Scripts/Spells: Missing break; and trailing whitespace (tss...)

This commit is contained in:
leak
2012-02-16 16:12:29 +01:00
parent 03c34ee507
commit 88905ae70f

View File

@@ -1507,7 +1507,7 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(GetUnitOwner()->GetGUID());
LfgDungeonSet::const_iterator itr = dungeons.begin();
if (itr == dungeons.end())
{
Remove(AURA_REMOVE_BY_DEFAULT);
@@ -1796,6 +1796,7 @@ class spell_gen_mounted_charge: public SpellScriptLoader
{
case SPELL_CHARGE_TRIGGER_TRIAL_CHAMPION:
spellId = SPELL_CHARGE_CHARGING_EFFECT_20K_1;
break;
case SPELL_CHARGE_TRIGGER_FACTION_MOUNTS:
spellId = SPELL_CHARGE_CHARGING_EFFECT_8K5;
break;