Merge pull request #3174 from Souler/pull

Scripts/Ulduar: Make Ignis enter evade mode if pulled out from his fight area.
This commit is contained in:
Machiavelli
2011-09-28 01:32:33 -07:00
2 changed files with 7 additions and 3 deletions

View File

@@ -454,9 +454,11 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
if (x > 3218.86f && x < 3275.69f && y < 572.40f && y > 484.68f)
return false;
break;
default:
sLog->outError("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition.", me->GetEntry());
return false;
default: // For most of creatures that certain area is their home area.
sLog->outDetail("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition. Using the default one.", me->GetEntry());
uint32 homeAreaId = me->GetMap()->GetAreaId(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ());
if(me->GetAreaId() == homeAreaId)
return false;
}
EnterEvadeMode();

View File

@@ -273,6 +273,8 @@ class boss_ignis : public CreatureScript
}
DoMeleeAttackIfReady();
EnterEvadeIfOutOfCombatArea(diff);
}
private: