Core/Combat Fix first autoattack being skipped after charging (#26860)

Fixes #25014
Fixes #24626
This commit is contained in:
trickerer
2021-08-30 16:26:37 +07:00
committed by GitHub
parent cb764a932d
commit 8729bec844

View File

@@ -1088,7 +1088,7 @@ void Player::Update(uint32 p_time)
m_achievementMgr->UpdateTimedAchievements(p_time);
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING))
if (HasUnitState(UNIT_STATE_MELEE_ATTACKING) && !HasUnitState(UNIT_STATE_CASTING | UNIT_STATE_CHARGING))
{
if (Unit* victim = GetVictim())
{