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*Mangos [7010] Teleport players to the entrance of instances if they are in reset ones at login. By arrai.
--HG-- branch : trunk
This commit is contained in:
@@ -5287,6 +5287,9 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
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}
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/*
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* Searches for the areatrigger which teleports players out of the given map
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*/
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AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
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{
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const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
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@@ -5303,6 +5306,23 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
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return NULL;
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}
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/**
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* Searches for the areatrigger which teleports players to the given map
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*/
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AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
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{
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for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
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{
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if(itr->second.target_mapId == Map)
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{
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
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if(atEntry)
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return &itr->second;
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}
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}
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return NULL;
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}
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void ObjectMgr::SetHighestGuids()
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{
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QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" );
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@@ -489,6 +489,7 @@ class ObjectMgr
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}
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AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
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AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const;
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uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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@@ -14248,7 +14248,6 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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uint32 transGUID = fields[24].GetUInt32();
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Relocate(fields[6].GetFloat(),fields[7].GetFloat(),fields[8].GetFloat(),fields[10].GetFloat());
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SetFallInformation(0, fields[8].GetFloat());
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SetMapId(fields[9].GetUInt32());
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SetDifficulty(fields[32].GetUInt32()); // may be changed in _LoadGroup
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@@ -14337,6 +14336,16 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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// getmap calls won't create new maps
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SetInstanceId(map->GetInstanceId());
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// if the player is in an instance and it has been reset in the meantime teleport him to the entrance
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if(GetInstanceId() && !sInstanceSaveManager.GetInstanceSave(GetInstanceId()))
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{
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AreaTrigger const* at = objmgr.GetMapEntranceTrigger(GetMapId());
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if(at)
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Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
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else
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sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no aretrigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), GetMapId());
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}
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SaveRecallPosition();
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if (transGUID != 0)
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@@ -14608,6 +14617,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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// flight will started later
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}
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// has to be called after last Relocate() in Player::LoadFromDB
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SetFallInformation(0, GetPositionZ());
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_LoadSpellCooldowns(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS));
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// Spell code allow apply any auras to dead character in load time in aura/spell/item loading
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@@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7009"
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#define REVISION_NR "7010"
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#endif // __REVISION_NR_H__
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