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Core/Build: Updated the header files to fix the build.
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@@ -286,7 +286,7 @@ class Battlefield : public ZoneScript
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// Misc methods
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Creature* SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team);
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Creature* SpawnCreature(uint32 entry, Position pos, TeamId team);
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Creature* SpawnCreature(uint32 entry, const Position& pos, TeamId team);
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GameObject* SpawnGameObject(uint32 entry, float x, float y, float z, float o);
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Creature* GetCreature(uint64 GUID);
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@@ -1136,7 +1136,7 @@ class ObjectMgr
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void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);
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uint32 AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0);
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uint32 AddCreData(uint32 entry, uint32 team, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0);
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bool MoveCreData(uint32 guid, uint32 map, Position pos);
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bool MoveCreData(uint32 guid, uint32 map, const Position& pos);
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// reserved names
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void LoadReservedPlayersNames();
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@@ -668,7 +668,7 @@ public:
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void HandleSetLeader(WorldSession* session, std::string const& name);
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void HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon);
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void HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool officer);
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void HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots);
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void HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, const GuildBankRightsAndSlotsVec& rightsAndSlots);
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void HandleBuyBankTab(WorldSession* session, uint8 tabId);
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void HandleInviteMember(WorldSession* session, std::string const& name);
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void HandleAcceptMember(WorldSession* session);
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