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https://github.com/TrinityCore/TrinityCore.git
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Core/Movement: Check that movement generators were properly initialized and fix off-by-one-update-tick time tracking (#31612)
This commit is contained in:
@@ -300,20 +300,27 @@ void MotionMaster::Update(uint32 diff)
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AddFlag(MOTIONMASTER_FLAG_UPDATE);
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enum class InitState : uint8
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{
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Failed,
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Success,
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AlreadyInitialized
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} initializationState = InitState::AlreadyInitialized;
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MovementGenerator* top = GetCurrentMovementGenerator();
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if (HasFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING) && IsStatic(top))
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{
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RemoveFlag(MOTIONMASTER_FLAG_STATIC_INITIALIZATION_PENDING);
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top->Initialize(_owner);
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initializationState = top->Initialize(_owner) ? InitState::Success : InitState::Failed;
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}
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if (top->HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING))
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top->Initialize(_owner);
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initializationState = top->Initialize(_owner) ? InitState::Success : InitState::Failed;
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if (top->HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED))
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top->Reset(_owner);
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initializationState = top->Reset(_owner) ? InitState::Success : InitState::Failed;
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ASSERT(!top->HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED), "MotionMaster:Update: update called on an uninitialized top! (%s) (type: %u, flags: %u)", _owner->GetGUID().ToString().c_str(), top->GetMovementGeneratorType(), top->Flags);
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if (!top->Update(_owner, diff))
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if (initializationState == InitState::Failed || !top->Update(_owner, initializationState == InitState::AlreadyInitialized ? diff : 0))
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{
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ASSERT(top == GetCurrentMovementGenerator(), "MotionMaster::Update: top was modified while updating! (%s)", _owner->GetGUID().ToString().c_str());
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@@ -51,9 +51,9 @@ class TC_GAME_API MovementGenerator
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virtual ~MovementGenerator();
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// on top first update
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virtual void Initialize(Unit*) = 0;
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virtual bool Initialize(Unit*) = 0;
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// on top reassign
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virtual void Reset(Unit*) = 0;
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virtual bool Reset(Unit*) = 0;
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// on top on MotionMaster::Update
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virtual bool Update(Unit*, uint32 diff) = 0;
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// on current top if another movement replaces
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@@ -86,14 +86,14 @@ template<class T, class D>
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class MovementGeneratorMedium : public MovementGenerator
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{
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public:
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void Initialize(Unit* owner) override
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bool Initialize(Unit* owner) override
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{
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(static_cast<D*>(this))->DoInitialize(static_cast<T*>(owner));
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return (static_cast<D*>(this))->DoInitialize(static_cast<T*>(owner));
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}
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void Reset(Unit* owner) override
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bool Reset(Unit* owner) override
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{
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(static_cast<D*>(this))->DoReset(static_cast<T*>(owner));
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return (static_cast<D*>(this))->DoReset(static_cast<T*>(owner));
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}
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bool Update(Unit* owner, uint32 diff) override
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@@ -75,20 +75,21 @@ ChaseMovementGenerator::ChaseMovementGenerator(Unit *target, Optional<ChaseRange
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}
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ChaseMovementGenerator::~ChaseMovementGenerator() = default;
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void ChaseMovementGenerator::Initialize(Unit* /*owner*/)
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bool ChaseMovementGenerator::Initialize(Unit* /*owner*/)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED | MOVEMENTGENERATOR_FLAG_INFORM_ENABLED);
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_path = nullptr;
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_lastTargetPosition.reset();
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return true;
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}
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void ChaseMovementGenerator::Reset(Unit* owner)
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bool ChaseMovementGenerator::Reset(Unit* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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Initialize(owner);
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return Initialize(owner);
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}
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bool ChaseMovementGenerator::Update(Unit* owner, uint32 diff)
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@@ -34,8 +34,8 @@ class ChaseMovementGenerator : public MovementGenerator, public AbstractFollower
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explicit ChaseMovementGenerator(Unit* target, Optional<ChaseRange> range = {}, Optional<ChaseAngle> angle = {});
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~ChaseMovementGenerator();
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void Initialize(Unit*) override;
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void Reset(Unit*) override;
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bool Initialize(Unit*) override;
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bool Reset(Unit*) override;
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bool Update(Unit*, uint32) override;
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void Deactivate(Unit*) override;
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void Finalize(Unit*, bool, bool) override;
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@@ -40,29 +40,29 @@ MovementGeneratorType ConfusedMovementGenerator<T>::GetMovementGeneratorType() c
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}
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template<class T>
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void ConfusedMovementGenerator<T>::DoInitialize(T* owner)
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bool ConfusedMovementGenerator<T>::DoInitialize(T* owner)
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{
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MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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MovementGenerator::AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
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if (!owner || !owner->IsAlive())
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return;
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return false;
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// TODO: UNIT_FIELD_FLAGS should not be handled by generators
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owner->SetUnitFlag(UNIT_FLAG_CONFUSED);
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owner->StopMoving();
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_timer.Reset(0);
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owner->GetPosition(_x, _y, _z);
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_path = nullptr;
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return true;
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}
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template<class T>
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void ConfusedMovementGenerator<T>::DoReset(T* owner)
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bool ConfusedMovementGenerator<T>::DoReset(T* owner)
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{
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MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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DoInitialize(owner);
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return DoInitialize(owner);
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}
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template<class T>
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@@ -167,10 +167,10 @@ template ConfusedMovementGenerator<Player>::ConfusedMovementGenerator();
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template ConfusedMovementGenerator<Creature>::ConfusedMovementGenerator();
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template MovementGeneratorType ConfusedMovementGenerator<Player>::GetMovementGeneratorType() const;
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template MovementGeneratorType ConfusedMovementGenerator<Creature>::GetMovementGeneratorType() const;
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template void ConfusedMovementGenerator<Player>::DoInitialize(Player*);
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template void ConfusedMovementGenerator<Creature>::DoInitialize(Creature*);
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template void ConfusedMovementGenerator<Player>::DoReset(Player*);
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template void ConfusedMovementGenerator<Creature>::DoReset(Creature*);
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template bool ConfusedMovementGenerator<Player>::DoInitialize(Player*);
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template bool ConfusedMovementGenerator<Creature>::DoInitialize(Creature*);
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template bool ConfusedMovementGenerator<Player>::DoReset(Player*);
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template bool ConfusedMovementGenerator<Creature>::DoReset(Creature*);
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template bool ConfusedMovementGenerator<Player>::DoUpdate(Player*, uint32);
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template bool ConfusedMovementGenerator<Creature>::DoUpdate(Creature*, uint32);
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template void ConfusedMovementGenerator<Player>::DoDeactivate(Player*);
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@@ -31,8 +31,8 @@ class ConfusedMovementGenerator : public MovementGeneratorMedium<T, ConfusedMove
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MovementGeneratorType GetMovementGeneratorType() const override;
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void DoInitialize(T*);
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void DoReset(T*);
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bool DoInitialize(T*);
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bool DoReset(T*);
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bool DoUpdate(T*, uint32);
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void DoDeactivate(T*);
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void DoFinalize(T*, bool, bool);
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@@ -45,27 +45,28 @@ MovementGeneratorType FleeingMovementGenerator<T>::GetMovementGeneratorType() co
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}
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template<class T>
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void FleeingMovementGenerator<T>::DoInitialize(T* owner)
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bool FleeingMovementGenerator<T>::DoInitialize(T* owner)
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{
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MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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MovementGenerator::AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
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if (!owner || !owner->IsAlive())
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return;
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return false;
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// TODO: UNIT_FIELD_FLAGS should not be handled by generators
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owner->SetUnitFlag(UNIT_FLAG_FLEEING);
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_path = nullptr;
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SetTargetLocation(owner);
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return true;
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}
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template<class T>
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void FleeingMovementGenerator<T>::DoReset(T* owner)
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bool FleeingMovementGenerator<T>::DoReset(T* owner)
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{
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MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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DoInitialize(owner);
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return DoInitialize(owner);
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}
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template<class T>
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@@ -223,10 +224,10 @@ template FleeingMovementGenerator<Player>::FleeingMovementGenerator(ObjectGuid);
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template FleeingMovementGenerator<Creature>::FleeingMovementGenerator(ObjectGuid);
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template MovementGeneratorType FleeingMovementGenerator<Player>::GetMovementGeneratorType() const;
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template MovementGeneratorType FleeingMovementGenerator<Creature>::GetMovementGeneratorType() const;
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template void FleeingMovementGenerator<Player>::DoInitialize(Player*);
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template void FleeingMovementGenerator<Creature>::DoInitialize(Creature*);
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template void FleeingMovementGenerator<Player>::DoReset(Player*);
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template void FleeingMovementGenerator<Creature>::DoReset(Creature*);
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template bool FleeingMovementGenerator<Player>::DoInitialize(Player*);
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template bool FleeingMovementGenerator<Creature>::DoInitialize(Creature*);
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template bool FleeingMovementGenerator<Player>::DoReset(Player*);
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template bool FleeingMovementGenerator<Creature>::DoReset(Creature*);
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template bool FleeingMovementGenerator<Player>::DoUpdate(Player*, uint32);
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template bool FleeingMovementGenerator<Creature>::DoUpdate(Creature*, uint32);
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template void FleeingMovementGenerator<Player>::DoDeactivate(Player*);
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@@ -34,8 +34,8 @@ class FleeingMovementGenerator : public MovementGeneratorMedium<T, FleeingMoveme
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MovementGeneratorType GetMovementGeneratorType() const override;
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void DoInitialize(T*);
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void DoReset(T*);
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bool DoInitialize(T*);
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bool DoReset(T*);
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bool DoUpdate(T*, uint32);
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void DoDeactivate(T*);
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void DoFinalize(T*, bool, bool);
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@@ -58,16 +58,17 @@ bool FlightPathMovementGenerator::GetResetPosition(Unit* /*owner*/, float& x, fl
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return true;
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}
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void FlightPathMovementGenerator::DoInitialize(Player* owner)
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bool FlightPathMovementGenerator::DoInitialize(Player* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
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DoReset(owner);
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bool returnValue = DoReset(owner);
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InitEndGridInfo();
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return returnValue;
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}
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void FlightPathMovementGenerator::DoReset(Player* owner)
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bool FlightPathMovementGenerator::DoReset(Player* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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@@ -80,7 +81,7 @@ void FlightPathMovementGenerator::DoReset(Player* owner)
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if (currentNodeId == end)
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{
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TC_LOG_DEBUG("movement.flightpath", "FlightPathMovementGenerator::DoReset: trying to start a flypath from the end point. {}", owner->GetDebugInfo());
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return;
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return false;
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}
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Movement::MoveSplineInit init(owner);
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@@ -95,6 +96,7 @@ void FlightPathMovementGenerator::DoReset(Player* owner)
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init.SetFly();
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init.SetVelocity(PLAYER_FLIGHT_SPEED);
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init.Launch();
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return true;
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}
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bool FlightPathMovementGenerator::DoUpdate(Player* owner, uint32 /*diff*/)
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@@ -37,8 +37,8 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, Fligh
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MovementGeneratorType GetMovementGeneratorType() const override;
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bool GetResetPosition(Unit* owner, float& x, float& y, float& z) override;
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void DoInitialize(Player*);
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void DoReset(Player*);
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bool DoInitialize(Player*);
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bool DoReset(Player*);
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bool DoUpdate(Player*, uint32);
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void DoDeactivate(Player*);
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void DoFinalize(Player*, bool, bool);
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@@ -52,22 +52,22 @@ static bool PositionOkay(Unit* owner, Unit* target, float range, Optional<ChaseA
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return !angle || angle->IsAngleOkay(target->GetRelativeAngle(owner));
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}
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void FollowMovementGenerator::Initialize(Unit* owner)
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bool FollowMovementGenerator::Initialize(Unit* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED | MOVEMENTGENERATOR_FLAG_INFORM_ENABLED);
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owner->StopMoving();
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UpdatePetSpeed(owner);
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_path = nullptr;
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_lastTargetPosition.reset();
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return true;
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}
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void FollowMovementGenerator::Reset(Unit* owner)
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bool FollowMovementGenerator::Reset(Unit* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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Initialize(owner);
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return Initialize(owner);
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}
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bool FollowMovementGenerator::Update(Unit* owner, uint32 diff)
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@@ -36,8 +36,8 @@ class FollowMovementGenerator : public MovementGenerator, public AbstractFollowe
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explicit FollowMovementGenerator(Unit* target, float range, ChaseAngle angle);
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~FollowMovementGenerator();
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void Initialize(Unit*) override;
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void Reset(Unit*) override;
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bool Initialize(Unit*) override;
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bool Reset(Unit*) override;
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bool Update(Unit*, uint32) override;
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void Deactivate(Unit*) override;
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void Finalize(Unit*, bool, bool) override;
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@@ -38,7 +38,7 @@ MovementGeneratorType FormationMovementGenerator::GetMovementGeneratorType() con
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return FORMATION_MOTION_TYPE;
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}
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void FormationMovementGenerator::DoInitialize(Creature* owner)
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bool FormationMovementGenerator::DoInitialize(Creature* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
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@@ -47,17 +47,18 @@ void FormationMovementGenerator::DoInitialize(Creature* owner)
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{
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AddFlag(MOVEMENTGENERATOR_FLAG_INTERRUPTED);
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owner->StopMoving();
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return;
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return true;
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}
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_nextMoveTimer.Reset(0);
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return true;
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}
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void FormationMovementGenerator::DoReset(Creature* owner)
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bool FormationMovementGenerator::DoReset(Creature* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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DoInitialize(owner);
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return DoInitialize(owner);
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}
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bool FormationMovementGenerator::DoUpdate(Creature* owner, uint32 diff)
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@@ -32,8 +32,8 @@ class FormationMovementGenerator : public MovementGeneratorMedium<Creature, Form
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MovementGeneratorType GetMovementGeneratorType() const override;
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void DoInitialize(Creature*);
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void DoReset(Creature*);
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bool DoInitialize(Creature*);
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bool DoReset(Creature*);
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bool DoUpdate(Creature*, uint32);
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void DoDeactivate(Creature*);
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void DoFinalize(Creature*, bool, bool);
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@@ -30,13 +30,13 @@ GenericMovementGenerator::GenericMovementGenerator(std::function<void(Movement::
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BaseUnitState = UNIT_STATE_ROAMING;
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}
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void GenericMovementGenerator::Initialize(Unit* owner)
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bool GenericMovementGenerator::Initialize(Unit* owner)
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{
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if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED) && !HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING)) // Resume spline is not supported
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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AddFlag(MOVEMENTGENERATOR_FLAG_FINALIZED);
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return;
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return false;
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}
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RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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@@ -45,11 +45,12 @@ void GenericMovementGenerator::Initialize(Unit* owner)
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Movement::MoveSplineInit init(owner);
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_splineInit(init);
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_duration.Reset(init.Launch());
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return _duration.GetExpiry() > 0ms;
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}
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void GenericMovementGenerator::Reset(Unit* owner)
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bool GenericMovementGenerator::Reset(Unit* owner)
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{
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Initialize(owner);
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return Initialize(owner);
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}
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bool GenericMovementGenerator::Update(Unit* owner, uint32 diff)
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@@ -32,8 +32,8 @@ class GenericMovementGenerator : public MovementGenerator
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public:
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explicit GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id);
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void Initialize(Unit*) override;
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void Reset(Unit*) override;
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bool Initialize(Unit*) override;
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bool Reset(Unit*) override;
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bool Update(Unit*, uint32) override;
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void Deactivate(Unit*) override;
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void Finalize(Unit*, bool, bool) override;
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@@ -81,10 +81,10 @@ void HomeMovementGenerator<Creature>::SetTargetLocation(Creature* owner)
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}
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template<class T>
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void HomeMovementGenerator<T>::DoInitialize(T*) { }
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bool HomeMovementGenerator<T>::DoInitialize(T*) { return false; }
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template<>
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void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
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bool HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
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@@ -92,17 +92,18 @@ void HomeMovementGenerator<Creature>::DoInitialize(Creature* owner)
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owner->SetNoSearchAssistance(false);
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SetTargetLocation(owner);
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return true;
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}
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template<class T>
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void HomeMovementGenerator<T>::DoReset(T*) { }
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bool HomeMovementGenerator<T>::DoReset(T*) { return false; }
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template<>
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void HomeMovementGenerator<Creature>::DoReset(Creature* owner)
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bool HomeMovementGenerator<Creature>::DoReset(Creature* owner)
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{
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RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
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DoInitialize(owner);
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return DoInitialize(owner);
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}
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||||
|
||||
template<class T>
|
||||
|
||||
@@ -28,8 +28,8 @@ class HomeMovementGenerator : public MovementGeneratorMedium< T, HomeMovementGen
|
||||
|
||||
MovementGeneratorType GetMovementGeneratorType() const override;
|
||||
|
||||
void DoInitialize(T*);
|
||||
void DoReset(T*);
|
||||
bool DoInitialize(T*);
|
||||
bool DoReset(T*);
|
||||
bool DoUpdate(T*, uint32);
|
||||
void DoDeactivate(T*);
|
||||
void DoFinalize(T*, bool, bool);
|
||||
|
||||
@@ -36,14 +36,16 @@ IdleMovementGenerator::IdleMovementGenerator()
|
||||
* TODO: "if (!owner->IsStopped())" is useless, each generator cleans their own STATE_MOVE, the result is that StopMoving is almost never called
|
||||
* Old comment: "StopMoving is needed to make unit stop if its last movement generator expires but it should not be sent otherwise there are many redundent packets"
|
||||
*/
|
||||
void IdleMovementGenerator::Initialize(Unit* owner)
|
||||
bool IdleMovementGenerator::Initialize(Unit* owner)
|
||||
{
|
||||
owner->StopMoving();
|
||||
return true;
|
||||
}
|
||||
|
||||
void IdleMovementGenerator::Reset(Unit* owner)
|
||||
bool IdleMovementGenerator::Reset(Unit* owner)
|
||||
{
|
||||
owner->StopMoving();
|
||||
return true;
|
||||
}
|
||||
|
||||
void IdleMovementGenerator::Deactivate(Unit* /*owner*/)
|
||||
@@ -70,13 +72,12 @@ RotateMovementGenerator::RotateMovementGenerator(uint32 id, uint32 time, RotateD
|
||||
BaseUnitState = UNIT_STATE_ROTATING;
|
||||
}
|
||||
|
||||
void RotateMovementGenerator::Initialize(Unit* owner)
|
||||
bool RotateMovementGenerator::Initialize(Unit* /*owner*/)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
|
||||
|
||||
owner->StopMoving();
|
||||
|
||||
return true;
|
||||
/*
|
||||
* TODO: This code should be handled somewhere else, like MovementInform
|
||||
*
|
||||
@@ -87,11 +88,11 @@ void RotateMovementGenerator::Initialize(Unit* owner)
|
||||
*/
|
||||
}
|
||||
|
||||
void RotateMovementGenerator::Reset(Unit* owner)
|
||||
bool RotateMovementGenerator::Reset(Unit* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
|
||||
Initialize(owner);
|
||||
return Initialize(owner);
|
||||
}
|
||||
|
||||
bool RotateMovementGenerator::Update(Unit* owner, uint32 diff)
|
||||
@@ -148,7 +149,7 @@ DistractMovementGenerator::DistractMovementGenerator(uint32 timer, float orienta
|
||||
BaseUnitState = UNIT_STATE_DISTRACTED;
|
||||
}
|
||||
|
||||
void DistractMovementGenerator::Initialize(Unit* owner)
|
||||
bool DistractMovementGenerator::Initialize(Unit* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
|
||||
@@ -165,13 +166,14 @@ void DistractMovementGenerator::Initialize(Unit* owner)
|
||||
init.DisableTransportPathTransformations();
|
||||
init.SetFacing(_orientation);
|
||||
init.Launch();
|
||||
return true;
|
||||
}
|
||||
|
||||
void DistractMovementGenerator::Reset(Unit* owner)
|
||||
bool DistractMovementGenerator::Reset(Unit* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
|
||||
Initialize(owner);
|
||||
return Initialize(owner);
|
||||
}
|
||||
|
||||
bool DistractMovementGenerator::Update(Unit* owner, uint32 diff)
|
||||
|
||||
@@ -28,8 +28,8 @@ class IdleMovementGenerator : public MovementGenerator
|
||||
public:
|
||||
explicit IdleMovementGenerator();
|
||||
|
||||
void Initialize(Unit*) override;
|
||||
void Reset(Unit*) override;
|
||||
bool Initialize(Unit*) override;
|
||||
bool Reset(Unit*) override;
|
||||
bool Update(Unit*, uint32) override { return true; }
|
||||
void Deactivate(Unit*) override;
|
||||
void Finalize(Unit*, bool, bool) override;
|
||||
@@ -41,8 +41,8 @@ class RotateMovementGenerator : public MovementGenerator
|
||||
public:
|
||||
explicit RotateMovementGenerator(uint32 id, uint32 time, RotateDirection direction);
|
||||
|
||||
void Initialize(Unit*) override;
|
||||
void Reset(Unit*) override;
|
||||
bool Initialize(Unit*) override;
|
||||
bool Reset(Unit*) override;
|
||||
bool Update(Unit*, uint32) override;
|
||||
void Deactivate(Unit*) override;
|
||||
void Finalize(Unit*, bool, bool) override;
|
||||
@@ -58,8 +58,8 @@ class DistractMovementGenerator : public MovementGenerator
|
||||
public:
|
||||
explicit DistractMovementGenerator(uint32 timer, float orientation);
|
||||
|
||||
void Initialize(Unit*) override;
|
||||
void Reset(Unit*) override;
|
||||
bool Initialize(Unit*) override;
|
||||
bool Reset(Unit*) override;
|
||||
bool Update(Unit*, uint32) override;
|
||||
void Deactivate(Unit*) override;
|
||||
void Finalize(Unit*, bool, bool) override;
|
||||
|
||||
@@ -43,7 +43,7 @@ MovementGeneratorType PointMovementGenerator<T>::GetMovementGeneratorType() cons
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void PointMovementGenerator<T>::DoInitialize(T* owner)
|
||||
bool PointMovementGenerator<T>::DoInitialize(T* owner)
|
||||
{
|
||||
MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
MovementGenerator::AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
|
||||
@@ -51,14 +51,14 @@ void PointMovementGenerator<T>::DoInitialize(T* owner)
|
||||
if (_movementId == EVENT_CHARGE_PREPATH)
|
||||
{
|
||||
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (owner->HasUnitState(UNIT_STATE_NOT_MOVE) || owner->IsMovementPreventedByCasting())
|
||||
{
|
||||
MovementGenerator::AddFlag(MOVEMENTGENERATOR_FLAG_INTERRUPTED);
|
||||
owner->StopMoving();
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
|
||||
@@ -76,14 +76,15 @@ void PointMovementGenerator<T>::DoInitialize(T* owner)
|
||||
// Call for creature group update
|
||||
if (Creature* creature = owner->ToCreature())
|
||||
creature->SignalFormationMovement();
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void PointMovementGenerator<T>::DoReset(T* owner)
|
||||
bool PointMovementGenerator<T>::DoReset(T* owner)
|
||||
{
|
||||
MovementGenerator::RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
|
||||
DoInitialize(owner);
|
||||
return DoInitialize(owner);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
@@ -167,10 +168,10 @@ template PointMovementGenerator<Player>::PointMovementGenerator(uint32, float, f
|
||||
template PointMovementGenerator<Creature>::PointMovementGenerator(uint32, float, float, float, bool, float, Optional<float>);
|
||||
template MovementGeneratorType PointMovementGenerator<Player>::GetMovementGeneratorType() const;
|
||||
template MovementGeneratorType PointMovementGenerator<Creature>::GetMovementGeneratorType() const;
|
||||
template void PointMovementGenerator<Player>::DoInitialize(Player*);
|
||||
template void PointMovementGenerator<Creature>::DoInitialize(Creature*);
|
||||
template void PointMovementGenerator<Player>::DoReset(Player*);
|
||||
template void PointMovementGenerator<Creature>::DoReset(Creature*);
|
||||
template bool PointMovementGenerator<Player>::DoInitialize(Player*);
|
||||
template bool PointMovementGenerator<Creature>::DoInitialize(Creature*);
|
||||
template bool PointMovementGenerator<Player>::DoReset(Player*);
|
||||
template bool PointMovementGenerator<Creature>::DoReset(Creature*);
|
||||
template bool PointMovementGenerator<Player>::DoUpdate(Player*, uint32);
|
||||
template bool PointMovementGenerator<Creature>::DoUpdate(Creature*, uint32);
|
||||
template void PointMovementGenerator<Player>::DoDeactivate(Player*);
|
||||
|
||||
@@ -31,8 +31,8 @@ class PointMovementGenerator : public MovementGeneratorMedium<T, PointMovementGe
|
||||
|
||||
MovementGeneratorType GetMovementGeneratorType() const override;
|
||||
|
||||
void DoInitialize(T*);
|
||||
void DoReset(T*);
|
||||
bool DoInitialize(T*);
|
||||
bool DoReset(T*);
|
||||
bool DoUpdate(T*, uint32);
|
||||
void DoDeactivate(T*);
|
||||
void DoFinalize(T*, bool, bool);
|
||||
|
||||
@@ -69,19 +69,18 @@ void RandomMovementGenerator<T>::Resume(uint32 overrideTimer /*= 0*/)
|
||||
template MovementGeneratorType RandomMovementGenerator<Creature>::GetMovementGeneratorType() const;
|
||||
|
||||
template<class T>
|
||||
void RandomMovementGenerator<T>::DoInitialize(T*) { }
|
||||
bool RandomMovementGenerator<T>::DoInitialize(T*) { return false; }
|
||||
|
||||
template<>
|
||||
void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner)
|
||||
bool RandomMovementGenerator<Creature>::DoInitialize(Creature* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED | MOVEMENTGENERATOR_FLAG_TIMED_PAUSED);
|
||||
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
|
||||
|
||||
if (!owner || !owner->IsAlive())
|
||||
return;
|
||||
return false;
|
||||
|
||||
_reference = owner->GetPosition();
|
||||
owner->StopMoving();
|
||||
|
||||
if (_wanderDistance == 0.f)
|
||||
_wanderDistance = owner->GetWanderDistance();
|
||||
@@ -91,17 +90,18 @@ void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner)
|
||||
|
||||
_timer.Reset(0);
|
||||
_path = nullptr;
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void RandomMovementGenerator<T>::DoReset(T*) { }
|
||||
bool RandomMovementGenerator<T>::DoReset(T*) { return false; }
|
||||
|
||||
template<>
|
||||
void RandomMovementGenerator<Creature>::DoReset(Creature* owner)
|
||||
bool RandomMovementGenerator<Creature>::DoReset(Creature* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
|
||||
DoInitialize(owner);
|
||||
return DoInitialize(owner);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
||||
@@ -35,8 +35,8 @@ class RandomMovementGenerator : public MovementGeneratorMedium<T, RandomMovement
|
||||
void Pause(uint32 timer = 0) override;
|
||||
void Resume(uint32 overrideTimer = 0) override;
|
||||
|
||||
void DoInitialize(T*);
|
||||
void DoReset(T*);
|
||||
bool DoInitialize(T*);
|
||||
bool DoReset(T*);
|
||||
bool DoUpdate(T*, uint32);
|
||||
void DoDeactivate(T*);
|
||||
void DoFinalize(T*, bool, bool);
|
||||
|
||||
@@ -51,6 +51,8 @@ uint32 SplineChainMovementGenerator::SendPathSpline(Unit* owner, float velocity,
|
||||
uint32 nodeCount = path.size();
|
||||
ASSERT(nodeCount > 1, "SplineChainMovementGenerator::SendPathSpline: Every path must have source & destination (size > 1)! (%s)", owner->GetGUID().ToString().c_str());
|
||||
|
||||
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
|
||||
|
||||
Movement::MoveSplineInit init(owner);
|
||||
if (nodeCount > 2)
|
||||
init.MovebyPath(path);
|
||||
@@ -81,7 +83,7 @@ void SplineChainMovementGenerator::SendSplineFor(Unit* owner, uint32 index, uint
|
||||
}
|
||||
}
|
||||
|
||||
void SplineChainMovementGenerator::Initialize(Unit* owner)
|
||||
bool SplineChainMovementGenerator::Initialize(Unit* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
|
||||
@@ -89,20 +91,20 @@ void SplineChainMovementGenerator::Initialize(Unit* owner)
|
||||
if (!_chainSize)
|
||||
{
|
||||
TC_LOG_ERROR("movement", "SplineChainMovementGenerator::Initialize: couldn't initialize generator, referenced spline is empty! ({})", owner->GetGUID().ToString());
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_nextIndex >= _chainSize)
|
||||
{
|
||||
TC_LOG_WARN("movement", "SplineChainMovementGenerator::Initialize: couldn't initialize generator, _nextIndex is >= _chainSize ({})", owner->GetGUID().ToString());
|
||||
_msToNext = 0;
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_nextFirstWP) // this is a resumed movegen that has to start with a partial spline
|
||||
{
|
||||
if (HasFlag(MOVEMENTGENERATOR_FLAG_FINALIZED))
|
||||
return;
|
||||
return false;
|
||||
|
||||
SplineChainLink const& thisLink = _chain[_nextIndex];
|
||||
if (_nextFirstWP >= thisLink.Points.size())
|
||||
@@ -111,7 +113,6 @@ void SplineChainMovementGenerator::Initialize(Unit* owner)
|
||||
_nextFirstWP = thisLink.Points.size() - 1;
|
||||
}
|
||||
|
||||
owner->AddUnitState(UNIT_STATE_ROAMING_MOVE);
|
||||
Movement::PointsArray partial(thisLink.Points.begin() + (_nextFirstWP-1), thisLink.Points.end());
|
||||
SendPathSpline(owner, thisLink.Velocity, partial);
|
||||
|
||||
@@ -133,14 +134,15 @@ void SplineChainMovementGenerator::Initialize(Unit* owner)
|
||||
if (_nextIndex >= _chainSize)
|
||||
_msToNext = 0;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void SplineChainMovementGenerator::Reset(Unit* owner)
|
||||
bool SplineChainMovementGenerator::Reset(Unit* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
|
||||
owner->StopMoving();
|
||||
Initialize(owner);
|
||||
return Initialize(owner);
|
||||
}
|
||||
|
||||
bool SplineChainMovementGenerator::Update(Unit* owner, uint32 diff)
|
||||
@@ -174,7 +176,11 @@ bool SplineChainMovementGenerator::Update(Unit* owner, uint32 diff)
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_msToNext -= diff;
|
||||
if (owner->movespline->Finalized())
|
||||
owner->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -31,8 +31,8 @@ class TC_GAME_API SplineChainMovementGenerator : public MovementGenerator
|
||||
explicit SplineChainMovementGenerator(uint32 id, std::vector<SplineChainLink> const& chain, bool walk = false);
|
||||
explicit SplineChainMovementGenerator(SplineChainResumeInfo const& info);
|
||||
|
||||
void Initialize(Unit*) override;
|
||||
void Reset(Unit*) override;
|
||||
bool Initialize(Unit*) override;
|
||||
bool Reset(Unit*) override;
|
||||
bool Update(Unit*, uint32) override;
|
||||
void Deactivate(Unit*) override;
|
||||
void Finalize(Unit*, bool, bool) override;
|
||||
|
||||
@@ -97,7 +97,7 @@ bool WaypointMovementGenerator<Creature>::GetResetPosition(Unit* /*owner*/, floa
|
||||
return true;
|
||||
}
|
||||
|
||||
void WaypointMovementGenerator<Creature>::DoInitialize(Creature* owner)
|
||||
bool WaypointMovementGenerator<Creature>::DoInitialize(Creature* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
|
||||
@@ -112,15 +112,16 @@ void WaypointMovementGenerator<Creature>::DoInitialize(Creature* owner)
|
||||
if (!_path)
|
||||
{
|
||||
TC_LOG_ERROR("sql.sql", "WaypointMovementGenerator::DoInitialize: couldn't load path for creature ({}) (_pathId: {})", owner->GetGUID().ToString(), _pathId);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
owner->StopMoving();
|
||||
|
||||
_nextMoveTime.Reset(1000);
|
||||
return true;
|
||||
}
|
||||
|
||||
void WaypointMovementGenerator<Creature>::DoReset(Creature* owner)
|
||||
bool WaypointMovementGenerator<Creature>::DoReset(Creature* owner)
|
||||
{
|
||||
RemoveFlag(MOVEMENTGENERATOR_FLAG_TRANSITORY | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
|
||||
|
||||
@@ -128,6 +129,7 @@ void WaypointMovementGenerator<Creature>::DoReset(Creature* owner)
|
||||
|
||||
if (!HasFlag(MOVEMENTGENERATOR_FLAG_FINALIZED) && _nextMoveTime.Passed())
|
||||
_nextMoveTime.Reset(1); // Needed so that Update does not behave as if node was reached
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* owner, uint32 diff)
|
||||
|
||||
@@ -44,8 +44,8 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium<Creat
|
||||
void Resume(uint32 overrideTimer = 0) override;
|
||||
bool GetResetPosition(Unit*, float& x, float& y, float& z) override;
|
||||
|
||||
void DoInitialize(Creature*);
|
||||
void DoReset(Creature*);
|
||||
bool DoInitialize(Creature*);
|
||||
bool DoReset(Creature*);
|
||||
bool DoUpdate(Creature*, uint32);
|
||||
void DoDeactivate(Creature*);
|
||||
void DoFinalize(Creature*, bool, bool);
|
||||
|
||||
Reference in New Issue
Block a user