo();
group_member->leaderGUID = fields[0].GetUInt64();
ObjectGuid::LowType memberGUID = fields[1].GetUInt64();
group_member->groupAI = fields[4].GetUInt32();
group_member->point_1 = fields[5].GetUInt16();
group_member->point_2 = fields[6].GetUInt16();
FormationInfo member;
member.LeaderSpawnId = fields[0].GetUInt64();
ObjectGuid::LowType memberSpawnId = fields[1].GetUInt64();
member.FollowDist = 0.f;
member.FollowAngle = 0.f;
//If creature is group leader we may skip loading of dist/angle
if (group_member->leaderGUID != memberGUID)
if (member.LeaderSpawnId != memberSpawnId)
{
group_member->follow_dist = fields[2].GetFloat();
group_member->follow_angle = fields[3].GetFloat() * float(M_PI) / 180;
}
else
{
group_member->follow_dist = 0;
group_member->follow_angle = 0;
member.FollowDist = fields[2].GetFloat();
member.FollowAngle = fields[3].GetFloat() * float(M_PI) / 180.0f;
}
member.GroupAI = fields[4].GetUInt32();
for (uint8 i = 0; i < 2; ++i)
member.LeaderWaypointIDs[i] = fields[5 + i].GetUInt16();
// check data correctness
{
if (!sObjectMgr->GetCreatureData(group_member->leaderGUID))
if (!sObjectMgr->GetCreatureData(member.LeaderSpawnId))
{
TC_LOG_ERROR("sql.sql", "creature_formations table leader guid " UI64FMTD " incorrect (not exist)", group_member->leaderGUID);
delete group_member;
TC_LOG_ERROR("sql.sql", "creature_formations table leader guid " UI64FMTD " incorrect (not exist)", member.LeaderSpawnId);
continue;
}
if (!sObjectMgr->GetCreatureData(memberGUID))
if (!sObjectMgr->GetCreatureData(memberSpawnId))
{
TC_LOG_ERROR("sql.sql", "creature_formations table member guid " UI64FMTD " incorrect (not exist)", memberGUID);
delete group_member;
TC_LOG_ERROR("sql.sql", "creature_formations table member guid " UI64FMTD " incorrect (not exist)", memberSpawnId);
continue;
}
leaderSpawnIds.insert(member.LeaderSpawnId);
}
CreatureGroupMap[memberGUID] = group_member;
_creatureGroupMap.emplace(memberSpawnId, std::move(member));
++count;
} while (result->NextRow());
for (ObjectGuid::LowType leaderSpawnId : leaderSpawnIds)
{
if (!_creatureGroupMap.count(leaderSpawnId))
{
TC_LOG_ERROR("sql.sql", "creature_formation contains leader spawn " UI64FMTD " which is not included on its formation, removing", leaderSpawnId);
for (auto itr = _creatureGroupMap.begin(); itr != _creatureGroupMap.end();)
{
if (itr->second.LeaderSpawnId == leaderSpawnId)
{
itr = _creatureGroupMap.erase(itr);
continue;
}
++itr;
}
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
FormationInfo* FormationMgr::GetFormationInfo(ObjectGuid::LowType spawnId)
{
return Trinity::Containers::MapGetValuePtr(_creatureGroupMap, spawnId);
}
void FormationMgr::AddFormationMember(ObjectGuid::LowType spawnId, float followAng, float followDist, ObjectGuid::LowType leaderSpawnId, uint32 groupAI)
{
FormationInfo member;
member.LeaderSpawnId = leaderSpawnId;
member.FollowDist = followDist;
member.FollowAngle = followAng;
member.GroupAI = groupAI;
for (uint8 i = 0; i < 2; ++i)
member.LeaderWaypointIDs[i] = 0;
_creatureGroupMap.emplace(spawnId, std::move(member));
}
CreatureGroup::CreatureGroup(ObjectGuid::LowType leaderSpawnId) : _leader(nullptr), _members(), _leaderSpawnId(leaderSpawnId), _formed(false), _engaging(false)
{
}
CreatureGroup::~CreatureGroup()
{
}
void CreatureGroup::AddMember(Creature* member)
{
TC_LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding %s.", member->GetGUID().ToString().c_str());
//Check if it is a leader
if (member->GetSpawnId() == m_groupID)
if (member->GetSpawnId() == _leaderSpawnId)
{
TC_LOG_DEBUG("entities.unit", "%s is formation leader. Adding group.", member->GetGUID().ToString().c_str());
m_leader = member;
_leader = member;
}
m_members[member] = sFormationMgr->CreatureGroupMap.find(member->GetSpawnId())->second;
// formation must be registered at this point
FormationInfo* formationInfo = ASSERT_NOTNULL(sFormationMgr->GetFormationInfo(member->GetSpawnId()));
_members.emplace(member, formationInfo);
member->SetFormation(this);
}
void CreatureGroup::RemoveMember(Creature* member)
{
if (m_leader == member)
m_leader = nullptr;
if (_leader == member)
_leader = nullptr;
m_members.erase(member);
_members.erase(member);
member->SetFormation(nullptr);
}
void CreatureGroup::MemberEngagingTarget(Creature* member, Unit* target)
{
uint8 groupAI = sFormationMgr->CreatureGroupMap[member->GetSpawnId()]->groupAI;
// used to prevent recursive calls
if (_engaging)
return;
uint8 groupAI = ASSERT_NOTNULL(sFormationMgr->GetFormationInfo(member->GetSpawnId()))->GroupAI;
if (!groupAI)
return;
if (member == m_leader)
if (member == _leader)
{
if (!(groupAI & FLAG_MEMBERS_ASSIST_LEADER))
return;
@@ -186,64 +240,75 @@ void CreatureGroup::MemberEngagingTarget(Creature* member, Unit* target)
else if (!(groupAI & FLAG_LEADER_ASSISTS_MEMBER))
return;
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
_engaging = true;
for (auto const& pair : _members)
{
Creature* other = itr->first;
// Skip self
Creature* other = pair.first;
if (other == member)
continue;
if (!other->IsAlive())
continue;
if (((other != m_leader && (groupAI & FLAG_MEMBERS_ASSIST_LEADER)) || (other == m_leader && (groupAI & FLAG_LEADER_ASSISTS_MEMBER))) && other->IsValidAttackTarget(target))
if (((other != _leader && (groupAI & FLAG_MEMBERS_ASSIST_LEADER)) || (other == _leader && (groupAI & FLAG_LEADER_ASSISTS_MEMBER))) && other->IsValidAttackTarget(target))
other->EngageWithTarget(target);
}
_engaging = false;
}
void CreatureGroup::FormationReset(bool dismiss)
{
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
for (auto const& pair : _members)
{
if (itr->first != m_leader && itr->first->IsAlive())
if (pair.first != _leader && pair.first->IsAlive())
{
if (dismiss)
itr->first->GetMotionMaster()->Initialize();
pair.first->GetMotionMaster()->Initialize();
else
itr->first->GetMotionMaster()->MoveIdle();
TC_LOG_DEBUG("entities.unit", "Set %s movement for member %s", dismiss ? "default" : "idle", itr->first->GetGUID().ToString().c_str());
pair.first->GetMotionMaster()->MoveIdle();
TC_LOG_DEBUG("entities.unit", "Set %s movement for member: %s", dismiss ? "default" : "idle", pair.first->GetGUID().ToString().c_str());
}
}
m_Formed = !dismiss;
_formed = !dismiss;
}
void CreatureGroup::LeaderMoveTo(Position const& destination, uint32 id /*= 0*/, uint32 moveType /*= 0*/, bool orientation /*= false*/)
{
//! To do: This should probably get its own movement generator or use WaypointMovementGenerator.
//! If the leader's path is known, member's path can be plotted as well using formation offsets.
if (!m_leader)
if (!_leader)
return;
float x = destination.GetPositionX(), y = destination.GetPositionY(), z = destination.GetPositionZ();
Position pos(destination);
float pathangle = std::atan2(_leader->GetPositionY() - pos.GetPositionY(), _leader->GetPositionX() - pos.GetPositionX());
float pathangle = std::atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
for (auto const& pair : _members)
{
Creature* member = itr->first;
if (member == m_leader || !member->IsAlive() || member->GetVictim() || !(itr->second->groupAI & FLAG_IDLE_IN_FORMATION))
Creature* member = pair.first;
if (member == _leader || !member->IsAlive() || member->IsEngaged() || !(pair.second->GroupAI & FLAG_IDLE_IN_FORMATION))
continue;
if (itr->second->point_1)
if (m_leader->GetCurrentWaypointInfo().first == itr->second->point_1 || m_leader->GetCurrentWaypointInfo().first == itr->second->point_2)
itr->second->follow_angle = float(M_PI) * 2 - itr->second->follow_angle;
if (pair.second->LeaderWaypointIDs[0])
{
for (uint8 i = 0; i < 2; ++i)
{
if (_leader->GetCurrentWaypointInfo().first == pair.second->LeaderWaypointIDs[i])
{
pair.second->FollowAngle = float(M_PI) * 2.f - pair.second->FollowAngle;
break;
}
}
}
float angle = itr->second->follow_angle;
float dist = itr->second->follow_dist;
float angle = pair.second->FollowAngle;
float dist = pair.second->FollowDist;
float dx = x + std::cos(angle + pathangle) * dist;
float dy = y + std::sin(angle + pathangle) * dist;
float dz = z;
float dx = pos.GetPositionX() + std::cos(angle + pathangle) * dist;
float dy = pos.GetPositionY() + std::sin(angle + pathangle) * dist;
float dz = pos.GetPositionZ();
Trinity::NormalizeMapCoord(dx);
Trinity::NormalizeMapCoord(dy);
@@ -253,18 +318,18 @@ void CreatureGroup::LeaderMoveTo(Position const& destination, uint32 id /*= 0*/,
Position point(dx, dy, dz, destination.GetOrientation());
member->GetMotionMaster()->MoveFormation(id, point, moveType, !member->IsWithinDist(m_leader, dist + MAX_DESYNC), orientation);
member->GetMotionMaster()->MoveFormation(id, point, moveType, !member->IsWithinDist(_leader, dist + MAX_DESYNC), orientation);
member->SetHomePosition(dx, dy, dz, pathangle);
}
}
bool CreatureGroup::CanLeaderStartMoving() const
{
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
for (auto const& pair : _members)
{
if (itr->first != m_leader && itr->first->IsAlive())
if (pair.first != _leader && pair.first->IsAlive())
{
if (itr->first->IsEngaged() || itr->first->IsReturningHome())
if (pair.first->IsEngaged() || pair.first->IsReturningHome())
return false;
}
}

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@@ -39,52 +39,55 @@ struct Position;
struct FormationInfo
{
ObjectGuid::LowType leaderGUID;
float follow_dist;
float follow_angle;
uint32 groupAI;
uint32 point_1;
uint32 point_2;
ObjectGuid::LowType LeaderSpawnId;
float FollowDist;
float FollowAngle;
uint32 GroupAI;
uint32 LeaderWaypointIDs[2];
};
typedef std::unordered_map<ObjectGuid::LowType/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
class TC_GAME_API FormationMgr
{
private:
FormationMgr() { }
FormationMgr();
~FormationMgr();
std::unordered_map<ObjectGuid::LowType /*spawnID*/, FormationInfo> _creatureGroupMap;
public:
static FormationMgr* instance();
void AddCreatureToGroup(ObjectGuid::LowType leaderGuid, Creature* creature);
void AddCreatureToGroup(ObjectGuid::LowType leaderSpawnId, Creature* creature);
void RemoveCreatureFromGroup(CreatureGroup* group, Creature* creature);
void LoadCreatureFormations();
CreatureGroupInfoType CreatureGroupMap;
FormationInfo* GetFormationInfo(ObjectGuid::LowType spawnId);
void AddFormationMember(ObjectGuid::LowType spawnId, float followAng, float followDist, ObjectGuid::LowType leaderSpawnId, uint32 groupAI);
};
class TC_GAME_API CreatureGroup
{
private:
Creature* m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
CreatureGroupMemberType m_members;
Creature* _leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
std::unordered_map<Creature*, FormationInfo*> _members;
ObjectGuid::LowType m_groupID;
bool m_Formed;
ObjectGuid::LowType _leaderSpawnId;
bool _formed;
bool _engaging;
public:
//Group cannot be created empty
explicit CreatureGroup(ObjectGuid::LowType id) : m_leader(nullptr), m_groupID(id), m_Formed(false) { }
~CreatureGroup() { }
explicit CreatureGroup(ObjectGuid::LowType leaderSpawnId);
~CreatureGroup();
Creature* getLeader() const { return m_leader; }
ObjectGuid::LowType GetId() const { return m_groupID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
bool IsLeader(Creature const* creature) const { return m_leader == creature; }
Creature* GetLeader() const { return _leader; }
ObjectGuid::LowType GetLeaderSpawnId() const { return _leaderSpawnId; }
bool IsEmpty() const { return _members.empty(); }
bool IsFormed() const { return _formed; }
bool IsLeader(Creature const* creature) const { return _leader == creature; }
bool HasMember(Creature* member) const { return _members.count(member) > 0; }
void AddMember(Creature* member);
void RemoveMember(Creature* member);
void FormationReset(bool dismiss);

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@@ -210,8 +210,6 @@ struct ZoneDynamicInfo
#define MIN_UNLOAD_DELAY 1 // immediate unload
#define MAP_INVALID_ZONE 0xFFFFFFFF
typedef std::map<ObjectGuid::LowType/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
struct RespawnInfo; // forward declaration
struct CompareRespawnInfo
{
@@ -435,7 +433,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
void RemoveFromActive(T* obj);
template<class T> void SwitchGridContainers(T* obj, bool on);
CreatureGroupHolderType CreatureGroupHolder;
std::unordered_map<ObjectGuid::LowType /*leaderSpawnId*/, CreatureGroup*> CreatureGroupHolder;
void UpdateIteratorBack(Player* player);

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@@ -1722,7 +1722,7 @@ public:
ObjectGuid::LowType lowguid = creature->GetSpawnId();
if (creature->GetFormation())
{
handler->PSendSysMessage("Selected creature is already member of group " UI64FMTD, creature->GetFormation()->GetId());
handler->PSendSysMessage("Selected creature is already member of group " UI64FMTD, creature->GetFormation()->GetLeaderSpawnId());
return false;
}
@@ -1730,24 +1730,19 @@ public:
return false;
Player* chr = handler->GetSession()->GetPlayer();
FormationInfo* group_member;
group_member = new FormationInfo;
group_member->follow_angle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180 / float(M_PI);
group_member->follow_dist = std::sqrt(std::pow(chr->GetPositionX() - creature->GetPositionX(), 2.f) + std::pow(chr->GetPositionY() - creature->GetPositionY(), 2.f));
group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0;
sFormationMgr->CreatureGroupMap[lowguid] = group_member;
float followAngle = (creature->GetAngle(chr) - chr->GetOrientation()) * 180.0f / float(M_PI);
float followDist = std::sqrt(std::pow(chr->GetPositionX() - creature->GetPositionX(), 2.f) + std::pow(chr->GetPositionY() - creature->GetPositionY(), 2.f));
uint32 groupAI = 0;
sFormationMgr->AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI);
creature->SearchFormation();
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE_FORMATION);
stmt->setUInt64(0, leaderGUID);
stmt->setUInt64(1, lowguid);
stmt->setFloat(2, group_member->follow_dist);
stmt->setFloat(3, group_member->follow_angle);
stmt->setUInt32(4, uint32(group_member->groupAI));
stmt->setFloat (2, followAngle);
stmt->setFloat (3, followDist);
stmt->setUInt32(4, groupAI);
WorldDatabase.Execute(stmt);

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@@ -252,7 +252,7 @@ struct npc_cameron : public ScriptedAI
_childrenGUIDs.push_back(jose->GetGUID());
// If Formation was disbanded, remake.
if (!me->GetFormation()->isFormed())
if (!me->GetFormation()->IsFormed())
for (ObjectGuid guid : _childrenGUIDs)
if (Creature* child = ObjectAccessor::GetCreature(*me, guid))
child->SearchFormation();

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@@ -93,7 +93,7 @@ class instance_stonecore : public InstanceMapScript
creature->SearchFormation();
if (CreatureGroup* group = creature->GetFormation())
{
switch (group->GetId())
switch (group->GetLeaderSpawnId())
{
case CREATURE_FORMATION_MILLHOUSE_EVENT_TRASH:
millhouseTrashGUIDs.push_back(creature->GetGUID());