mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-20 00:49:46 +01:00
* Rename some more functions for consistency.
* Added missing call to FormulaScript::OnZeroDifferenceCalculation. * Pass GridMap pointer into MapScript::OnLoadGridMap/OnUnloadGridMap. * Fire map hooks for all map types, not only instances. --HG-- branch : trunk
This commit is contained in:
@@ -62,8 +62,7 @@ struct ScriptAction
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Map::~Map()
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{
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if (!Instanceable())
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sScriptMgr.OnDestroyMap(this);
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sScriptMgr.OnDestroyMap(this);
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UnloadAll();
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@@ -170,10 +169,10 @@ void Map::LoadMap(int gx,int gy, bool reload)
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if (GridMaps[gx][gy])
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{
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sLog.outDetail("Unloading previously loaded map %u before reloading.",GetId());
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sScriptMgr.OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
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delete (GridMaps[gx][gy]);
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GridMaps[gx][gy]=NULL;
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sScriptMgr.OnUnloadGridMap(this, gx, gy);
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}
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// map file name
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@@ -190,7 +189,7 @@ void Map::LoadMap(int gx,int gy, bool reload)
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}
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delete [] tmp;
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sScriptMgr.OnLoadGridMap(this, gx, gy);
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sScriptMgr.OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
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}
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void Map::LoadMapAndVMap(int gx,int gy)
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@@ -237,8 +236,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
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//lets initialize visibility distance for map
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Map::InitVisibilityDistance();
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if (!Instanceable())
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sScriptMgr.OnCreateMap(this);
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sScriptMgr.OnCreateMap(this);
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}
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void Map::InitVisibilityDistance()
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@@ -447,7 +445,7 @@ bool Map::Add(Player *player)
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player->m_clientGUIDs.clear();
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player->UpdateObjectVisibility(true);
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sScriptMgr.OnPlayerEnter(this, player);
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sScriptMgr.OnPlayerEnterMap(this, player);
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return true;
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}
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@@ -739,7 +737,7 @@ void Map::Remove(Player *player, bool remove)
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if (remove)
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DeleteFromWorld(player);
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sScriptMgr.OnPlayerLeave(this, player);
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sScriptMgr.OnPlayerLeaveMap(this, player);
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}
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template<class T>
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@@ -58,7 +58,7 @@ namespace Trinity
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else
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level = pl_level - 9;
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sScriptMgr.OnGetGrayLevel(level, pl_level);
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sScriptMgr.OnGrayLevelCalculation(level, pl_level);
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return level;
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}
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@@ -77,7 +77,7 @@ namespace Trinity
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else
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color = XP_GRAY;
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sScriptMgr.OnGetColorCode(color, pl_level, mob_level);
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sScriptMgr.OnColorCodeCalculation(color, pl_level, mob_level);
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return color;
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}
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@@ -110,6 +110,7 @@ namespace Trinity
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else
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diff = 17;
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sScriptMgr.OnZeroDifferenceCalculation(diff, pl_level);
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return diff;
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}
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@@ -155,7 +156,7 @@ namespace Trinity
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baseGain = 0;
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}
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sScriptMgr.OnGetBaseGain(baseGain, pl_level, mob_level, content);
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sScriptMgr.OnBaseGainCalculation(baseGain, pl_level, mob_level, content);
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return baseGain;
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}
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@@ -182,7 +183,7 @@ namespace Trinity
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}
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gain *= sWorld.getRate(RATE_XP_KILL);
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sScriptMgr.OnGetGain(gain, pl, u);
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sScriptMgr.OnGainCalculation(gain, pl, u);
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return gain;
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}
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@@ -213,7 +214,7 @@ namespace Trinity
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}
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}
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sScriptMgr.OnGetGroupRate(rate, count, isRaid);
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sScriptMgr.OnGroupRateCalculation(rate, count, isRaid);
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return rate;
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}
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}
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@@ -374,9 +374,9 @@ void ScriptMgr::OnMotdChange(std::string& newMotd)
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FOREACH_SCRIPT(WorldScript)->OnMotdChange(newMotd);
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}
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void ScriptMgr::OnShutdown(ShutdownExitCode code, ShutdownMask mask)
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void ScriptMgr::OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask)
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{
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FOREACH_SCRIPT(WorldScript)->OnShutdown(code, mask);
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FOREACH_SCRIPT(WorldScript)->OnShutdownInitiate(code, mask);
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}
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void ScriptMgr::OnShutdownCancel()
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@@ -399,37 +399,37 @@ void ScriptMgr::OnHonorCalculation(uint32& honor, uint8 level, uint32 count)
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FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, count);
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}
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void ScriptMgr::OnGetGrayLevel(uint8& grayLevel, uint8 playerLevel)
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void ScriptMgr::OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel)
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{
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FOREACH_SCRIPT(FormulaScript)->OnGetGrayLevel(grayLevel, playerLevel);
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FOREACH_SCRIPT(FormulaScript)->OnGrayLevelCalculation(grayLevel, playerLevel);
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}
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void ScriptMgr::OnGetColorCode(XPColorChar& color, uint8 playerLevel, uint8 mobLevel)
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void ScriptMgr::OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel)
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{
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FOREACH_SCRIPT(FormulaScript)->OnGetColorCode(color, playerLevel, mobLevel);
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FOREACH_SCRIPT(FormulaScript)->OnColorCodeCalculation(color, playerLevel, mobLevel);
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}
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void ScriptMgr::OnGetZeroDifference(uint8& diff, uint8 playerLevel)
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void ScriptMgr::OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel)
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{
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FOREACH_SCRIPT(FormulaScript)->OnGetZeroDifference(diff, playerLevel);
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FOREACH_SCRIPT(FormulaScript)->OnZeroDifferenceCalculation(diff, playerLevel);
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}
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void ScriptMgr::OnGetBaseGain(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content)
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void ScriptMgr::OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content)
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{
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FOREACH_SCRIPT(FormulaScript)->OnGetBaseGain(gain, playerLevel, mobLevel, content);
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FOREACH_SCRIPT(FormulaScript)->OnBaseGainCalculation(gain, playerLevel, mobLevel, content);
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}
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void ScriptMgr::OnGetGain(uint32& gain, Player* player, Unit* unit)
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void ScriptMgr::OnGainCalculation(uint32& gain, Player* player, Unit* unit)
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{
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ASSERT(player);
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ASSERT(unit);
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FOREACH_SCRIPT(FormulaScript)->OnGetGain(gain, player, unit);
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FOREACH_SCRIPT(FormulaScript)->OnGainCalculation(gain, player, unit);
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}
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void ScriptMgr::OnGetGroupRate(float& rate, uint32 count, bool isRaid)
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void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
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{
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FOREACH_SCRIPT(FormulaScript)->OnGetGroupRate(rate, count, isRaid);
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FOREACH_SCRIPT(FormulaScript)->OnGroupRateCalculation(rate, count, isRaid);
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}
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#define SCR_MAP_BGN(M,V,I,E,C,T) \
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@@ -483,41 +483,41 @@ void ScriptMgr::OnDestroyMap(Map* map)
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SCR_MAP_END;
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}
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void ScriptMgr::OnLoadGridMap(Map* map, uint32 gx, uint32 gy)
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void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
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{
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ASSERT(map);
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SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsContinent);
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itr->second->OnLoadGridMap(map, gx, gy);
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itr->second->OnLoadGridMap(map, gmap, gx, gy);
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SCR_MAP_END;
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SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
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itr->second->OnLoadGridMap((InstanceMap*)map, gx, gy);
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itr->second->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
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SCR_MAP_END;
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SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleGround);
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itr->second->OnLoadGridMap((BattleGroundMap*)map, gx, gy);
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itr->second->OnLoadGridMap((BattleGroundMap*)map, gmap, gx, gy);
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SCR_MAP_END;
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}
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void ScriptMgr::OnUnloadGridMap(Map* map, uint32 gx, uint32 gy)
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void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
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{
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ASSERT(map);
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SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsContinent);
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itr->second->OnUnloadGridMap(map, gx, gy);
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itr->second->OnUnloadGridMap(map, gmap, gx, gy);
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SCR_MAP_END;
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SCR_MAP_BGN(InstanceMapScript, map, itr, end, entry, IsDungeon);
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itr->second->OnUnloadGridMap((InstanceMap*)map, gx, gy);
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itr->second->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
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SCR_MAP_END;
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SCR_MAP_BGN(BattlegroundMapScript, map, itr, end, entry, IsBattleGround);
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itr->second->OnUnloadGridMap((BattleGroundMap*)map, gx, gy);
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itr->second->OnUnloadGridMap((BattleGroundMap*)map, gmap, gx, gy);
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SCR_MAP_END;
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}
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void ScriptMgr::OnPlayerEnter(Map* map, Player* player)
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void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
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{
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ASSERT(map);
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ASSERT(player);
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@@ -535,7 +535,7 @@ void ScriptMgr::OnPlayerEnter(Map* map, Player* player)
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SCR_MAP_END;
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}
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void ScriptMgr::OnPlayerLeave(Map* map, Player* player)
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void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
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{
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ASSERT(map);
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ASSERT(player);
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@@ -578,7 +578,7 @@ InstanceData* ScriptMgr::CreateInstanceData(InstanceMap* map)
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ASSERT(map);
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GET_SCRIPT_RET(InstanceMapScript, map->GetScriptId(), tmpscript, NULL);
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return tmpscript->OnGetInstanceData(map);
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return tmpscript->GetInstanceData(map);
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}
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bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex, Item* target)
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@@ -711,7 +711,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
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// TODO: 100 is a funny magic number to have hanging around here...
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GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, 100);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->OnDialogStatus(player, creature);
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return tmpscript->GetDialogStatus(player, creature);
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}
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CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
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@@ -719,7 +719,7 @@ CreatureAI* ScriptMgr::GetCreatureAI(Creature* creature)
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ASSERT(creature);
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GET_SCRIPT_RET(CreatureScript, creature->GetScriptId(), tmpscript, NULL);
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return tmpscript->OnGetAI(creature);
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return tmpscript->GetAI(creature);
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}
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void ScriptMgr::OnCreatureUpdate(Creature* creature, uint32 diff)
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@@ -791,7 +791,7 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, GameObject* go)
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// TODO: 100 is a funny magic number to have hanging around here...
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GET_SCRIPT_RET(GameObjectScript, go->GetScriptId(), tmpscript, 100);
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player->PlayerTalkClass->ClearMenus();
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return tmpscript->OnDialogStatus(player, go);
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return tmpscript->GetDialogStatus(player, go);
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}
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void ScriptMgr::OnGameObjectDestroyed(Player* player, GameObject* go, uint32 eventId)
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@@ -820,7 +820,7 @@ bool ScriptMgr::OnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effInd
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return tmpscript->OnDummyEffect(caster, spellId, effIndex, target);
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}
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bool ScriptMgr::OnTrigger(Player* player, AreaTriggerEntry const* trigger)
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bool ScriptMgr::OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger)
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{
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ASSERT(player);
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ASSERT(trigger);
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@@ -841,7 +841,7 @@ OutdoorPvP* ScriptMgr::CreateOutdoorPvP(OutdoorPvPData const* data)
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ASSERT(data);
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GET_SCRIPT_RET(OutdoorPvPScript, data->ScriptId, tmpscript, NULL);
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return tmpscript->OnGetOutdoorPvP();
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return tmpscript->GetOutdoorPvP();
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}
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std::vector<ChatCommand*> ScriptMgr::GetChatCommands()
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@@ -849,7 +849,7 @@ std::vector<ChatCommand*> ScriptMgr::GetChatCommands()
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std::vector<ChatCommand*> table;
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FOR_SCRIPTS_RET(CommandScript, itr, end, table)
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table.push_back(itr->second->OnGetCommands());
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table.push_back(itr->second->GetCommands());
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return table;
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}
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@@ -135,10 +135,11 @@ class ScriptObject
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public:
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// Called when the script is initialized. Use it to initialize any properties of the script.
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// Called when the script is initialized. Use it to initialize any properties of the script. Do not use
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// the constructor for this.
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virtual void OnInitialize() { }
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// Called when the script is deleted. Use it to free memory, etc.
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// Called when the script is deleted. Use it to free memory, etc. Do not use the destructor for this.
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virtual void OnTeardown() { }
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// Do not override this in scripts; it should be overridden by the various script type classes. It indicates
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@@ -284,7 +285,7 @@ class WorldScript : public ScriptObject, public UpdatableScript<void>
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virtual void OnMotdChange(std::string& newMotd) { }
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// Called when a world shutdown is initiated.
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virtual void OnShutdown(ShutdownExitCode code, ShutdownMask mask) { }
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virtual void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask) { }
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// Called when a world shutdown is cancelled.
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virtual void OnShutdownCancel() { }
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@@ -312,21 +313,21 @@ class FormulaScript : public ScriptObject
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virtual void OnHonorCalculation(uint32& honor, uint8 level, uint32 count) { }
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// Called after gray level calculation.
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virtual void OnGetGrayLevel(uint8& grayLevel, uint8 playerLevel) { }
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virtual void OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel) { }
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// Called after calculating experience color.
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virtual void OnGetColorCode(XPColorChar& color, uint8 playerLevel, uint8 mobLevel) { }
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virtual void OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel) { }
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// Called after calculating zero difference.
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virtual void OnGetZeroDifference(uint8& diff, uint8 playerLevel) { }
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virtual void OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel) { }
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// Called after calculating base experience gain.
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virtual void OnGetBaseGain(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content) { }
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virtual void OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content) { }
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// Called after calculating experience gain.
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virtual void OnGetGain(uint32& gain, Player* player, Unit* unit) { }
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virtual void OnGainCalculation(uint32& gain, Player* player, Unit* unit) { }
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virtual void OnGetGroupRate(float& rate, uint32 count, bool isRaid) { }
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virtual void OnGroupRateCalculation(float& rate, uint32 count, bool isRaid) { }
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};
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template<class TMap> class MapScript : public UpdatableScript<TMap>
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@@ -354,10 +355,10 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
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virtual void OnDestroy(TMap* map) { }
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// Called when a grid map is loaded.
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virtual void OnLoadGridMap(TMap* map, uint32 gx, uint32 gy) { }
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virtual void OnLoadGridMap(TMap* map, GridMap* gmap, uint32 gx, uint32 gy) { }
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// Called when a grid map is unloaded.
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virtual void OnUnloadGridMap(TMap* map, uint32 gx, uint32 gy) { }
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virtual void OnUnloadGridMap(TMap* map, GridMap* gmap, uint32 gx, uint32 gy) { }
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// Called when a player enters the map.
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virtual void OnPlayerEnter(TMap* map, Player* player) { }
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@@ -401,7 +402,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
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bool IsDatabaseBound() const { return true; }
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// Gets an InstanceData object for this instance.
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virtual InstanceData* OnGetInstanceData(InstanceMap* map) { return NULL; }
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virtual InstanceData* GetInstanceData(InstanceMap* map) { return NULL; }
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};
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class BattlegroundMapScript : public ScriptObject, public MapScript<BattleGroundMap>
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@@ -484,10 +485,10 @@ class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
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virtual bool OnQuestReward(Player* player, Creature* creature, Quest const* quest, uint32 opt) { return false; }
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// Called when the dialog status between a player and the creature is requested.
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virtual uint32 OnDialogStatus(Player* player, Creature* creature) { return 0; }
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virtual uint32 GetDialogStatus(Player* player, Creature* creature) { return 0; }
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// Called when a CreatureAI object is needed for the creature.
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virtual CreatureAI* OnGetAI(Creature* creature) const { return NULL; }
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virtual CreatureAI* GetAI(Creature* creature) const { return NULL; }
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};
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class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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@@ -523,7 +524,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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virtual bool OnQuestReward(Player* player, GameObject* go, Quest const* quest, uint32 opt) { return false; }
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// Called when the dialog status between a player and the gameobject is requested.
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virtual uint32 OnDialogStatus(Player* player, GameObject* go) { return 0; }
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virtual uint32 GetDialogStatus(Player* player, GameObject* go) { return 0; }
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// Called when the gameobject is destroyed (destructible buildings only).
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virtual void OnDestroyed(Player* player, GameObject* go, uint32 eventId) { }
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@@ -562,7 +563,7 @@ class BattlegroundScript : public ScriptObject
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bool IsDatabaseBound() const { return true; }
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// Should return a fully valid BattleGround object for the type ID.
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virtual BattleGround* OnGetBattleground() = 0;
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virtual BattleGround* GetBattleground() = 0;
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};
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class OutdoorPvPScript : public ScriptObject
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@@ -580,7 +581,7 @@ class OutdoorPvPScript : public ScriptObject
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bool IsDatabaseBound() const { return true; }
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|
||||
// Should return a fully valid OutdoorPvP object for the type ID.
|
||||
virtual OutdoorPvP* OnGetOutdoorPvP() = 0;
|
||||
virtual OutdoorPvP* GetOutdoorPvP() = 0;
|
||||
};
|
||||
|
||||
class CommandScript : public ScriptObject
|
||||
@@ -596,7 +597,7 @@ class CommandScript : public ScriptObject
|
||||
public:
|
||||
|
||||
// Should return a pointer to a valid command table (ChatCommand array) to be used by ChatHandler.
|
||||
virtual ChatCommand* OnGetCommands() = 0;
|
||||
virtual ChatCommand* GetCommands() = 0;
|
||||
};
|
||||
|
||||
class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
|
||||
@@ -780,7 +781,7 @@ class ScriptMgr
|
||||
void OnOpenStateChange(bool open);
|
||||
void OnConfigLoad(bool reload);
|
||||
void OnMotdChange(std::string& newMotd);
|
||||
void OnShutdown(ShutdownExitCode code, ShutdownMask mask);
|
||||
void OnShutdownInitiate(ShutdownExitCode code, ShutdownMask mask);
|
||||
void OnShutdownCancel();
|
||||
void OnWorldUpdate(uint32 diff);
|
||||
|
||||
@@ -788,21 +789,21 @@ class ScriptMgr
|
||||
|
||||
void OnHonorCalculation(float& honor, uint8 level, uint32 count);
|
||||
void OnHonorCalculation(uint32& honor, uint8 level, uint32 count);
|
||||
void OnGetGrayLevel(uint8& grayLevel, uint8 playerLevel);
|
||||
void OnGetColorCode(XPColorChar& color, uint8 playerLevel, uint8 mobLevel);
|
||||
void OnGetZeroDifference(uint8& diff, uint8 playerLevel);
|
||||
void OnGetBaseGain(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content);
|
||||
void OnGetGain(uint32& gain, Player* player, Unit* unit);
|
||||
void OnGetGroupRate(float& rate, uint32 count, bool isRaid);
|
||||
void OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel);
|
||||
void OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel);
|
||||
void OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel);
|
||||
void OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content);
|
||||
void OnGainCalculation(uint32& gain, Player* player, Unit* unit);
|
||||
void OnGroupRateCalculation(float& rate, uint32 count, bool isRaid);
|
||||
|
||||
public: /* MapScript */
|
||||
|
||||
void OnCreateMap(Map* map);
|
||||
void OnDestroyMap(Map* map);
|
||||
void OnLoadGridMap(Map* map, uint32 gx, uint32 gy);
|
||||
void OnUnloadGridMap(Map* map, uint32 gx, uint32 gy);
|
||||
void OnPlayerEnter(Map* map, Player* player);
|
||||
void OnPlayerLeave(Map* map, Player* player);
|
||||
void OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
|
||||
void OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy);
|
||||
void OnPlayerEnterMap(Map* map, Player* player);
|
||||
void OnPlayerLeaveMap(Map* map, Player* player);
|
||||
void OnMapUpdate(Map* map, uint32 diff);
|
||||
|
||||
public: /* InstanceMapScript */
|
||||
@@ -844,7 +845,7 @@ class ScriptMgr
|
||||
|
||||
public: /* AreaTriggerScript */
|
||||
|
||||
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger);
|
||||
bool OnAreaTrigger(Player* player, AreaTriggerEntry const* trigger);
|
||||
|
||||
public: /* BattlegroundScript */
|
||||
|
||||
|
||||
@@ -884,7 +884,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
|
||||
}
|
||||
}
|
||||
|
||||
if (sScriptMgr.OnTrigger(GetPlayer(), atEntry))
|
||||
if (sScriptMgr.OnAreaTrigger(GetPlayer(), atEntry))
|
||||
return;
|
||||
|
||||
uint32 quest_id = objmgr.GetQuestForAreaTrigger(Trigger_ID);
|
||||
|
||||
@@ -2386,7 +2386,7 @@ void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
|
||||
ShutdownMsg(true);
|
||||
}
|
||||
|
||||
sScriptMgr.OnShutdown(ShutdownExitCode(exitcode), ShutdownMask(options));
|
||||
sScriptMgr.OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
|
||||
}
|
||||
|
||||
/// Display a shutdown message to the user(s)
|
||||
|
||||
Reference in New Issue
Block a user