Core/Movement: MoveCirclePath new features

* Duration limit
* Customizable speed
This commit is contained in:
Shauren
2024-02-18 15:19:35 +01:00
parent 206a03e59e
commit 88242a42ce
4 changed files with 56 additions and 22 deletions

View File

@@ -865,7 +865,8 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
arrivalSpellTargetGuid = arrivalCast->Target;
}
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id,
{ .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid });
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
Add(movement);
@@ -899,14 +900,17 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float
arrivalSpellTargetGuid = arrivalCast->Target;
}
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid);
GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, id,
{ .ArrivalSpellId = arrivalSpellId, .ArrivalSpellTarget = arrivalSpellTargetGuid });
movement->Priority = MOTION_PRIORITY_HIGHEST;
movement->BaseUnitState = UNIT_STATE_JUMPING;
movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH);
Add(movement);
}
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount,
Optional<Milliseconds> duration /*= {}*/, Optional<float> speed /*= {}*/,
MovementWalkRunSpeedSelectionMode speedSelectionMode /*= MovementWalkRunSpeedSelectionMode::Default*/)
{
std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init)
{
@@ -915,11 +919,11 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
float angle = pos.GetAbsoluteAngle(_owner->GetPositionX(), _owner->GetPositionY());
// add the owner's current position as starting point as it gets removed after entering the cycle
init.Path().push_back(G3D::Vector3(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ()));
init.Path().emplace_back(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
for (uint8 i = 0; i < stepCount; angle += step, ++i)
{
G3D::Vector3 point;
G3D::Vector3& point = init.Path().emplace_back();
point.x = x + radius * cosf(angle);
point.y = y + radius * sinf(angle);
@@ -927,24 +931,34 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
point.z = z;
else
point.z = _owner->GetMapHeight(point.x, point.y, z) + _owner->GetHoverOffset();
init.Path().push_back(point);
}
init.SetCyclic();
if (_owner->IsFlying())
{
init.SetFly();
init.SetCyclic();
init.SetAnimation(AnimTier::Hover);
}
else
{
init.SetWalk(true);
init.SetCyclic();
switch (speedSelectionMode)
{
case MovementWalkRunSpeedSelectionMode::ForceRun:
init.SetWalk(false);
break;
case MovementWalkRunSpeedSelectionMode::ForceWalk:
init.SetWalk(true);
break;
case MovementWalkRunSpeedSelectionMode::Default:
default:
break;
}
if (speed)
init.SetVelocity(*speed);
};
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0));
Add(new GenericMovementGenerator(std::move(initializer), EFFECT_MOTION_TYPE, 0, { .Duration = duration }));
}
void MotionMaster::MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk, bool fly)

View File

@@ -185,7 +185,9 @@ class TC_GAME_API MotionMaster
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveJumpWithGravity(Position const& pos, float speedXY, float gravity, uint32 id = EVENT_JUMP, bool hasOrientation = false, JumpArrivalCastArgs const* arrivalCast = nullptr, Movement::SpellEffectExtraData const* spellEffectExtraData = nullptr);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount,
Optional<Milliseconds> duration = {}, Optional<float> speed = {},
MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default);
void MoveSmoothPath(uint32 pointId, Position const* pathPoints, size_t pathSize, bool walk = false, bool fly = false);
// Walk along spline chain stored in DB (script_spline_chain_meta and script_spline_chain_waypoints)
void MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk);

View File

@@ -18,20 +18,28 @@
#include "GenericMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "MovementDefines.h"
#include "MoveSpline.h"
#include "MovementDefines.h"
#include "ObjectAccessor.h"
#include "Unit.h"
GenericMovementGenerator::GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id,
uint32 arrivalSpellId /*= 0*/, ObjectGuid const& arrivalSpellTargetGuid /*= ObjectGuid::Empty*/)
: _splineInit(std::move(initializer)), _type(type), _pointId(id), _duration(0),
_arrivalSpellId(arrivalSpellId), _arrivalSpellTargetGuid(arrivalSpellTargetGuid)
GenericMovementGeneratorArgs&& args)
: _splineInit(std::move(initializer)), _type(type), _pointId(id), _durationTracksSpline(true), _arrivalSpellId(0)
{
Mode = MOTION_MODE_DEFAULT;
Priority = MOTION_PRIORITY_NORMAL;
Flags = MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING;
BaseUnitState = UNIT_STATE_ROAMING;
if (args.ArrivalSpellId)
_arrivalSpellId = *args.ArrivalSpellId;
if (args.ArrivalSpellTarget)
_arrivalSpellTargetGuid = *args.ArrivalSpellTarget;
if (args.Duration)
{
_duration.emplace(*args.Duration);
_durationTracksSpline = false;
}
}
void GenericMovementGenerator::Initialize(Unit* owner)
@@ -48,7 +56,9 @@ void GenericMovementGenerator::Initialize(Unit* owner)
Movement::MoveSplineInit init(owner);
_splineInit(init);
_duration.Reset(init.Launch());
int32 duration = init.Launch();
if (_durationTracksSpline)
_duration.emplace(duration);
}
void GenericMovementGenerator::Reset(Unit* owner)
@@ -62,10 +72,10 @@ bool GenericMovementGenerator::Update(Unit* owner, uint32 diff)
return false;
// Cyclic splines never expire, so update the duration only if it's not cyclic
if (!owner->movespline->isCyclic())
_duration.Update(diff);
if (_duration)
_duration->Update(diff);
if (_duration.Passed() || owner->movespline->Finalized())
if ((_duration && _duration->Passed()) || owner->movespline->Finalized())
{
AddFlag(MOVEMENTGENERATOR_FLAG_INFORM_ENABLED);
return false;

View File

@@ -27,11 +27,18 @@ class Unit;
enum MovementGeneratorType : uint8;
struct GenericMovementGeneratorArgs
{
Optional<uint32> ArrivalSpellId;
Optional<ObjectGuid> ArrivalSpellTarget;
Optional<Milliseconds> Duration;
};
class GenericMovementGenerator : public MovementGenerator
{
public:
explicit GenericMovementGenerator(std::function<void(Movement::MoveSplineInit& init)>&& initializer, MovementGeneratorType type, uint32 id,
uint32 arrivalSpellId = 0, ObjectGuid const& arrivalSpellTargetGuid = ObjectGuid::Empty);
GenericMovementGeneratorArgs&& args = {});
void Initialize(Unit*) override;
void Reset(Unit*) override;
@@ -46,7 +53,8 @@ class GenericMovementGenerator : public MovementGenerator
std::function<void(Movement::MoveSplineInit& init)> _splineInit;
MovementGeneratorType _type;
uint32 _pointId;
TimeTracker _duration;
Optional<TimeTracker> _duration;
bool _durationTracksSpline;
uint32 _arrivalSpellId;
ObjectGuid _arrivalSpellTargetGuid;