*Little changes in instance Gruul's Lair.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-04-11 16:47:25 +02:00
parent 171866e388
commit 8907565eb5
3 changed files with 104 additions and 77 deletions

View File

@@ -77,14 +77,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI
Reverberation_Timer= 60000+45000;
if(pInstance)
{
pInstance->SetData(DATA_GRUULEVENT, NOT_STARTED);
GameObject* Door = NULL;
Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR));
if(Door)
Door->SetGoState(0);
}
}
void JustDied(Unit* Killer)
@@ -92,14 +85,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI
DoScriptText(SAY_DEATH, m_creature);
if(pInstance)
{
pInstance->SetData(DATA_GRUULEVENT, DONE);
GameObject* Door = NULL;
Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR));
if(Door)
Door->SetGoState(0);
}
pInstance->SetData(DATA_GRUULEVENT, DONE);
}
void Aggro(Unit *who)
@@ -108,14 +94,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI
DoZoneInCombat();
if(pInstance)
{
pInstance->SetData(DATA_GRUULEVENT, IN_PROGRESS);
GameObject* Door = NULL;
Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR));
if(Door)
Door->SetGoState(1);
}
}
void KilledUnit()

View File

@@ -65,6 +65,44 @@ EndScriptData */
#define SPELL_SPELLSHIELD 33054
#define SPELL_BLAST_WAVE 33061
bool AllBossDied(ScriptedInstance* pInstance, Creature* m_creature)
{
if(!pInstance || !m_creature)
return false;
uint64 MaulgarGUID = 0;
uint64 KigglerGUID = 0;
uint64 BlindeyeGUID = 0;
uint64 OlmGUID = 0;
uint64 KroshGUID = 0;
Creature* Maulgar = NULL;
Creature* Kiggler = NULL;
Creature* Blindeye = NULL;
Creature* Olm = NULL;
Creature* Krosh = NULL;
MaulgarGUID = pInstance->GetData64(DATA_MAULGAR);
KigglerGUID = pInstance->GetData64(DATA_KIGGLERTHECRAZED);
BlindeyeGUID = pInstance->GetData64(DATA_BLINDEYETHESEER);
OlmGUID = pInstance->GetData64(DATA_OLMTHESUMMONER);
KroshGUID = pInstance->GetData64(DATA_KROSHFIREHAND);
Maulgar = ((Creature*)Unit::GetUnit((*m_creature), MaulgarGUID));
Kiggler = ((Creature*)Unit::GetUnit((*m_creature), KigglerGUID));
Blindeye = ((Creature*)Unit::GetUnit((*m_creature), BlindeyeGUID));
Olm = ((Creature*)Unit::GetUnit((*m_creature), OlmGUID));
Krosh = ((Creature*)Unit::GetUnit((*m_creature), KroshGUID));
if(!Maulgar || !Kiggler || !Blindeye || !Olm || !Krosh)
return false;
if(!Maulgar->isAlive() && !Kiggler->isAlive() && !Blindeye->isAlive() && !Olm->isAlive() && !Krosh->isAlive())
return true;
return false;
}
//High King Maulgar AI
struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
{
@@ -132,15 +170,8 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI
{
DoScriptText(SAY_DEATH, m_creature);
if (pInstance)
{
if(CheckAllBossDied(pInstance, m_creature))
pInstance->SetData(DATA_MAULGAREVENT, DONE);
GameObject* Door = NULL;
Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_MAULGARDOOR));
if(Door)
Door->SetGoState(0);
}
}
void AddDeath()
@@ -301,17 +332,20 @@ struct TRINITY_DLL_DECL boss_olm_the_summonerAI : public ScriptedAI
}
}
void JustDied(Unit* Killer)
{
if(pInstance)
void JustDied(Unit* Killer)
{
if(pInstance)
{
Creature *Maulgar = NULL;
Maulgar = (Creature*)(Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAR)));
if(Maulgar)
((boss_high_king_maulgarAI*)Maulgar->AI())->AddDeath();
if(CheckAllBossDied(pInstance, m_creature))
pInstance->SetData(DATA_MAULGAREVENT, DONE);
}
}
}
void UpdateAI(const uint32 diff)
{
@@ -402,17 +436,20 @@ struct TRINITY_DLL_DECL boss_kiggler_the_crazedAI : public ScriptedAI
}
}
void JustDied(Unit* Killer)
{
if(pInstance)
void JustDied(Unit* Killer)
{
if(pInstance)
{
Creature *Maulgar = NULL;
Maulgar = (Creature*)(Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAR)));
if(Maulgar)
((boss_high_king_maulgarAI*)Maulgar->AI())->AddDeath();
if(CheckAllBossDied(pInstance, m_creature))
pInstance->SetData(DATA_MAULGAREVENT, DONE);
}
}
}
void UpdateAI(const uint32 diff)
{
@@ -505,17 +542,20 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
}
}
void JustDied(Unit* Killer)
{
if(pInstance)
void JustDied(Unit* Killer)
{
if(pInstance)
{
Creature *Maulgar = NULL;
Maulgar = (Creature*)(Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAR)));
if(Maulgar)
((boss_high_king_maulgarAI*)Maulgar->AI())->AddDeath();
if(CheckAllBossDied(pInstance, m_creature))
pInstance->SetData(DATA_MAULGAREVENT, DONE);
}
}
}
void UpdateAI(const uint32 diff)
{
@@ -593,17 +633,20 @@ struct TRINITY_DLL_DECL boss_krosh_firehandAI : public ScriptedAI
}
}
void JustDied(Unit* Killer)
{
if(pInstance)
void JustDied(Unit* Killer)
{
if(pInstance)
{
Creature *Maulgar = NULL;
Maulgar = (Creature*)(Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_MAULGAR)));
if(Maulgar)
((boss_high_king_maulgarAI*)Maulgar->AI())->AddDeath();
if(CheckAllBossDied(pInstance, m_creature))
pInstance->SetData(DATA_MAULGAREVENT, DONE);
}
}
}
void UpdateAI(const uint32 diff)
{

View File

@@ -42,10 +42,10 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
uint64 BlindeyeTheSeer;
uint64 OlmTheSummoner;
uint64 KroshFirehand;
uint64 Maulgar;
uint64 Maulgar;
uint64 MaulgarDoor;
uint64 GruulDoor;
uint64 MaulgarDoor;
uint64 GruulDoor;
void Initialize()
{
@@ -54,11 +54,10 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
BlindeyeTheSeer = 0;
OlmTheSummoner = 0;
KroshFirehand = 0;
Maulgar = 0;
MaulgarDoor = 0;
GruulDoor = 0;
Maulgar = 0;
MaulgarDoor = 0;
GruulDoor = 0;
for(uint8 i = 0; i < ENCOUNTERS; i++)
Encounters[i] = NOT_STARTED;
@@ -77,21 +76,24 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
switch(creature_entry)
{
case 18835: KigglerTheCrazed = creature->GetGUID(); break;
case 18836: BlindeyeTheSeer = creature->GetGUID(); break;
case 18834: OlmTheSummoner = creature->GetGUID(); break;
case 18832: KroshFirehand = creature->GetGUID(); break;
case 18831: Maulgar = creature->GetGUID();break;
case 18836: BlindeyeTheSeer = creature->GetGUID(); break;
case 18834: OlmTheSummoner = creature->GetGUID(); break;
case 18832: KroshFirehand = creature->GetGUID(); break;
case 18831: Maulgar = creature->GetGUID(); break;
}
}
void OnObjectCreate(GameObject* go)
void OnObjectCreate(GameObject* go)
{
switch(go->GetEntry())
{
case 184468: MaulgarDoor = go->GetGUID();break;
case 184662: GruulDoor = go->GetGUID();break;
}
}
switch(go->GetEntry())
{
case 184468:
MaulgarDoor = go->GetGUID();
if(Encounters[0] == DONE) HandleGameObject(NULL, true, go);
break;
case 184662: GruulDoor = go->GetGUID(); break;
}
}
void SetData64(uint32 type, uint64 data)
{
@@ -103,14 +105,14 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
{
switch(identifier)
{
case DATA_MAULGAREVENT_TANK: return MaulgarEvent_Tank;
case DATA_KIGGLERTHECRAZED: return KigglerTheCrazed;
case DATA_BLINDEYETHESEER: return BlindeyeTheSeer;
case DATA_OLMTHESUMMONER: return OlmTheSummoner;
case DATA_KROSHFIREHAND: return KroshFirehand;
case DATA_MAULGARDOOR: return MaulgarDoor;
case DATA_GRUULDOOR: return GruulDoor;
case DATA_MAULGAR: return Maulgar;
case DATA_MAULGAREVENT_TANK: return MaulgarEvent_Tank;
case DATA_KIGGLERTHECRAZED: return KigglerTheCrazed;
case DATA_BLINDEYETHESEER: return BlindeyeTheSeer;
case DATA_OLMTHESUMMONER: return OlmTheSummoner;
case DATA_KROSHFIREHAND: return KroshFirehand;
case DATA_MAULGARDOOR: return MaulgarDoor;
case DATA_GRUULDOOR: return GruulDoor;
case DATA_MAULGAR: return Maulgar;
}
return 0;
}
@@ -120,13 +122,16 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
switch(type)
{
case DATA_MAULGAREVENT:
if(data == DONE) HandleGameObject(MaulgarDoor, true);
Encounters[0] = data; break;
case DATA_GRUULEVENT:
if(data == IN_PROGRESS) HandleGameObject(GruulDoor, true);
else HandleGameObject(GruulDoor, false);
Encounters[1] = data; break;
}
if(data == DONE)
SaveToDB();
if(data == DONE)
SaveToDB();
}
uint32 GetData(uint32 type)
@@ -134,13 +139,12 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
switch(type)
{
case DATA_MAULGAREVENT: return Encounters[0];
case DATA_GRUULEVENT: return Encounters[1];
case DATA_GRUULEVENT: return Encounters[1];
}
return 0;
}
const char* Save()
const char* Save()
{
OUT_SAVE_INST_DATA;
std::ostringstream stream;
@@ -173,6 +177,7 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
OUT_LOAD_INST_DATA_COMPLETE;
}
};
InstanceData* GetInstanceData_instance_gruuls_lair(Map* map)
{
return new instance_gruuls_lair(map);