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https://github.com/TrinityCore/TrinityCore.git
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Core/Dungeon Finder: Minor optimization in handler code
Note: LfgDungeonSet and LfgLockStatusMap were being used without using the existing typedef (to avoid including LFGMgr.h). Now those functions use a struct as param that is forward declared so still LFGMgr.h is not needed and redefinition of LfgDungeonSet/LfgLockStatusMap is removed. --HG-- branch : trunk
This commit is contained in:
@@ -32,6 +32,7 @@ enum LfgRoles
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enum LfgUpdateType
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{
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LFG_UPDATETYPE_DEFAULT = 0, // Internal Use
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LFG_UPDATETYPE_LEADER = 1,
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LFG_UPDATETYPE_ROLECHECK_ABORTED = 4,
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LFG_UPDATETYPE_JOIN_PROPOSAL = 5,
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@@ -205,6 +205,10 @@ void LFGMgr::Update(uint32 diff)
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time_t currTime = time(NULL);
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// Remove obsolete role checks
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LfgJoinResultData joinData;
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joinData.result = LFG_JOIN_FAILED;
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joinData.state = LFG_ROLECHECK_MISSING_ROLE;
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for (LfgRoleCheckMap::iterator it = m_RoleChecks.begin(); it != m_RoleChecks.end();)
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{
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LfgRoleCheckMap::iterator itRoleCheck = it++;
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@@ -220,7 +224,7 @@ void LFGMgr::Update(uint32 diff)
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plr->ClearLfgState();
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if (itRoles->first == pRoleCheck->leader)
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plr->GetSession()->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
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plr->GetSession()->SendLfgJoinResult(joinData);
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}
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delete pRoleCheck;
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m_RoleChecks.erase(itRoleCheck);
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@@ -279,13 +283,14 @@ void LFGMgr::Update(uint32 diff)
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if (Player* plr = sObjectMgr.GetPlayerByLowGUID(itPlayers->first))
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{
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plr->SetLfgState(LFG_STATE_PROPOSAL);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_PROPOSAL_BEGIN, plr->GetLfgDungeons(), plr->GetLfgComment());
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if (plr->GetGroup())
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{
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plr->GetGroup()->SetLfgState(LFG_STATE_PROPOSAL);
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plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_PROPOSAL_BEGIN, plr->GetLfgDungeons(), plr->GetLfgComment());
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plr->GetSession()->SendLfgUpdateParty(updateData);
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}
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else
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plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_PROPOSAL_BEGIN, plr->GetLfgDungeons(), plr->GetLfgComment());
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plr->GetSession()->SendLfgUpdatePlayer(updateData);
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plr->GetSession()->SendLfgUpdateProposal(m_lfgProposalId, pProposal);
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}
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}
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@@ -425,7 +430,7 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
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Group* grp = plr->GetGroup();
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uint64 guid = plr->GetGUID();
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uint64 gguid = grp ? grp->GetGUID() : guid;
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LfgJoinResult result = LFG_JOIN_OK;
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LfgJoinResultData joinData;
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PlayerSet players;
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uint32 rDungeonId = 0;
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bool isContinue = grp && grp->isLFGGroup() && grp->GetLfgState() != LFG_STATE_FINISHED_DUNGEON;
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@@ -448,12 +453,13 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
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if (sameDungeons) // Joining the same dungeons -- Send OK
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{
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plr->GetSession()->SendLfgJoinResult(LFG_JOIN_OK);
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plr->GetSession()->SendLfgJoinResult(joinData); // Default value of joinData.result = LFG_JOIN_OK
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if (grp)
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{
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, &dungeons, comment);
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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if (itr->getSource() && itr->getSource()->GetSession())
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itr->getSource()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE, &dungeons, comment);
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itr->getSource()->GetSession()->SendLfgUpdateParty(updateData);
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}
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}
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else if (!isContinue) // Different dungeons and it's not an offer to continue
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@@ -467,36 +473,36 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
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// Check player or group member restrictions
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if (plr->InBattleground() || plr->InArena() || plr->InBattlegroundQueue())
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result = LFG_JOIN_USING_BG_SYSTEM;
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joinData.result = LFG_JOIN_USING_BG_SYSTEM;
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else if (plr->HasAura(LFG_SPELL_DUNGEON_DESERTER))
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result = LFG_JOIN_DESERTER;
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joinData.result = LFG_JOIN_DESERTER;
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else if (plr->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
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result = LFG_JOIN_RANDOM_COOLDOWN;
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joinData.result = LFG_JOIN_RANDOM_COOLDOWN;
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else if (!dungeons.size())
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result = LFG_JOIN_NOT_MEET_REQS;
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joinData.result = LFG_JOIN_NOT_MEET_REQS;
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else if (grp)
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{
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if (grp->GetMembersCount() > MAXGROUPSIZE)
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result = LFG_JOIN_TOO_MUCH_MEMBERS;
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joinData.result = LFG_JOIN_TOO_MUCH_MEMBERS;
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else
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{
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uint8 memberCount = 0;
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && result == LFG_JOIN_OK; itr = itr->next())
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && joinData.result == LFG_JOIN_OK; itr = itr->next())
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{
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if (Player* plrg = itr->getSource())
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{
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if (plrg->HasAura(LFG_SPELL_DUNGEON_DESERTER))
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result = LFG_JOIN_PARTY_DESERTER;
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joinData.result = LFG_JOIN_PARTY_DESERTER;
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else if (plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
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result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
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joinData.result = LFG_JOIN_PARTY_RANDOM_COOLDOWN;
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else if (plrg->InBattleground() || plrg->InArena() || plrg->InBattlegroundQueue())
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result = LFG_JOIN_USING_BG_SYSTEM;
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joinData.result = LFG_JOIN_USING_BG_SYSTEM;
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++memberCount;
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players.insert(plrg);
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}
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}
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if (memberCount != grp->GetMembersCount())
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result = LFG_JOIN_DISCONNECTED;
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joinData.result = LFG_JOIN_DISCONNECTED;
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}
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}
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else
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@@ -504,32 +510,32 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
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// Check if all dungeons are valid
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bool isRaid = false;
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if (result == LFG_JOIN_OK)
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if (joinData.result == LFG_JOIN_OK)
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{
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bool isDungeon = false;
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for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end() && result == LFG_JOIN_OK; ++it)
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for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end() && joinData.result == LFG_JOIN_OK; ++it)
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{
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switch(GetDungeonType(*it))
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{
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case LFG_TYPE_RANDOM:
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if (dungeons.size() > 1) // Only allow 1 random dungeon
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result = LFG_JOIN_DUNGEON_INVALID;
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joinData.result = LFG_JOIN_DUNGEON_INVALID;
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else
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rDungeonId = (*dungeons.begin());
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// No break on purpose (Random can only be dungeon or heroic dungeon)
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case LFG_TYPE_HEROIC:
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case LFG_TYPE_DUNGEON:
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if (isRaid)
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result = LFG_JOIN_MIXED_RAID_DUNGEON;
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joinData.result = LFG_JOIN_MIXED_RAID_DUNGEON;
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isDungeon = true;
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break;
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case LFG_TYPE_RAID:
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if (isDungeon)
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result = LFG_JOIN_MIXED_RAID_DUNGEON;
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joinData.result = LFG_JOIN_MIXED_RAID_DUNGEON;
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isRaid = true;
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break;
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default:
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result = LFG_JOIN_DUNGEON_INVALID;
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joinData.result = LFG_JOIN_DUNGEON_INVALID;
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break;
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}
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}
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@@ -538,27 +544,28 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
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if (rDungeonId)
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dungeons = GetDungeonsByRandom(rDungeonId);
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LfgLockStatusMap* lockStatusMap = CheckCompatibleDungeons(dungeons, players);
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joinData.lockmap = CheckCompatibleDungeons(dungeons, players);
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if (!dungeons.size())
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{
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joinData.result = LFG_JOIN_PARTY_NOT_MEET_REQS;
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sLog.outDebug("LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: LFG_JOIN_PARTY_NOT_MEET_REQS", guid, uint8(players.size()));
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plr->GetSession()->SendLfgJoinResult(LFG_JOIN_PARTY_NOT_MEET_REQS, 0, lockStatusMap);
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plr->GetSession()->SendLfgJoinResult(joinData);
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}
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if (lockStatusMap)
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if (joinData.lockmap)
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{
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for (LfgLockStatusMap::iterator it = lockStatusMap->begin(); it != lockStatusMap->end(); ++it)
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for (LfgLockStatusMap::iterator it = joinData.lockmap->begin(); it != joinData.lockmap->end(); ++it)
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delete it->second;
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delete lockStatusMap;
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delete joinData.lockmap;
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}
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if (!dungeons.size())
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return;
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}
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// Can't join. Send result
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if (result != LFG_JOIN_OK)
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if (joinData.result != LFG_JOIN_OK)
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{
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sLog.outDebug("LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, result);
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plr->GetSession()->SendLfgJoinResult(result);
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sLog.outDebug("LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result);
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plr->GetSession()->SendLfgJoinResult(joinData);
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return;
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}
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@@ -591,11 +598,12 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
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grp->SetLfgState(LFG_STATE_ROLECHECK);
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// Send update to player
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_PROPOSAL, &dungeons, comment);
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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if (Player* plrg = itr->getSource())
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{
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plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_JOIN_PROPOSAL, &dungeons, comment);
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plrg->GetSession()->SendLfgUpdateParty(updateData);
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plrg->SetLfgState(LFG_STATE_ROLECHECK);
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if (!isContinue)
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{
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@@ -612,8 +620,9 @@ void LFGMgr::Join(Player* plr, uint8 roles, LfgDungeonSet& dungeons, std::string
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else // Add player to queue
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{
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// Send update to player
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plr->GetSession()->SendLfgJoinResult(LFG_JOIN_OK);
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plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_JOIN_PROPOSAL, &dungeons, comment);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_PROPOSAL, &dungeons, comment);
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plr->GetSession()->SendLfgJoinResult(joinData);
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plr->GetSession()->SendLfgUpdatePlayer(updateData);
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plr->SetLfgState(LFG_STATE_QUEUED);
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if (!isContinue)
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{
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@@ -674,21 +683,24 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/)
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switch(state)
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{
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case LFG_STATE_QUEUED:
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RemoveFromQueue(guid);
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if (grp)
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{
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grp->RestoreLfgState();
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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if (Player* plrg = itr->getSource())
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{
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plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
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plrg->ClearLfgState();
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}
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}
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else
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{
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plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
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plr->ClearLfgState();
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RemoveFromQueue(guid);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
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if (grp)
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{
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grp->RestoreLfgState();
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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if (Player* plrg = itr->getSource())
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{
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plrg->GetSession()->SendLfgUpdateParty(updateData);
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plrg->ClearLfgState();
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}
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}
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else
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{
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plr->GetSession()->SendLfgUpdatePlayer(updateData);
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plr->ClearLfgState();
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}
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}
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break;
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case LFG_STATE_ROLECHECK:
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@@ -1031,6 +1043,9 @@ void LFGMgr::UpdateRoleCheck(Group* grp, Player* plr /* = NULL*/, bool newRoleCh
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else
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dungeons = pRoleCheck->dungeons;
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LfgJoinResultData joinData;
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joinData.result = LFG_JOIN_FAILED;
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joinData.state = pRoleCheck->result;
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* plrg = itr->getSource();
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@@ -1048,14 +1063,20 @@ void LFGMgr::UpdateRoleCheck(Group* grp, Player* plr /* = NULL*/, bool newRoleCh
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case LFG_ROLECHECK_INITIALITING:
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continue;
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case LFG_ROLECHECK_FINISHED:
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plrg->SetLfgState(LFG_STATE_QUEUED);
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session->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE, &dungeons, plrg->GetLfgComment());
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{
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plrg->SetLfgState(LFG_STATE_QUEUED);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, &dungeons, plrg->GetLfgComment());
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session->SendLfgUpdateParty(updateData);
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}
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break;
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default:
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if (grp->GetLeaderGUID() == plrg->GetGUID())
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session->SendLfgJoinResult(LFG_JOIN_FAILED, pRoleCheck->result);
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session->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
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plrg->ClearLfgState();
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{
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if (grp->GetLeaderGUID() == plrg->GetGUID())
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session->SendLfgJoinResult(joinData);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ROLECHECK_FAILED);
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session->SendLfgUpdateParty(updateData);
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plrg->ClearLfgState();
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}
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break;
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}
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}
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@@ -1334,6 +1355,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept)
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}
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// Create a new group (if needed)
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
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Group* grp = pProposal->groupLowGuid ? sObjectMgr.GetGroupByGUID(pProposal->groupLowGuid) : NULL;
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for (LfgPlayerList::const_iterator it = players.begin(); it != players.end(); ++it)
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{
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@@ -1343,12 +1365,12 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint32 lowGuid, bool accept)
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plr->GetSession()->SendLfgUpdateProposal(proposalId, pProposal);
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if (group)
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{
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plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_FOUND);
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plr->GetSession()->SendLfgUpdateParty(updateData);
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if (group != grp)
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plr->RemoveFromGroup();
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}
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else
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plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_GROUP_FOUND);
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plr->GetSession()->SendLfgUpdatePlayer(updateData);
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if (!grp)
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{
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@@ -1460,37 +1482,38 @@ void LFGMgr::RemoveProposal(LfgProposalMap::iterator itProposal, LfgUpdateType t
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if (toRemove.find(gguid) != toRemove.end()) // Didn't accept or in same group that someone that didn't accept
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{
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LfgUpdateType updateType;
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LfgUpdateData updateData;
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if (it->second->accept == LFG_ANSWER_DENY)
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{
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updateType = type;
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updateData.updateType = type;
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sLog.outDebug("LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid);
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}
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else
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{
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updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
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updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
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sLog.outDebug("LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid);
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}
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plr->ClearLfgState();
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if (grp)
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{
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grp->RestoreLfgState();
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plr->GetSession()->SendLfgUpdateParty(updateType);
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plr->GetSession()->SendLfgUpdateParty(updateData);
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}
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else
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plr->GetSession()->SendLfgUpdatePlayer(updateType);
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plr->GetSession()->SendLfgUpdatePlayer(updateData);
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}
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else
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{
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_ADDED_TO_QUEUE, plr->GetLfgDungeons(), plr->GetLfgComment());
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sLog.outDebug("LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid);
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plr->SetLfgState(LFG_STATE_QUEUED);
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if (grp)
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{
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grp->SetLfgState(LFG_STATE_QUEUED);
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plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_ADDED_TO_QUEUE, plr->GetLfgDungeons(), plr->GetLfgComment());
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plr->GetSession()->SendLfgUpdateParty(updateData);
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}
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else
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plr->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_ADDED_TO_QUEUE, plr->GetLfgDungeons(), plr->GetLfgComment());
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plr->GetSession()->SendLfgUpdatePlayer(updateData);
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}
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}
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@@ -113,6 +113,7 @@ enum LfgJoinResult
|
||||
/// Role check states
|
||||
enum LfgRoleCheckState
|
||||
{
|
||||
LFG_ROLECHECK_DEFAULT = 0, // Internal use = Not initialized.
|
||||
LFG_ROLECHECK_FINISHED = 1, // Role check finished
|
||||
LFG_ROLECHECK_INITIALITING = 2, // Role check begins
|
||||
LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
|
||||
@@ -165,6 +166,26 @@ struct LfgLockStatus
|
||||
LfgLockStatusType lockstatus; ///< Lock type
|
||||
};
|
||||
|
||||
// Data needed by SMSG_LFG_JOIN_RESULT
|
||||
struct LfgJoinResultData
|
||||
{
|
||||
LfgJoinResultData(): result(LFG_JOIN_OK), state(LFG_ROLECHECK_DEFAULT), lockmap(NULL) {}
|
||||
LfgJoinResult result;
|
||||
LfgRoleCheckState state;
|
||||
LfgLockStatusMap* lockmap;
|
||||
};
|
||||
|
||||
// Data needed by SMSG_LFG_UPDATE_PARTY and SMSG_LFG_UPDATE_PLAYER
|
||||
struct LfgUpdateData
|
||||
{
|
||||
LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT, LfgDungeonSet* _dungeons = NULL, std::string _comment = ""):
|
||||
updateType(_type), dungeons(_dungeons), comment(_comment) {}
|
||||
|
||||
LfgUpdateType updateType;
|
||||
LfgDungeonSet* dungeons;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
/// Reward info
|
||||
struct LfgReward
|
||||
{
|
||||
|
||||
@@ -36,12 +36,13 @@ void LFGScripts::OnAddMember(Group* group, uint64 guid)
|
||||
return;
|
||||
|
||||
sLog.outDebug("LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "]", gguid, guid);
|
||||
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
if (Player *plrg = itr->getSource())
|
||||
{
|
||||
plrg->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
plrg->GetSession()->SendLfgUpdatePlayer(updateData);
|
||||
plrg->GetSession()->SendLfgUpdateParty(updateData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,7 +91,8 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod& method,
|
||||
*/
|
||||
|
||||
plr->ClearLfgState();
|
||||
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
||||
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
|
||||
plr->GetSession()->SendLfgUpdateParty(updateData);
|
||||
if (plr->GetMap()->IsDungeon()) // Teleport player out the dungeon
|
||||
sLFGMgr.TeleportPlayer(plr, true);
|
||||
}
|
||||
@@ -111,12 +113,18 @@ void LFGScripts::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLe
|
||||
|
||||
sLog.outDebug("LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
|
||||
Player *plr = sObjectMgr.GetPlayer(newLeaderGuid);
|
||||
|
||||
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
|
||||
if (plr)
|
||||
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
||||
plr->GetSession()->SendLfgUpdateParty(updateData);
|
||||
|
||||
|
||||
plr = sObjectMgr.GetPlayer(oldLeaderGuid);
|
||||
if (plr)
|
||||
plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND);
|
||||
{
|
||||
updateData.updateType = LFG_UPDATETYPE_GROUP_DISBAND;
|
||||
plr->GetSession()->SendLfgUpdateParty(updateData);
|
||||
}
|
||||
}
|
||||
|
||||
void LFGScripts::OnInviteMember(Group* group, uint64 guid)
|
||||
@@ -137,12 +145,13 @@ void LFGScripts::OnLevelChanged(Player* /*player*/, uint8 /*newLevel*/)
|
||||
void LFGScripts::OnLogout(Player* player)
|
||||
{
|
||||
sLFGMgr.Leave(player);
|
||||
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
player->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
player->GetSession()->SendLfgUpdateParty(updateData);
|
||||
player->GetSession()->SendLfgUpdatePlayer(updateData);
|
||||
player->GetSession()->SendLfgUpdateSearch(false);
|
||||
}
|
||||
|
||||
void LFGScripts::OnLogin(Player* /*player*/)
|
||||
{
|
||||
// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
|
||||
}
|
||||
}
|
||||
|
||||
@@ -281,30 +281,32 @@ void WorldSession::HandleLfrLeaveOpcode(WorldPacket &recv_data)
|
||||
//sLFGMgr.LeaveLfr(GetPlayer(), dungeonId);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgUpdatePlayer(uint8 updateType, LfgDungeonSet* dungeons /* = NULL */, std::string comment /* = "" */)
|
||||
void WorldSession::SendLfgUpdatePlayer(LfgUpdateData& updateData)
|
||||
{
|
||||
bool queued = false;
|
||||
bool extrainfo = false;
|
||||
|
||||
switch(updateType)
|
||||
switch(updateData.updateType)
|
||||
{
|
||||
case LFG_UPDATETYPE_JOIN_PROPOSAL:
|
||||
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
|
||||
queued = true;
|
||||
extrainfo = true;
|
||||
break;
|
||||
//case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
|
||||
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
|
||||
extrainfo = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_JOIN_PROPOSAL:
|
||||
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
|
||||
queued = true;
|
||||
extrainfo = true;
|
||||
break;
|
||||
//case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
|
||||
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
|
||||
extrainfo = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
uint64 guid = GetPlayer()->GetGUID();
|
||||
uint8 size = dungeons ? dungeons->size() : 0;
|
||||
uint8 size = updateData.dungeons ? updateData.dungeons->size() : 0;
|
||||
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateType);
|
||||
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + comment.length()));
|
||||
data << uint8(updateType); // Lfg Update type
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
|
||||
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
|
||||
data << uint8(updateData.updateType); // Lfg Update type
|
||||
data << uint8(extrainfo); // Extra info
|
||||
if (extrainfo)
|
||||
{
|
||||
@@ -314,45 +316,47 @@ void WorldSession::SendLfgUpdatePlayer(uint8 updateType, LfgDungeonSet* dungeons
|
||||
|
||||
data << uint8(size);
|
||||
if (size)
|
||||
for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
|
||||
for (LfgDungeonSet::const_iterator it = updateData.dungeons->begin(); it != updateData.dungeons->end(); ++it)
|
||||
data << uint32(*it);
|
||||
data << comment;
|
||||
data << updateData.comment;
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgUpdateParty(uint8 updateType, LfgDungeonSet* dungeons /* = NULL */, std::string comment /* = "" */)
|
||||
void WorldSession::SendLfgUpdateParty(LfgUpdateData& updateData)
|
||||
{
|
||||
bool join = false;
|
||||
bool extrainfo = false;
|
||||
bool queued = false;
|
||||
|
||||
switch(updateType)
|
||||
switch(updateData.updateType)
|
||||
{
|
||||
case LFG_UPDATETYPE_JOIN_PROPOSAL:
|
||||
extrainfo = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
|
||||
extrainfo = true;
|
||||
join = true;
|
||||
queued = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_CLEAR_LOCK_LIST:
|
||||
// join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
|
||||
queued = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
|
||||
extrainfo = true;
|
||||
join = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_JOIN_PROPOSAL:
|
||||
extrainfo = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
|
||||
extrainfo = true;
|
||||
join = true;
|
||||
queued = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_CLEAR_LOCK_LIST:
|
||||
// join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
|
||||
queued = true;
|
||||
break;
|
||||
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
|
||||
extrainfo = true;
|
||||
join = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
uint64 guid = GetPlayer()->GetGUID();
|
||||
uint8 size = dungeons ? dungeons->size() : 0;
|
||||
uint8 size = updateData.dungeons ? updateData.dungeons->size() : 0;
|
||||
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateType);
|
||||
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + comment.length()));
|
||||
data << uint8(updateType); // Lfg Update type
|
||||
sLog.outDebug("SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
|
||||
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
|
||||
data << uint8(updateData.updateType); // Lfg Update type
|
||||
data << uint8(extrainfo); // Extra info
|
||||
if (extrainfo)
|
||||
{
|
||||
@@ -365,9 +369,9 @@ void WorldSession::SendLfgUpdateParty(uint8 updateType, LfgDungeonSet* dungeons
|
||||
|
||||
data << uint8(size);
|
||||
if (size)
|
||||
for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
|
||||
for (LfgDungeonSet::const_iterator it = updateData.dungeons->begin(); it != updateData.dungeons->end(); ++it)
|
||||
data << uint32(*it);
|
||||
data << comment;
|
||||
data << updateData.comment;
|
||||
}
|
||||
SendPacket(&data);
|
||||
}
|
||||
@@ -439,20 +443,21 @@ void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck* pRoleCheck)
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0 */, LfgLockStatusMap* playersLockMap /* = NULL */)
|
||||
void WorldSession::SendLfgJoinResult(LfgJoinResultData& joinData)
|
||||
{
|
||||
uint32 size = 0;
|
||||
if (playersLockMap)
|
||||
if (joinData.lockmap)
|
||||
{
|
||||
for (LfgLockStatusMap::const_iterator it = playersLockMap->begin(); it != playersLockMap->end(); ++it)
|
||||
for (LfgLockStatusMap::const_iterator it = joinData.lockmap->begin(); it != joinData.lockmap->end(); ++it)
|
||||
size += 8 + 4 + it->second->size() * (4 + 4);
|
||||
}
|
||||
|
||||
sLog.outDebug("SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), checkResult, checkValue);
|
||||
sLog.outDebug("SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state);
|
||||
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
|
||||
data << uint32(checkResult); // Check Result
|
||||
data << uint32(checkValue); // Check Value
|
||||
BuildPartyLockDungeonBlock(data, playersLockMap);
|
||||
data << uint32(joinData.result); // Check Result
|
||||
data << uint32(joinData.state); // Check Value
|
||||
if (joinData.lockmap)
|
||||
BuildPartyLockDungeonBlock(data, joinData.lockmap);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
|
||||
@@ -48,12 +48,13 @@ class CharacterHandler;
|
||||
class SpellCastTargets;
|
||||
struct AreaTableEntry;
|
||||
struct GM_Ticket;
|
||||
struct LfgJoinResultData;
|
||||
struct LfgLockStatus;
|
||||
struct LfgPlayerBoot;
|
||||
struct LfgProposal;
|
||||
struct LfgReward;
|
||||
struct LfgRoleCheck;
|
||||
|
||||
struct LfgUpdateData;
|
||||
|
||||
enum AccountDataType
|
||||
{
|
||||
@@ -730,12 +731,12 @@ class WorldSession
|
||||
void HandleLfrSearchOpcode(WorldPacket &recv_data);
|
||||
void HandleLfrLeaveOpcode(WorldPacket &recv_data);
|
||||
|
||||
void SendLfgUpdatePlayer(uint8 updateType, std::set<uint32>* dungeons = NULL, std::string comment = "");
|
||||
void SendLfgUpdateParty(uint8 updateType, std::set<uint32>* dungeons = NULL, std::string comment = "");
|
||||
void SendLfgUpdatePlayer(LfgUpdateData& updateData);
|
||||
void SendLfgUpdateParty(LfgUpdateData& updateData);
|
||||
void SendLfgRoleChosen(uint64 guid, uint8 roles);
|
||||
void SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck);
|
||||
void SendLfgUpdateSearch(bool update);
|
||||
void SendLfgJoinResult(uint8 checkResult, uint8 checkValue = 0, std::map<uint32, std::set<LfgLockStatus*>*> *playersLockMap = NULL);
|
||||
void SendLfgJoinResult(LfgJoinResultData& joinData);
|
||||
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
|
||||
void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew);
|
||||
void SendLfgBootPlayer(LfgPlayerBoot *pBoot);
|
||||
|
||||
Reference in New Issue
Block a user