Scripts/The Sunwell: Move Brutallus and Felmyst to BossAI

(cherry picked from commit 8962d80224)
This commit is contained in:
Shauren
2022-09-23 16:43:41 +02:00
parent 8cadc10dd5
commit 88060425b5
2 changed files with 605 additions and 666 deletions

View File

@@ -64,284 +64,268 @@ enum Spells
SPELL_INTRO_ENCAPSULATE_CHANELLING = 45661
};
class boss_brutallus : public CreatureScript
struct boss_brutallus : public BossAI
{
public:
boss_brutallus() : CreatureScript("boss_brutallus") { }
struct boss_brutallusAI : public ScriptedAI
boss_brutallus(Creature* creature) : BossAI(creature, DATA_BRUTALLUS)
{
boss_brutallusAI(Creature* creature) : ScriptedAI(creature)
Initialize();
Intro = true;
}
void Initialize()
{
SlashTimer = 11000;
StompTimer = 30000;
BurnTimer = 60000;
BerserkTimer = 360000;
IntroPhase = 0;
IntroPhaseTimer = 0;
IntroFrostBoltTimer = 0;
IsIntro = false;
Enraged = false;
}
uint32 SlashTimer;
uint32 BurnTimer;
uint32 StompTimer;
uint32 BerserkTimer;
uint32 IntroPhase;
uint32 IntroPhaseTimer;
uint32 IntroFrostBoltTimer;
bool Intro;
bool IsIntro;
bool Enraged;
void Reset() override
{
Initialize();
DoCast(me, SPELL_DUAL_WIELD, true);
BossAI::Reset();
}
void JustEngagedWith(Unit* who) override
{
Talk(YELL_AGGRO);
BossAI::JustEngagedWith(who);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(YELL_KILL);
}
void JustDied(Unit* killer) override
{
Talk(YELL_DEATH);
instance->SetBossState(DATA_FELMYST, SPECIAL);
BossAI::JustDied(killer);
}
void EnterEvadeMode(EvadeReason why) override
{
if (!Intro)
BossAI::EnterEvadeMode(why);
}
void StartIntro()
{
if (!Intro || IsIntro)
return;
if (Creature* Madrigosa = instance->GetCreature(DATA_MADRIGOSA))
{
Initialize();
instance = creature->GetInstanceScript();
Intro = true;
Madrigosa->Respawn();
Madrigosa->setActive(true);
Madrigosa->SetFarVisible(true);
IsIntro = true;
Madrigosa->SetMaxHealth(me->GetMaxHealth());
Madrigosa->SetHealth(me->GetMaxHealth());
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->Attack(Madrigosa, true);
Madrigosa->Attack(me, true);
}
void Initialize()
else
{
SlashTimer = 11000;
StompTimer = 30000;
BurnTimer = 60000;
BerserkTimer = 360000;
IntroPhase = 0;
IntroPhaseTimer = 0;
IntroFrostBoltTimer = 0;
IsIntro = false;
Enraged = false;
// Madrigosa not found, end intro
TC_LOG_ERROR("scripts", "Madrigosa was not found");
EndIntro();
}
}
InstanceScript* instance;
void EndIntro()
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Intro = false;
IsIntro = false;
}
uint32 SlashTimer;
uint32 BurnTimer;
uint32 StompTimer;
uint32 BerserkTimer;
void AttackStart(Unit* who) override
{
if (!who || Intro || IsIntro)
return;
BossAI::AttackStart(who);
}
uint32 IntroPhase;
uint32 IntroPhaseTimer;
uint32 IntroFrostBoltTimer;
void DoIntro()
{
Creature* Madrigosa = instance->GetCreature(DATA_MADRIGOSA);
if (!Madrigosa)
return;
bool Intro;
bool IsIntro;
bool Enraged;
void Reset() override
switch (IntroPhase)
{
Initialize();
DoCast(me, SPELL_DUAL_WIELD, true);
instance->SetBossState(DATA_BRUTALLUS, NOT_STARTED);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(YELL_AGGRO);
instance->SetBossState(DATA_BRUTALLUS, IN_PROGRESS);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(YELL_KILL);
}
void JustDied(Unit* /*killer*/) override
{
Talk(YELL_DEATH);
instance->SetBossState(DATA_BRUTALLUS, DONE);
float x, y, z;
me->GetPosition(x, y, z);
me->SummonCreature(NPC_FELMYST, x, y, z + 30, me->GetOrientation(), TEMPSUMMON_MANUAL_DESPAWN);
}
void EnterEvadeMode(EvadeReason why) override
{
if (!Intro)
ScriptedAI::EnterEvadeMode(why);
}
void StartIntro()
{
if (!Intro || IsIntro)
return;
if (Creature* Madrigosa = instance->GetCreature(DATA_MADRIGOSA))
{
Madrigosa->Respawn();
Madrigosa->setActive(true);
Madrigosa->SetFarVisible(true);
IsIntro = true;
Madrigosa->SetMaxHealth(me->GetMaxHealth());
Madrigosa->SetHealth(me->GetMaxHealth());
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->Attack(Madrigosa, true);
Madrigosa->Attack(me, true);
}
else
{
// Madrigosa not found, end intro
TC_LOG_ERROR("scripts", "Madrigosa was not found");
case 0:
Madrigosa->AI()->Talk(YELL_MADR_ICE_BARRIER);
IntroPhaseTimer = 7000;
++IntroPhase;
break;
case 1:
me->SetFacingToObject(Madrigosa);
Madrigosa->SetFacingToObject(me);
Madrigosa->AI()->Talk(YELL_MADR_INTRO, me);
IntroPhaseTimer = 9000;
++IntroPhase;
break;
case 2:
Talk(YELL_INTRO, Madrigosa);
IntroPhaseTimer = 13000;
++IntroPhase;
break;
case 3:
DoCast(me, SPELL_INTRO_FROST_BLAST);
Madrigosa->SetDisableGravity(true);
me->AttackStop();
Madrigosa->AttackStop();
IntroFrostBoltTimer = 3000;
IntroPhaseTimer = 28000;
++IntroPhase;
break;
case 4:
Talk(YELL_INTRO_BREAK_ICE);
IntroPhaseTimer = 6000;
++IntroPhase;
break;
case 5:
Madrigosa->CastSpell(me, SPELL_INTRO_ENCAPSULATE_CHANELLING, false);
Madrigosa->AI()->Talk(YELL_MADR_TRAP);
DoCast(me, SPELL_INTRO_ENCAPSULATE);
IntroPhaseTimer = 11000;
++IntroPhase;
break;
case 6:
Talk(YELL_INTRO_CHARGE);
IntroPhaseTimer = 5000;
++IntroPhase;
break;
case 7:
Unit::Kill(me, Madrigosa);
Madrigosa->AI()->Talk(YELL_MADR_DEATH);
me->SetFullHealth();
me->AttackStop();
IntroPhaseTimer = 4000;
++IntroPhase;
break;
case 8:
Talk(YELL_INTRO_KILL_MADRIGOSA);
me->SetOrientation(0.14f);
me->StopMoving();
Madrigosa->setDeathState(CORPSE);
IntroPhaseTimer = 8000;
++IntroPhase;
break;
case 9:
Talk(YELL_INTRO_TAUNT);
IntroPhaseTimer = 5000;
++IntroPhase;
break;
case 10:
EndIntro();
}
break;
}
}
void EndIntro()
void MoveInLineOfSight(Unit* who) override
{
if (!me->IsValidAttackTarget(who))
return;
if (Intro)
instance->SetBossState(DATA_BRUTALLUS, SPECIAL);
if (Intro && !IsIntro)
StartIntro();
if (!Intro)
BossAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff) override
{
if (IsIntro)
{
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Intro = false;
IsIntro = false;
}
if (IntroPhaseTimer <= diff)
DoIntro();
else IntroPhaseTimer -= diff;
void AttackStart(Unit* who) override
{
if (!who || Intro || IsIntro)
return;
ScriptedAI::AttackStart(who);
}
void DoIntro()
{
Creature* Madrigosa = instance->GetCreature(DATA_MADRIGOSA);
if (!Madrigosa)
return;
switch (IntroPhase)
if (IntroPhase == 3 + 1)
{
case 0:
Madrigosa->AI()->Talk(YELL_MADR_ICE_BARRIER);
IntroPhaseTimer = 7000;
++IntroPhase;
break;
case 1:
me->SetFacingToObject(Madrigosa);
Madrigosa->SetFacingToObject(me);
Madrigosa->AI()->Talk(YELL_MADR_INTRO, me);
IntroPhaseTimer = 9000;
++IntroPhase;
break;
case 2:
Talk(YELL_INTRO, Madrigosa);
IntroPhaseTimer = 13000;
++IntroPhase;
break;
case 3:
DoCast(me, SPELL_INTRO_FROST_BLAST);
Madrigosa->SetDisableGravity(true);
me->AttackStop();
Madrigosa->AttackStop();
IntroFrostBoltTimer = 3000;
IntroPhaseTimer = 28000;
++IntroPhase;
break;
case 4:
Talk(YELL_INTRO_BREAK_ICE);
IntroPhaseTimer = 6000;
++IntroPhase;
break;
case 5:
Madrigosa->CastSpell(me, SPELL_INTRO_ENCAPSULATE_CHANELLING, false);
Madrigosa->AI()->Talk(YELL_MADR_TRAP);
DoCast(me, SPELL_INTRO_ENCAPSULATE);
IntroPhaseTimer = 11000;
++IntroPhase;
break;
case 6:
Talk(YELL_INTRO_CHARGE);
IntroPhaseTimer = 5000;
++IntroPhase;
break;
case 7:
Unit::Kill(me, Madrigosa);
Madrigosa->AI()->Talk(YELL_MADR_DEATH);
me->SetFullHealth();
me->AttackStop();
IntroPhaseTimer = 4000;
++IntroPhase;
break;
case 8:
Talk(YELL_INTRO_KILL_MADRIGOSA);
me->SetOrientation(0.14f);
me->StopMoving();
Madrigosa->setDeathState(CORPSE);
IntroPhaseTimer = 8000;
++IntroPhase;
break;
case 9:
Talk(YELL_INTRO_TAUNT);
IntroPhaseTimer = 5000;
++IntroPhase;
break;
case 10:
EndIntro();
break;
}
}
void MoveInLineOfSight(Unit* who) override
{
if (!me->IsValidAttackTarget(who))
return;
if (Intro)
instance->SetBossState(DATA_BRUTALLUS, SPECIAL);
if (Intro && !IsIntro)
StartIntro();
if (!Intro)
ScriptedAI::MoveInLineOfSight(who);
}
void UpdateAI(uint32 diff) override
{
if (IsIntro)
{
if (IntroPhaseTimer <= diff)
DoIntro();
else IntroPhaseTimer -= diff;
if (IntroPhase == 3 + 1)
if (IntroFrostBoltTimer <= diff)
{
if (IntroFrostBoltTimer <= diff)
if (Creature* Madrigosa = instance->GetCreature(DATA_MADRIGOSA))
{
if (Creature* Madrigosa = instance->GetCreature(DATA_MADRIGOSA))
{
Madrigosa->CastSpell(me, SPELL_INTRO_FROSTBOLT, true);
IntroFrostBoltTimer = 2000;
}
Madrigosa->CastSpell(me, SPELL_INTRO_FROSTBOLT, true);
IntroFrostBoltTimer = 2000;
}
else
IntroFrostBoltTimer -= diff;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
else
IntroFrostBoltTimer -= diff;
}
if (!UpdateVictim() || IsIntro)
if (!UpdateVictim())
return;
if (SlashTimer <= diff)
{
DoCastVictim(SPELL_METEOR_SLASH);
SlashTimer = 11000;
} else SlashTimer -= diff;
if (StompTimer <= diff)
{
Talk(YELL_LOVE);
DoCastVictim(SPELL_STOMP);
StompTimer = 30000;
} else StompTimer -= diff;
if (BurnTimer <= diff)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, true, -SPELL_BURN))
target->CastSpell(target, SPELL_BURN, true);
BurnTimer = urand(60000, 180000);
} else BurnTimer -= diff;
if (BerserkTimer < diff && !Enraged)
{
Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK);
Enraged = true;
} else BerserkTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_brutallusAI>(creature);
if (!UpdateVictim() || IsIntro)
return;
if (SlashTimer <= diff)
{
DoCastVictim(SPELL_METEOR_SLASH);
SlashTimer = 11000;
} else SlashTimer -= diff;
if (StompTimer <= diff)
{
Talk(YELL_LOVE);
DoCastVictim(SPELL_STOMP);
StompTimer = 30000;
} else StompTimer -= diff;
if (BurnTimer <= diff)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, true, -SPELL_BURN))
target->CastSpell(target, SPELL_BURN, true);
BurnTimer = urand(60000, 180000);
} else BurnTimer -= diff;
if (BerserkTimer < diff && !Enraged)
{
Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK);
Enraged = true;
} else BerserkTimer -= diff;
DoMeleeAttackIfReady();
}
};
@@ -385,7 +369,7 @@ class spell_brutallus_stomp : public SpellScript
void AddSC_boss_brutallus()
{
new boss_brutallus();
RegisterSunwellPlateauCreatureAI(boss_brutallus);
RegisterSpellScript(spell_brutallus_burn);
RegisterSpellScript(spell_brutallus_stomp);
}

View File

@@ -22,12 +22,11 @@ SDComment:
EndScriptData */
#include "ScriptMgr.h"
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "sunwell_plateau.h"
#include "TemporarySummon.h"
@@ -109,472 +108,428 @@ enum EventFelmyst
EVENT_SUMMON_FOG
};
class boss_felmyst : public CreatureScript
struct boss_felmyst : public BossAI
{
public:
boss_felmyst() : CreatureScript("boss_felmyst") { }
struct boss_felmystAI : public ScriptedAI
boss_felmyst(Creature* creature) : BossAI(creature, DATA_FELMYST)
{
boss_felmystAI(Creature* creature) : ScriptedAI(creature)
Initialize();
uiBreathCount = 0;
breathX = 0.f;
breathY = 0.f;
}
void Initialize()
{
phase = PHASE_NONE;
uiFlightCount = 0;
}
PhaseFelmyst phase;
uint32 uiFlightCount;
uint32 uiBreathCount;
float breathX, breathY;
void Reset() override
{
Initialize();
BossAI::Reset();
me->SetDisableGravity(true);
me->SetBoundingRadius(10);
me->SetCombatReach(10);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_BERSERK, 10min);
DoCast(me, AURA_SUNWELL_RADIANCE, true);
DoCast(me, AURA_NOXIOUS_FUMES, true);
EnterPhase(PHASE_GROUND);
}
void AttackStart(Unit* who) override
{
if (phase != PHASE_FLIGHT)
BossAI::AttackStart(who);
}
void MoveInLineOfSight(Unit* who) override
{
if (phase != PHASE_FLIGHT)
BossAI::MoveInLineOfSight(who);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(YELL_KILL);
}
void JustAppeared() override
{
Talk(YELL_BIRTH);
}
void JustDied(Unit* killer) override
{
Talk(YELL_DEATH);
BossAI::JustDied(killer);
}
void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
{
Unit* unitCaster = caster->ToUnit();
if (!unitCaster)
return;
// workaround for linked aura
/*if (spell->Id == SPELL_VAPOR_FORCE)
{
Initialize();
instance = creature->GetInstanceScript();
uiBreathCount = 0;
breathX = 0.f;
breathY = 0.f;
}
void Initialize()
caster->CastSpell(caster, SPELL_VAPOR_TRIGGER, true);
}*/
// workaround for mind control
if (spellInfo->Id == SPELL_FOG_INFORM)
{
phase = PHASE_NONE;
uiFlightCount = 0;
}
InstanceScript* instance;
PhaseFelmyst phase;
EventMap events;
uint32 uiFlightCount;
uint32 uiBreathCount;
float breathX, breathY;
void Reset() override
{
Initialize();
events.Reset();
me->SetDisableGravity(true);
me->SetBoundingRadius(10);
me->SetCombatReach(10);
DespawnSummons(NPC_VAPOR_TRAIL);
me->setActive(false);
instance->SetBossState(DATA_FELMYST, NOT_STARTED);
}
void JustEngagedWith(Unit* /*who*/) override
{
events.ScheduleEvent(EVENT_BERSERK, 10min);
me->setActive(true);
DoZoneInCombat();
DoCast(me, AURA_SUNWELL_RADIANCE, true);
DoCast(me, AURA_NOXIOUS_FUMES, true);
EnterPhase(PHASE_GROUND);
instance->SetBossState(DATA_FELMYST, IN_PROGRESS);
}
void AttackStart(Unit* who) override
{
if (phase != PHASE_FLIGHT)
ScriptedAI::AttackStart(who);
}
void MoveInLineOfSight(Unit* who) override
{
if (phase != PHASE_FLIGHT)
ScriptedAI::MoveInLineOfSight(who);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(YELL_KILL);
}
void JustAppeared() override
{
Talk(YELL_BIRTH);
}
void JustDied(Unit* /*killer*/) override
{
Talk(YELL_DEATH);
instance->SetBossState(DATA_FELMYST, DONE);
}
void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
{
Unit* unitCaster = caster->ToUnit();
if (!unitCaster)
return;
// workaround for linked aura
/*if (spell->Id == SPELL_VAPOR_FORCE)
float x, y, z;
unitCaster->GetPosition(x, y, z);
if (Unit* summon = me->SummonCreature(NPC_DEAD, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s))
{
caster->CastSpell(caster, SPELL_VAPOR_TRIGGER, true);
}*/
// workaround for mind control
if (spellInfo->Id == SPELL_FOG_INFORM)
summon->SetMaxHealth(unitCaster->GetMaxHealth());
summon->SetHealth(unitCaster->GetMaxHealth());
summon->CastSpell(summon, SPELL_FOG_CHARM, true);
summon->CastSpell(summon, SPELL_FOG_CHARM2, true);
}
Unit::DealDamage(me, unitCaster, unitCaster->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
}
}
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_DEAD)
{
summon->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random));
DoZoneInCombat(summon);
summon->CastSpell(summon, SPELL_DEAD_PASSIVE, true);
}
BossAI::JustSummoned(summon);
}
void MovementInform(uint32, uint32) override
{
if (phase == PHASE_FLIGHT)
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1ms);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (phase != PHASE_GROUND && damage >= me->GetHealth())
damage = 0;
}
void EnterPhase(PhaseFelmyst NextPhase)
{
switch (NextPhase)
{
case PHASE_GROUND:
me->CastStop(SPELL_FOG_BREATH);
me->RemoveAurasDueToSpell(SPELL_FOG_BREATH);
me->StopMoving();
me->SetSpeedRate(MOVE_RUN, 2.0f);
events.ScheduleEvent(EVENT_CLEAVE, 5s, 10s);
events.ScheduleEvent(EVENT_CORROSION, 10s, 20s);
events.ScheduleEvent(EVENT_GAS_NOVA, 15s, 20s);
events.ScheduleEvent(EVENT_ENCAPSULATE, 20s, 25s);
events.ScheduleEvent(EVENT_FLIGHT, 1min);
break;
case PHASE_FLIGHT:
me->SetDisableGravity(true);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1s);
uiFlightCount = 0;
uiBreathCount = 0;
break;
default:
break;
}
phase = NextPhase;
}
void HandleFlightSequence()
{
switch (uiFlightCount)
{
case 0:
//me->AttackStop();
me->GetMotionMaster()->Clear();
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->StopMoving();
Talk(YELL_TAKEOFF);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 2s);
break;
case 1:
me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+1, me->GetPositionY(), me->GetPositionZ()+10);
break;
case 2:
{
float x, y, z;
unitCaster->GetPosition(x, y, z);
if (Unit* summon = me->SummonCreature(NPC_DEAD, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s))
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
if (!target)
{
summon->SetMaxHealth(unitCaster->GetMaxHealth());
summon->SetHealth(unitCaster->GetMaxHealth());
summon->CastSpell(summon, SPELL_FOG_CHARM, true);
summon->CastSpell(summon, SPELL_FOG_CHARM2, true);
EnterEvadeMode();
return;
}
Unit::DealDamage(me, unitCaster, unitCaster->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
}
}
void JustSummoned(Creature* summon) override
{
if (summon->GetEntry() == NPC_DEAD)
if (Creature* Vapor = me->SummonCreature(NPC_VAPOR, target->GetPositionX() - 5 + rand32() % 10, target->GetPositionY() - 5 + rand32() % 10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9s))
{
Vapor->AI()->AttackStart(target);
me->InterruptNonMeleeSpells(false);
DoCast(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
}
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10s);
break;
}
case 3:
{
summon->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random));
DoZoneInCombat(summon);
summon->CastSpell(summon, SPELL_DEAD_PASSIVE, true);
}
}
DespawnSummons(NPC_VAPOR_TRAIL);
//DoCast(me, SPELL_VAPOR_SELECT); need core support
void MovementInform(uint32, uint32) override
{
if (phase == PHASE_FLIGHT)
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
if (!target)
{
EnterEvadeMode();
return;
}
//target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support
if (Creature* pVapor = me->SummonCreature(NPC_VAPOR, target->GetPositionX() - 5 + rand32() % 10, target->GetPositionY() - 5 + rand32() % 10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9s))
{
if (pVapor->AI())
pVapor->AI()->AttackStart(target);
me->InterruptNonMeleeSpells(false);
DoCast(pVapor, SPELL_VAPOR_CHANNEL, false); // core bug
pVapor->CastSpell(pVapor, SPELL_VAPOR_TRIGGER, true);
}
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10s);
break;
}
case 4:
DespawnSummons(NPC_VAPOR_TRAIL);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1ms);
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (phase != PHASE_GROUND && damage >= me->GetHealth())
damage = 0;
}
void EnterPhase(PhaseFelmyst NextPhase)
{
switch (NextPhase)
break;
case 5:
{
case PHASE_GROUND:
me->CastStop(SPELL_FOG_BREATH);
me->RemoveAurasDueToSpell(SPELL_FOG_BREATH);
me->StopMoving();
me->SetSpeedRate(MOVE_RUN, 2.0f);
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
events.ScheduleEvent(EVENT_CLEAVE, 5s, 10s);
events.ScheduleEvent(EVENT_CORROSION, 10s, 20s);
events.ScheduleEvent(EVENT_GAS_NOVA, 15s, 20s);
events.ScheduleEvent(EVENT_ENCAPSULATE, 20s, 25s);
events.ScheduleEvent(EVENT_FLIGHT, 1min);
if (!target)
{
EnterEvadeMode();
return;
}
breathX = target->GetPositionX();
breathY = target->GetPositionY();
float x, y, z;
target->GetContactPoint(me, x, y, z, 70);
me->GetMotionMaster()->MovePoint(0, x, y, z+10);
break;
}
case 6:
me->SetFacingTo(me->GetAbsoluteAngle(breathX, breathY));
//DoTextEmote("takes a deep breath.", nullptr);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10s);
break;
case 7:
{
DoCast(me, SPELL_FOG_BREATH, true);
float x, y, z;
me->GetPosition(x, y, z);
x = 2 * breathX - x;
y = 2 * breathY - y;
me->GetMotionMaster()->MovePoint(0, x, y, z);
events.ScheduleEvent(EVENT_SUMMON_FOG, 1ms);
break;
}
case 8:
me->CastStop(SPELL_FOG_BREATH);
me->RemoveAurasDueToSpell(SPELL_FOG_BREATH);
++uiBreathCount;
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1ms);
if (uiBreathCount < 3)
uiFlightCount = 4;
break;
case 9:
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat))
DoStartMovement(target);
else
{
EnterEvadeMode();
return;
}
break;
case 10:
me->SetDisableGravity(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
EnterPhase(PHASE_GROUND);
AttackStart(SelectTarget(SelectTargetMethod::MaxThreat));
break;
}
++uiFlightCount;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
if (phase == PHASE_FLIGHT && !me->IsInEvadeMode())
EnterEvadeMode();
return;
}
events.Update(diff);
if (me->IsNonMeleeSpellCast(false))
return;
if (phase == PHASE_GROUND)
{
switch (events.ExecuteEvent())
{
case EVENT_BERSERK:
Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK, true);
events.ScheduleEvent(EVENT_BERSERK, 10s);
break;
case PHASE_FLIGHT:
me->SetDisableGravity(true);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1s);
uiFlightCount = 0;
uiBreathCount = 0;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 5s, 10s);
break;
case EVENT_CORROSION:
DoCastVictim(SPELL_CORROSION, false);
events.ScheduleEvent(EVENT_CORROSION, 20s, 30s);
break;
case EVENT_GAS_NOVA:
DoCast(me, SPELL_GAS_NOVA, false);
events.ScheduleEvent(EVENT_GAS_NOVA, 20s, 25s);
break;
case EVENT_ENCAPSULATE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150, true))
DoCast(target, SPELL_ENCAPSULATE_CHANNEL, false);
events.ScheduleEvent(EVENT_ENCAPSULATE, 25s, 30s);
break;
case EVENT_FLIGHT:
EnterPhase(PHASE_FLIGHT);
break;
default:
DoMeleeAttackIfReady();
break;
}
phase = NextPhase;
}
void HandleFlightSequence()
if (phase == PHASE_FLIGHT)
{
switch (uiFlightCount)
switch (events.ExecuteEvent())
{
case 0:
//me->AttackStop();
me->GetMotionMaster()->Clear();
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->StopMoving();
Talk(YELL_TAKEOFF);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 2s);
case EVENT_BERSERK:
Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK, true);
break;
case 1:
me->GetMotionMaster()->MovePoint(0, me->GetPositionX()+1, me->GetPositionY(), me->GetPositionZ()+10);
case EVENT_FLIGHT_SEQUENCE:
HandleFlightSequence();
break;
case 2:
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
if (!target)
case EVENT_SUMMON_FOG:
{
EnterEvadeMode();
return;
}
if (Creature* Vapor = me->SummonCreature(NPC_VAPOR, target->GetPositionX() - 5 + rand32() % 10, target->GetPositionY() - 5 + rand32() % 10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9s))
{
Vapor->AI()->AttackStart(target);
me->InterruptNonMeleeSpells(false);
DoCast(Vapor, SPELL_VAPOR_CHANNEL, false); // core bug
Vapor->CastSpell(Vapor, SPELL_VAPOR_TRIGGER, true);
}
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10s);
break;
}
case 3:
{
DespawnSummons(NPC_VAPOR_TRAIL);
//DoCast(me, SPELL_VAPOR_SELECT); need core support
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
if (!target)
{
EnterEvadeMode();
return;
}
//target->CastSpell(target, SPELL_VAPOR_SUMMON, true); need core support
if (Creature* pVapor = me->SummonCreature(NPC_VAPOR, target->GetPositionX() - 5 + rand32() % 10, target->GetPositionY() - 5 + rand32() % 10, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 9s))
{
if (pVapor->AI())
pVapor->AI()->AttackStart(target);
me->InterruptNonMeleeSpells(false);
DoCast(pVapor, SPELL_VAPOR_CHANNEL, false); // core bug
pVapor->CastSpell(pVapor, SPELL_VAPOR_TRIGGER, true);
}
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10s);
break;
}
case 4:
DespawnSummons(NPC_VAPOR_TRAIL);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1ms);
break;
case 5:
{
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150, true);
if (!target)
target = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID));
if (!target)
{
EnterEvadeMode();
return;
}
breathX = target->GetPositionX();
breathY = target->GetPositionY();
float x, y, z;
target->GetContactPoint(me, x, y, z, 70);
me->GetMotionMaster()->MovePoint(0, x, y, z+10);
break;
}
case 6:
me->SetFacingTo(me->GetAbsoluteAngle(breathX, breathY));
//DoTextEmote("takes a deep breath.", nullptr);
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 10s);
break;
case 7:
{
DoCast(me, SPELL_FOG_BREATH, true);
float x, y, z;
me->GetPosition(x, y, z);
x = 2 * breathX - x;
y = 2 * breathY - y;
me->GetMotionMaster()->MovePoint(0, x, y, z);
events.ScheduleEvent(EVENT_SUMMON_FOG, 1ms);
break;
}
case 8:
me->CastStop(SPELL_FOG_BREATH);
me->RemoveAurasDueToSpell(SPELL_FOG_BREATH);
++uiBreathCount;
events.ScheduleEvent(EVENT_FLIGHT_SEQUENCE, 1ms);
if (uiBreathCount < 3)
uiFlightCount = 4;
break;
case 9:
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat))
DoStartMovement(target);
else
{
EnterEvadeMode();
return;
}
break;
case 10:
me->SetDisableGravity(false);
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
EnterPhase(PHASE_GROUND);
AttackStart(SelectTarget(SelectTargetMethod::MaxThreat));
break;
}
++uiFlightCount;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
{
if (phase == PHASE_FLIGHT && !me->IsInEvadeMode())
EnterEvadeMode();
return;
}
events.Update(diff);
if (me->IsNonMeleeSpellCast(false))
return;
if (phase == PHASE_GROUND)
{
switch (events.ExecuteEvent())
{
case EVENT_BERSERK:
Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK, true);
events.ScheduleEvent(EVENT_BERSERK, 10s);
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 5s, 10s);
break;
case EVENT_CORROSION:
DoCastVictim(SPELL_CORROSION, false);
events.ScheduleEvent(EVENT_CORROSION, 20s, 30s);
break;
case EVENT_GAS_NOVA:
DoCast(me, SPELL_GAS_NOVA, false);
events.ScheduleEvent(EVENT_GAS_NOVA, 20s, 25s);
break;
case EVENT_ENCAPSULATE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 150, true))
DoCast(target, SPELL_ENCAPSULATE_CHANNEL, false);
events.ScheduleEvent(EVENT_ENCAPSULATE, 25s, 30s);
break;
case EVENT_FLIGHT:
EnterPhase(PHASE_FLIGHT);
break;
default:
DoMeleeAttackIfReady();
break;
}
}
if (phase == PHASE_FLIGHT)
{
switch (events.ExecuteEvent())
{
case EVENT_BERSERK:
Talk(YELL_BERSERK);
DoCast(me, SPELL_BERSERK, true);
break;
case EVENT_FLIGHT_SEQUENCE:
HandleFlightSequence();
break;
case EVENT_SUMMON_FOG:
float x, y, z;
me->GetPosition(x, y, z);
me->UpdateGroundPositionZ(x, y, z);
if (Creature* Fog = me->SummonCreature(NPC_VAPOR_TRAIL, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 10s))
{
float x, y, z;
me->GetPosition(x, y, z);
me->UpdateGroundPositionZ(x, y, z);
if (Creature* Fog = me->SummonCreature(NPC_VAPOR_TRAIL, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 10s))
{
Fog->RemoveAurasDueToSpell(SPELL_TRAIL_TRIGGER);
Fog->CastSpell(Fog, SPELL_FOG_TRIGGER, true);
me->CastSpell(Fog, SPELL_FOG_FORCE, true);
}
Fog->RemoveAurasDueToSpell(SPELL_TRAIL_TRIGGER);
Fog->CastSpell(Fog, SPELL_FOG_TRIGGER, true);
me->CastSpell(Fog, SPELL_FOG_FORCE, true);
}
events.ScheduleEvent(EVENT_SUMMON_FOG, 1s);
break;
}
}
events.ScheduleEvent(EVENT_SUMMON_FOG, 1s);
break;
}
}
}
void DespawnSummons(uint32 entry)
void DespawnSummons(uint32 entry)
{
summons.DespawnIf([&](ObjectGuid guid)
{
std::list<Creature*> templist;
float x, y, z;
me->GetPosition(x, y, z);
if (guid.GetEntry() != entry)
return false;
Trinity::AllCreaturesOfEntryInRange check(me, entry, 100);
Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(me, templist, check);
Cell::VisitGridObjects(me, searcher, me->GetGridActivationRange());
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
if (guid.GetEntry() == NPC_VAPOR_TRAIL && phase == PHASE_FLIGHT)
{
if (entry == NPC_VAPOR_TRAIL && phase == PHASE_FLIGHT)
{
(*i)->GetPosition(x, y, z);
me->SummonCreature(NPC_DEAD, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s);
}
(*i)->SetVisible(false);
(*i)->DespawnOrUnsummon();
Position const* pos = ObjectAccessor::GetCreature(*me, guid);
if (!pos)
pos = me;
me->SummonCreature(NPC_DEAD, *pos, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5s);
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetSunwellPlateauAI<boss_felmystAI>(creature);
return true;
});
}
};
class npc_felmyst_vapor : public CreatureScript
struct npc_felmyst_vapor : public ScriptedAI
{
public:
npc_felmyst_vapor() : CreatureScript("npc_felmyst_vapor") { }
npc_felmyst_vapor(Creature* creature) : ScriptedAI(creature) { }
CreatureAI* GetAI(Creature* creature) const override
void Reset() override { }
void JustEngagedWith(Unit* /*who*/) override
{
return GetSunwellPlateauAI<npc_felmyst_vaporAI>(creature);
DoZoneInCombat();
//DoCast(me, SPELL_VAPOR_FORCE, true); core bug
}
struct npc_felmyst_vaporAI : public ScriptedAI
void UpdateAI(uint32 /*diff*/) override
{
npc_felmyst_vaporAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override { }
void JustEngagedWith(Unit* /*who*/) override
{
DoZoneInCombat();
//DoCast(me, SPELL_VAPOR_FORCE, true); core bug
}
void UpdateAI(uint32 /*diff*/) override
{
if (!me->GetVictim())
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
AttackStart(target);
}
};
if (!me->GetVictim())
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
AttackStart(target);
}
};
class npc_felmyst_trail : public CreatureScript
struct npc_felmyst_trail : public ScriptedAI
{
public:
npc_felmyst_trail() : CreatureScript("npc_felmyst_trail") { }
CreatureAI* GetAI(Creature* creature) const override
npc_felmyst_trail(Creature* creature) : ScriptedAI(creature)
{
return GetSunwellPlateauAI<npc_felmyst_trailAI>(creature);
DoCast(me, SPELL_TRAIL_TRIGGER, true);
me->SetTarget(me->GetGUID());
me->SetBoundingRadius(0.01f); // core bug
}
struct npc_felmyst_trailAI : public ScriptedAI
{
npc_felmyst_trailAI(Creature* creature) : ScriptedAI(creature)
{
DoCast(me, SPELL_TRAIL_TRIGGER, true);
me->SetTarget(me->GetGUID());
me->SetBoundingRadius(0.01f); // core bug
}
void Reset() override { }
void JustEngagedWith(Unit* /*who*/) override { }
void AttackStart(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void Reset() override { }
void JustEngagedWith(Unit* /*who*/) override { }
void AttackStart(Unit* /*who*/) override { }
void MoveInLineOfSight(Unit* /*who*/) override { }
void UpdateAI(uint32 /*diff*/) override { }
};
void UpdateAI(uint32 /*diff*/) override { }
};
void AddSC_boss_felmyst()
{
new boss_felmyst();
new npc_felmyst_vapor();
new npc_felmyst_trail();
RegisterSunwellPlateauCreatureAI(boss_felmyst);
RegisterSunwellPlateauCreatureAI(npc_felmyst_vapor);
RegisterSunwellPlateauCreatureAI(npc_felmyst_trail);
}