Core/Misc: minor typo and codestyle fixes

- Replace NULL uses in new code with nullptr
- Fix wrong (accumulated) load time log when loading calendar invites
- Make Creature::CanRegenerateHealth const as its just a getter
- Mark OnlyOnceAreaTriggerScript::OnTrigger as final in case someone wants to override that (you are supposed to use protected _OnTrigger hook)

(cherry picked from commit 78a1c687a2)
This commit is contained in:
ariel-
2017-12-13 14:43:12 -03:00
committed by funjoker
parent 72f99531b7
commit 88ae43fa51
10 changed files with 16 additions and 15 deletions

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@@ -94,6 +94,7 @@ void CalendarMgr::LoadFromDB()
TC_LOG_INFO("server.loading", ">> Loaded %u calendar events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
count = 0;
oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
if (QueryResult result = CharacterDatabase.Query("SELECT InviteID, EventID, Invitee, Sender, Status, ResponseTime, ModerationRank, Note FROM calendar_invites"))

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@@ -456,7 +456,7 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers)
if (setSpawnTime)
{
uint32 respawnDelay = m_respawnDelay;
m_respawnTime = std::max<time_t>(time(NULL) + respawnDelay, m_respawnTime);
m_respawnTime = std::max<time_t>(time(nullptr) + respawnDelay, m_respawnTime);
SaveRespawnTime(0, false);
}
@@ -2184,7 +2184,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds const& forceRespawn
uint32 respawnDelay = m_respawnDelay;
if (uint32 scalingMode = sWorld->getIntConfig(CONFIG_RESPAWN_DYNAMICMODE))
GetMap()->ApplyDynamicModeRespawnScaling(this, m_spawnId, respawnDelay, scalingMode);
m_respawnTime = time(NULL) + respawnDelay;
m_respawnTime = time(nullptr) + respawnDelay;
SaveRespawnTime();
}
@@ -2456,7 +2456,7 @@ void Creature::SaveRespawnTime(uint32 forceDelay, bool savetodb)
return;
}
time_t thisRespawnTime = forceDelay ? time(NULL) + forceDelay : m_respawnTime;
time_t thisRespawnTime = forceDelay ? time(nullptr) + forceDelay : m_respawnTime;
GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, GetMap()->GetZoneId(GetPhaseShift(), GetHomePosition()), Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId(), savetodb && m_creatureData && m_creatureData->dbData);
}

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@@ -268,7 +268,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool hasQuest(uint32 quest_id) const override;
bool hasInvolvedQuest(uint32 quest_id) const override;
bool CanRegenerateHealth() { return !_regenerateHealthLock && _regenerateHealth; }
bool CanRegenerateHealth() const { return !_regenerateHealthLock && _regenerateHealth; }
void SetRegenerateHealth(bool value) { _regenerateHealthLock = !value; }
virtual uint8 GetPetAutoSpellSize() const { return MAX_SPELL_CHARM; }
virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const;

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@@ -1734,7 +1734,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
bool singleDate = ((holiday->Date[0] >> 24) & 0x1F) == 31; // Events with fixed date within year have - 1
time_t curTime = time(NULL);
time_t curTime = time(nullptr);
for (int i = 0; i < MAX_HOLIDAY_DATES && holiday->Date[i]; ++i)
{
uint32 date = holiday->Date[i];

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@@ -148,7 +148,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
// If script is blocking spawn, don't spawn but queue for a re-check in a little bit
if (!(group->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) && !sScriptMgr->CanSpawn(guid, cdata->id, cdata, map))
{
map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, time(NULL) + urand(4,7), map->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false);
map->SaveRespawnTime(SPAWN_TYPE_CREATURE, guid, cdata->id, time(nullptr) + urand(4,7), map->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false);
delete obj;
continue;
}

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@@ -3300,7 +3300,7 @@ bool Map::CheckRespawn(RespawnInfo* info)
: ObjectGuid::Create<HighGuid::Creature>(GetId(), info->entry, info->spawnId);
if (time_t linkedTime = GetLinkedRespawnTime(thisGUID))
{
time_t now = time(NULL);
time_t now = time(nullptr);
time_t respawnTime;
if (linkedTime == std::numeric_limits<time_t>::max())
respawnTime = linkedTime;
@@ -3331,7 +3331,7 @@ bool Map::CheckRespawn(RespawnInfo* info)
{
if (!sScriptMgr->CanSpawn(info->spawnId, info->entry, sObjectMgr->GetCreatureData(info->spawnId), this))
{ // if a script blocks our respawn, schedule next check in a little bit
info->respawnTime = time(NULL) + urand(4, 7);
info->respawnTime = time(nullptr) + urand(4, 7);
return false;
}
}
@@ -3504,7 +3504,7 @@ void Map::RemoveRespawnTime(RespawnVector& respawnData, bool doRespawn, Characte
void Map::ProcessRespawns()
{
time_t now = time(NULL);
time_t now = time(nullptr);
while (!_respawnTimes.empty())
{
RespawnInfo* next = _respawnTimes.top();
@@ -3601,7 +3601,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v
continue;
time_t respawnTime = GetRespawnTime(data->type, data->spawnId);
if (respawnTime && respawnTime > time(NULL))
if (respawnTime && respawnTime > time(nullptr))
{
if (!force && !ignoreRespawn)
continue;

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@@ -456,7 +456,7 @@ class TC_GAME_API OnlyOnceAreaTriggerScript : public AreaTriggerScript
using AreaTriggerScript::AreaTriggerScript;
public:
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered) override;
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered) final override;
protected:
virtual bool _OnTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered) = 0;

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@@ -152,7 +152,7 @@ World::World()
_guidWarn = false;
_guidAlert = false;
_warnDiff = 0;
_warnShutdownTime = time(NULL);
_warnShutdownTime = time(nullptr);
}
/// World destructor

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@@ -714,7 +714,7 @@ public:
uint32 gridY = ri->gridId / MAX_NUMBER_OF_GRIDS;
uint32 gridX = ri->gridId % MAX_NUMBER_OF_GRIDS;
std::string respawnTime = ri->respawnTime > time(NULL) ? secsToTimeString(uint64(ri->respawnTime - time(NULL)), true) : stringOverdue;
std::string respawnTime = ri->respawnTime > time(NULL) ? secsToTimeString(uint64(ri->respawnTime - time(nullptr)), true) : stringOverdue;
handler->PSendSysMessage(UI64FMTD " | %u | [%02u,%02u] | %s (%u) | %s", ri->spawnId, ri->entry, gridX, gridY, GetZoneName(ri->zoneId, handler->GetSessionDbcLocale()), ri->zoneId, map->IsSpawnGroupActive(data->spawnGroupData->groupId) ? respawnTime.c_str() : "inactive");
}
@@ -735,7 +735,7 @@ public:
uint32 gridY = ri->gridId / MAX_NUMBER_OF_GRIDS;
uint32 gridX = ri->gridId % MAX_NUMBER_OF_GRIDS;
std::string respawnTime = ri->respawnTime > time(NULL) ? secsToTimeString(uint64(ri->respawnTime - time(NULL)), true) : stringOverdue;
std::string respawnTime = ri->respawnTime > time(NULL) ? secsToTimeString(uint64(ri->respawnTime - time(nullptr)), true) : stringOverdue;
handler->PSendSysMessage(UI64FMTD " | %u | [% 02u, % 02u] | %s (%u) | %s", ri->spawnId, ri->entry, gridX, gridY, GetZoneName(ri->zoneId, handler->GetSessionDbcLocale()), ri->zoneId, map->IsSpawnGroupActive(data->spawnGroupData->groupId) ? respawnTime.c_str() : "inactive");
}
return true;

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@@ -231,7 +231,7 @@ bool HandleNpcSpawnGroup(ChatHandler* handler, char const* args)
else
groupId = atoi(thisArg.c_str());
arg = strtok(NULL, " ");
arg = strtok(nullptr, " ");
}
Player* player = handler->GetSession()->GetPlayer();