Scripts/UBRS: Fix door open issue in UBRS after kill Rend (#27868)

This commit is contained in:
safaray
2022-03-23 14:24:05 -07:00
committed by GitHub
parent 45f30ceee2
commit 88eccd2956

View File

@@ -30,11 +30,13 @@ uint32 const DragonspireMobs[3] = { NPC_BLACKHAND_DREADWEAVER, NPC_BLACKHAND_SUM
DoorData const doorData[] =
{
{ GO_DOORS, DATA_PYROGAURD_EMBERSEER, DOOR_TYPE_ROOM },
{ GO_EMBERSEER_OUT, DATA_PYROGAURD_EMBERSEER, DOOR_TYPE_PASSAGE },
{ GO_DRAKKISATH_DOOR_1, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE },
{ GO_DRAKKISATH_DOOR_2, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM }
{ GO_DOORS, DATA_PYROGAURD_EMBERSEER, DOOR_TYPE_ROOM },
{ GO_EMBERSEER_OUT, DATA_PYROGAURD_EMBERSEER, DOOR_TYPE_PASSAGE },
{ GO_DRAKKISATH_DOOR_1, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE },
{ GO_DRAKKISATH_DOOR_2, DATA_GENERAL_DRAKKISATH, DOOR_TYPE_PASSAGE },
{ GO_PORTCULLIS_ACTIVE, DATA_WARCHIEF_REND_BLACKHAND, DOOR_TYPE_PASSAGE },
{ GO_PORTCULLIS_TOBOSSROOMS, DATA_WARCHIEF_REND_BLACKHAND, DOOR_TYPE_PASSAGE },
{ 0, 0, DOOR_TYPE_ROOM }
};
enum EventIds