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Scripts/Spells: Missing break; and trailing whitespace (tss...)
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@@ -1507,7 +1507,7 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
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const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(GetUnitOwner()->GetGUID());
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LfgDungeonSet::const_iterator itr = dungeons.begin();
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if (itr == dungeons.end())
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{
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Remove(AURA_REMOVE_BY_DEFAULT);
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@@ -1796,6 +1796,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
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{
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case SPELL_CHARGE_TRIGGER_TRIAL_CHAMPION:
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spellId = SPELL_CHARGE_CHARGING_EFFECT_20K_1;
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break;
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case SPELL_CHARGE_TRIGGER_FACTION_MOUNTS:
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spellId = SPELL_CHARGE_CHARGING_EFFECT_8K5;
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break;
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