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Scripts/Eye of Eternity: Fix vehicle crashes
* I tought if a spell would hit all targets on map then the force cast would be cast for each, apparently I was wrong since it had unlimited implicit targets. * Remove a condition with target mask players since there is a attribute that takes care of that. Closes #9365
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sql/updates/world/2013_03_07_00_world_conditions.sql
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sql/updates/world/2013_03_07_00_world_conditions.sql
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@@ -0,0 +1,2 @@
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-- Delete condition that is already covered by spell attribute
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=58846;
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@@ -19,9 +19,13 @@
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SDName: Boss Malygos
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Script Data End */
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/* Add support for using Exit Portal while on drake and find why at 100 Z ground
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falling creature/player bodies aren't stopped (when players reach it should die).
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Also there is release button unavailability sometimes not sure why. */
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/* Main problems needing most attention:
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1) Add support for using Exit Portal while on drake which means to
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find seat flag that allows casting on passenger or something that
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will prevent valid target filtering.
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2) Find what cause client not sending release now availability
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if player dies after far falling. For now player needs to logout to get body after
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if release button remain unavailable after box popping.*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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@@ -2174,9 +2178,7 @@ class spell_alexstrasza_bunny_destroy_platform_boom_visual : public SpellScriptL
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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if (Creature* target = GetHitCreature())
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{
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target->CastSpell(target, SPELL_DESTROY_PLATFORM_EVENT);
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}
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}
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void Register()
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@@ -2215,14 +2217,13 @@ class spell_alexstrasza_bunny_destroy_platform_event : public SpellScriptLoader
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void HandleScript(SpellEffIndex /*effIndex*/)
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{
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Creature* caster = GetCaster()->ToCreature();
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caster->CastSpell(caster, SPELL_SUMMON_RED_DRAGON_BUDDY_F_CAST, true);
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GetCaster()->CastSpell((Unit*)NULL, SPELL_SUMMON_RED_DRAGON_BUDDY_F_CAST);
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}
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void Register()
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{
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OnEffectHit += SpellEffectFn(spell_alexstrasza_bunny_destroy_platform_event_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
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OnEffectHitTarget += SpellEffectFn(spell_alexstrasza_bunny_destroy_platform_event_SpellScript::HandleScript, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
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OnEffectHit += SpellEffectFn(spell_alexstrasza_bunny_destroy_platform_event_SpellScript::HandleScript, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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