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Core/Battleground: addition to c28345e279
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@@ -40,6 +40,12 @@ struct ArenaScore : public BattlegroundScore
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data << uint8(TeamId);
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data << uint32(DamageDone);
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data << uint32(HealingDone);
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BuildObjectivesBlock(data);
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}
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void BuildObjectivesBlock(WorldPacket& data) final
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{
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data << uint32(0); // Objectives Count
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}
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@@ -51,7 +57,7 @@ struct ArenaScore : public BattlegroundScore
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return stream.str();
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}
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uint8 TeamId; // TEAM_ALLIANCE or TEAM_HORDE
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uint8 TeamId; // bgTeamId
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};
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#endif // TRINITY_ARENA_SCORE_H
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@@ -755,7 +755,7 @@ void Battleground::EndBattleground(uint32 winner)
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}
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else
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{
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SetWinner(3);
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SetWinner(3); // weird
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}
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SetStatus(STATUS_WAIT_LEAVE);
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@@ -784,11 +784,13 @@ void Battleground::EndBattleground(uint32 winner)
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SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange);
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SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange);
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uint8 winnerId = GetWinner();
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uint8 loserId = winnerId == WINNER_ALLIANCE ? uint8(WINNER_HORDE) : winnerId;
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// bg team that the client expects is different to TeamId
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// alliance 1, horde 0
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uint8 winnerTeam = winner == ALLIANCE ? WINNER_ALLIANCE : WINNER_HORDE;
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uint8 loserTeam = winner == ALLIANCE ? WINNER_HORDE : WINNER_ALLIANCE;
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_arenaTeamScores[winnerId].Assign(winnerChange, winnerMatchmakerRating + winnerMatchmakerChange, winnerArenaTeam->GetName());
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_arenaTeamScores[loserId].Assign(loserChange, loserMatchmakerRating + loserMatchmakerChange, loserArenaTeam->GetName());
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_arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName());
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_arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName());
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TC_LOG_DEBUG("bg.arena", "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE], winnerArenaTeam->GetId(), winnerChange, loserChange);
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if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
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@@ -803,8 +805,8 @@ void Battleground::EndBattleground(uint32 winner)
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// Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes
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else
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{
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_arenaTeamScores[WINNER_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating + winnerMatchmakerChange, winnerArenaTeam->GetName());
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_arenaTeamScores[WINNER_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating + loserMatchmakerChange, loserArenaTeam->GetName());
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_arenaTeamScores[WINNER_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName());
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_arenaTeamScores[WINNER_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName());
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winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
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loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
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@@ -1099,7 +1101,7 @@ void Battleground::Reset()
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delete itr->second;
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PlayerScores.clear();
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for (int8 i = WINNER_ALLIANCE; i >= WINNER_HORDE; --i)
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for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
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_arenaTeamScores[i].Reset();
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ResetBGSubclass();
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@@ -1361,11 +1363,10 @@ void Battleground::BuildPvPLogDataPacket(WorldPacket& data)
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if (type) // arena
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{
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// it seems this must be according to BG_WINNER_A/H and _NOT_ TEAM_A/H
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for (int8 i = WINNER_ALLIANCE; i >= WINNER_HORDE; --i)
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for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
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_arenaTeamScores[i].BuildRatingInfoBlock(data);
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for (int8 i = WINNER_ALLIANCE; i >= WINNER_HORDE; --i)
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for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
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_arenaTeamScores[i].BuildTeamInfoBlock(data);
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}
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@@ -633,6 +633,7 @@ class Battleground
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uint32 ratingLost = std::abs(std::min(RatingChange, 0));
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uint32 ratingWon = std::max(RatingChange, 0);
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// should be old rating, new rating, and client will calculate rating change itself
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data << uint32(ratingLost);
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data << uint32(ratingWon);
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data << uint32(MatchmakerRating);
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@@ -101,7 +101,7 @@ struct BattlegroundScore
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BuildObjectivesBlock(data);
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}
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virtual void BuildObjectivesBlock(WorldPacket& /*data*/) { }
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virtual void BuildObjectivesBlock(WorldPacket& /*data*/) = 0;
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// For Logging purpose
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virtual std::string ToString() const { return ""; }
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