Core/Events: Fixed logic for Fireworks Show at New Years Adjustments

591fba5810
This commit is contained in:
Kittnz
2016-12-27 17:17:47 +01:00
committed by DoctorKraft
parent 53339c4312
commit 88ba95e07d

View File

@@ -801,7 +801,7 @@ public:
localtime_r(&time, &localTm);
// Start
if ((localTm.tm_min == 0 && localTm.tm_sec == 0 && !_started) && (IsHolidayActive(HOLIDAY_FIREWORKS_SPECTACULAR) || IsEventActive(GAME_EVENT_NEW_YEAR)))
if ((localTm.tm_min == 0 && localTm.tm_sec == 0) && !_started && (IsHolidayActive(HOLIDAY_FIREWORKS_SPECTACULAR) || IsEventActive(GAME_EVENT_NEW_YEAR)))
{
_events.ScheduleEvent(EVENT_CHEER, Seconds(1));
_events.ScheduleEvent(EVENT_FIRE, Seconds(1));