mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-17 08:00:48 +01:00
Core/Misc: Moved Position to its own file
(cherry picked from commit 48ee1f0033)
Conflicts:
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Spells/Spell.cpp
This commit is contained in:
@@ -1008,61 +1008,6 @@ bool Object::PrintIndexError(uint32 index, bool set) const
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return false;
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}
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bool Position::operator==(Position const &a)
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{
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return (G3D::fuzzyEq(a.m_positionX, m_positionX) &&
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G3D::fuzzyEq(a.m_positionY, m_positionY) &&
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G3D::fuzzyEq(a.m_positionZ, m_positionZ) &&
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G3D::fuzzyEq(a.m_orientation, m_orientation));
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}
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bool Position::HasInLine(WorldObject const* target, float width) const
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{
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if (!HasInArc(float(M_PI), target))
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return false;
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width += target->GetObjectSize();
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float angle = GetRelativeAngle(target);
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return std::fabs(std::sin(angle)) * GetExactDist2d(target->GetPositionX(), target->GetPositionY()) < width;
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}
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std::string Position::ToString() const
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{
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std::stringstream sstr;
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sstr << "X: " << m_positionX << " Y: " << m_positionY << " Z: " << m_positionZ << " O: " << m_orientation;
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return sstr.str();
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}
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ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer)
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{
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float x, y, z, o;
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buf >> x >> y >> z >> o;
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streamer.m_pos->Relocate(x, y, z, o);
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return buf;
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}
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ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer)
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{
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float x, y, z;
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streamer.m_pos->GetPosition(x, y, z);
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buf << x << y << z;
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return buf;
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}
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ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer)
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{
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float x, y, z;
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buf >> x >> y >> z;
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streamer.m_pos->Relocate(x, y, z);
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return buf;
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}
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ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer)
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{
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float x, y, z, o;
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streamer.m_pos->GetPosition(x, y, z, o);
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buf << x << y << z << o;
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return buf;
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}
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void MovementInfo::OutDebug()
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{
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TC_LOG_DEBUG("misc", "MOVEMENT INFO");
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@@ -1423,92 +1368,6 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m
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return distsq < maxdist * maxdist;
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}
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void Position::RelocateOffset(const Position & offset)
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{
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m_positionX = GetPositionX() + (offset.GetPositionX() * std::cos(GetOrientation()) + offset.GetPositionY() * std::sin(GetOrientation() + float(M_PI)));
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m_positionY = GetPositionY() + (offset.GetPositionY() * std::cos(GetOrientation()) + offset.GetPositionX() * std::sin(GetOrientation()));
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m_positionZ = GetPositionZ() + offset.GetPositionZ();
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SetOrientation(GetOrientation() + offset.GetOrientation());
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}
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void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset) const
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{
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float dx = endPos.GetPositionX() - GetPositionX();
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float dy = endPos.GetPositionY() - GetPositionY();
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retOffset.m_positionX = dx * std::cos(GetOrientation()) + dy * std::sin(GetOrientation());
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retOffset.m_positionY = dy * std::cos(GetOrientation()) - dx * std::sin(GetOrientation());
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retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ();
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retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation());
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}
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Position Position::GetPositionWithOffset(Position const& offset) const
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{
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Position ret(*this);
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ret.RelocateOffset(offset);
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return ret;
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}
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float Position::GetAngle(const Position* obj) const
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{
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if (!obj)
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return 0;
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return GetAngle(obj->GetPositionX(), obj->GetPositionY());
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}
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// Return angle in range 0..2*pi
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float Position::GetAngle(const float x, const float y) const
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{
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float dx = x - GetPositionX();
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float dy = y - GetPositionY();
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float ang = std::atan2(dy, dx);
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ang = (ang >= 0) ? ang : 2 * float(M_PI) + ang;
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return ang;
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}
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void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const
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{
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float dx = GetPositionX() - x;
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float dy = GetPositionY() - y;
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if (std::fabs(dx) < 0.001f && std::fabs(dy) < 0.001f)
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{
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float angle = (float)rand_norm()*static_cast<float>(2*M_PI);
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vcos = std::cos(angle);
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vsin = std::sin(angle);
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}
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else
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{
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float dist = std::sqrt((dx*dx) + (dy*dy));
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vcos = dx / dist;
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vsin = dy / dist;
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}
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}
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bool Position::HasInArc(float arc, const Position* obj, float border) const
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{
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// always have self in arc
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if (obj == this)
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return true;
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// move arc to range 0.. 2*pi
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arc = NormalizeOrientation(arc);
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float angle = GetAngle(obj);
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angle -= m_orientation;
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// move angle to range -pi ... +pi
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angle = NormalizeOrientation(angle);
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if (angle > float(M_PI))
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angle -= 2.0f * float(M_PI);
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float lborder = -1 * (arc/border); // in range -pi..0
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float rborder = (arc/border); // in range 0..pi
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return ((angle >= lborder) && (angle <= rborder));
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}
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bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float size) const
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{
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if (!obj1 || !obj2)
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@@ -1642,11 +1501,6 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
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}
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}
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bool Position::IsPositionValid() const
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{
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return Trinity::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
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}
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float WorldObject::GetGridActivationRange() const
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{
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if (ToPlayer())
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@@ -20,6 +20,7 @@
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#define _OBJECT_H
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#include "Common.h"
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#include "Position.h"
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#include "UpdateMask.h"
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#include "GridReference.h"
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#include "ObjectDefines.h"
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@@ -246,141 +247,6 @@ class Object
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Object& operator=(Object const& right) = delete;
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};
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struct Position
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{
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Position(float x = 0, float y = 0, float z = 0, float o = 0)
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: m_positionX(x), m_positionY(y), m_positionZ(z), m_orientation(NormalizeOrientation(o)) { }
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Position(const Position &loc) { Relocate(loc); }
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struct PositionXYZStreamer
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{
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explicit PositionXYZStreamer(Position& pos) : m_pos(&pos) { }
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Position* m_pos;
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};
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struct PositionXYZOStreamer
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{
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explicit PositionXYZOStreamer(Position& pos) : m_pos(&pos) { }
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Position* m_pos;
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};
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float m_positionX;
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float m_positionY;
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float m_positionZ;
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// Better to limit access to m_orientation field, but this will be hard to achieve with many scripts using array initialization for this structure
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//private:
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float m_orientation;
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//public:
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bool operator==(Position const &a);
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inline bool operator!=(Position const &a)
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{
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return !(operator==(a));
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}
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void Relocate(float x, float y)
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{ m_positionX = x; m_positionY = y;}
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void Relocate(float x, float y, float z)
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{ m_positionX = x; m_positionY = y; m_positionZ = z; }
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void Relocate(float x, float y, float z, float orientation)
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{ m_positionX = x; m_positionY = y; m_positionZ = z; SetOrientation(orientation); }
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void Relocate(Position const &pos)
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{ m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; SetOrientation(pos.m_orientation); }
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void Relocate(Position const* pos)
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{ m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; SetOrientation(pos->m_orientation); }
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void RelocateOffset(Position const &offset);
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void SetOrientation(float orientation)
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{ m_orientation = NormalizeOrientation(orientation); }
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float GetPositionX() const { return m_positionX; }
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float GetPositionY() const { return m_positionY; }
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float GetPositionZ() const { return m_positionZ; }
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float GetOrientation() const { return m_orientation; }
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void GetPosition(float &x, float &y) const
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{ x = m_positionX; y = m_positionY; }
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void GetPosition(float &x, float &y, float &z) const
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{ x = m_positionX; y = m_positionY; z = m_positionZ; }
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void GetPosition(float &x, float &y, float &z, float &o) const
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{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }
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Position GetPosition() const
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{
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return *this;
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}
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Position::PositionXYZStreamer PositionXYZStream()
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{
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return PositionXYZStreamer(*this);
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}
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Position::PositionXYZOStreamer PositionXYZOStream()
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{
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return PositionXYZOStreamer(*this);
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}
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bool IsPositionValid() const;
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float GetExactDist2dSq(float x, float y) const
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{ float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy; }
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float GetExactDist2d(const float x, const float y) const
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{ return std::sqrt(GetExactDist2dSq(x, y)); }
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float GetExactDist2dSq(Position const* pos) const
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{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy; }
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float GetExactDist2d(Position const* pos) const
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{ return std::sqrt(GetExactDist2dSq(pos)); }
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float GetExactDistSq(float x, float y, float z) const
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{ float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz; }
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float GetExactDist(float x, float y, float z) const
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{ return std::sqrt(GetExactDistSq(x, y, z)); }
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float GetExactDistSq(Position const* pos) const
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{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz; }
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float GetExactDist(Position const* pos) const
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{ return std::sqrt(GetExactDistSq(pos)); }
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void GetPositionOffsetTo(Position const & endPos, Position & retOffset) const;
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Position GetPositionWithOffset(Position const& offset) const;
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float GetAngle(Position const* pos) const;
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float GetAngle(float x, float y) const;
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float GetRelativeAngle(Position const* pos) const
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{ return GetAngle(pos) - m_orientation; }
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float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
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void GetSinCos(float x, float y, float &vsin, float &vcos) const;
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bool IsInDist2d(float x, float y, float dist) const
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{ return GetExactDist2dSq(x, y) < dist * dist; }
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bool IsInDist2d(Position const* pos, float dist) const
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{ return GetExactDist2dSq(pos) < dist * dist; }
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bool IsInDist(float x, float y, float z, float dist) const
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{ return GetExactDistSq(x, y, z) < dist * dist; }
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bool IsInDist(Position const* pos, float dist) const
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{ return GetExactDistSq(pos) < dist * dist; }
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bool HasInArc(float arcangle, Position const* pos, float border = 2.0f) const;
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bool HasInLine(WorldObject const* target, float width) const;
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std::string ToString() const;
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// modulos a radian orientation to the range of 0..2PI
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static float NormalizeOrientation(float o)
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{
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// fmod only supports positive numbers. Thus we have
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// to emulate negative numbers
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if (o < 0)
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{
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float mod = o *-1;
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mod = std::fmod(mod, 2.0f * static_cast<float>(M_PI));
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mod = -mod + 2.0f * static_cast<float>(M_PI);
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return mod;
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}
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return std::fmod(o, 2.0f * static_cast<float>(M_PI));
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}
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};
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ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
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ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
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ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
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ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
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struct MovementInfo
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{
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// common
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182
src/server/game/Entities/Object/Position.cpp
Normal file
182
src/server/game/Entities/Object/Position.cpp
Normal file
@@ -0,0 +1,182 @@
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/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
|
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
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* You should have received a copy of the GNU General Public License along
|
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Position.h"
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#include "ByteBuffer.h"
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bool Position::operator==(Position const &a)
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{
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return (G3D::fuzzyEq(a.m_positionX, m_positionX) &&
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G3D::fuzzyEq(a.m_positionY, m_positionY) &&
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G3D::fuzzyEq(a.m_positionZ, m_positionZ) &&
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G3D::fuzzyEq(a.m_orientation, m_orientation));
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}
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void Position::RelocateOffset(const Position & offset)
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{
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m_positionX = GetPositionX() + (offset.GetPositionX() * std::cos(GetOrientation()) + offset.GetPositionY() * std::sin(GetOrientation() + float(M_PI)));
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m_positionY = GetPositionY() + (offset.GetPositionY() * std::cos(GetOrientation()) + offset.GetPositionX() * std::sin(GetOrientation()));
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m_positionZ = GetPositionZ() + offset.GetPositionZ();
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SetOrientation(GetOrientation() + offset.GetOrientation());
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}
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bool Position::IsPositionValid() const
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{
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return Trinity::IsValidMapCoord(m_positionX, m_positionY, m_positionZ, m_orientation);
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}
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void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset) const
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{
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float dx = endPos.GetPositionX() - GetPositionX();
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float dy = endPos.GetPositionY() - GetPositionY();
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retOffset.m_positionX = dx * std::cos(GetOrientation()) + dy * std::sin(GetOrientation());
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retOffset.m_positionY = dy * std::cos(GetOrientation()) - dx * std::sin(GetOrientation());
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retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ();
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retOffset.SetOrientation(endPos.GetOrientation() - GetOrientation());
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}
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Position Position::GetPositionWithOffset(Position const& offset) const
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{
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Position ret(*this);
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ret.RelocateOffset(offset);
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return ret;
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}
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float Position::GetAngle(const Position* obj) const
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{
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if (!obj)
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return 0;
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return GetAngle(obj->GetPositionX(), obj->GetPositionY());
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}
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// Return angle in range 0..2*pi
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float Position::GetAngle(float x, float y) const
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{
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float dx = x - GetPositionX();
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float dy = y - GetPositionY();
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float ang = std::atan2(dy, dx);
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ang = (ang >= 0) ? ang : 2 * float(M_PI) + ang;
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return ang;
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}
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void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) const
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{
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float dx = GetPositionX() - x;
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float dy = GetPositionY() - y;
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if (std::fabs(dx) < 0.001f && std::fabs(dy) < 0.001f)
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{
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float angle = (float)rand_norm()*static_cast<float>(2 * M_PI);
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vcos = std::cos(angle);
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vsin = std::sin(angle);
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}
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else
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{
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float dist = std::sqrt((dx*dx) + (dy*dy));
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vcos = dx / dist;
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vsin = dy / dist;
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}
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}
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bool Position::HasInArc(float arc, const Position* obj, float border) const
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{
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// always have self in arc
|
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if (obj == this)
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return true;
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|
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// move arc to range 0.. 2*pi
|
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arc = NormalizeOrientation(arc);
|
||||
|
||||
float angle = GetAngle(obj);
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angle -= m_orientation;
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||||
|
||||
// move angle to range -pi ... +pi
|
||||
angle = NormalizeOrientation(angle);
|
||||
if (angle > float(M_PI))
|
||||
angle -= 2.0f * float(M_PI);
|
||||
|
||||
float lborder = -1 * (arc / border); // in range -pi..0
|
||||
float rborder = (arc / border); // in range 0..pi
|
||||
return ((angle >= lborder) && (angle <= rborder));
|
||||
}
|
||||
|
||||
bool Position::HasInLine(Position const* pos, float width) const
|
||||
{
|
||||
if (!HasInArc(float(M_PI), pos))
|
||||
return false;
|
||||
|
||||
float angle = GetRelativeAngle(pos);
|
||||
return std::fabs(std::sin(angle)) * GetExactDist2d(pos->GetPositionX(), pos->GetPositionY()) < width;
|
||||
}
|
||||
|
||||
std::string Position::ToString() const
|
||||
{
|
||||
std::stringstream sstr;
|
||||
sstr << "X: " << m_positionX << " Y: " << m_positionY << " Z: " << m_positionZ << " O: " << m_orientation;
|
||||
return sstr.str();
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYStreamer const& streamer)
|
||||
{
|
||||
buf << streamer.Pos->GetPositionX();
|
||||
buf << streamer.Pos->GetPositionY();
|
||||
return buf;
|
||||
}
|
||||
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYStreamer const& streamer)
|
||||
{
|
||||
float x, y;
|
||||
buf >> x >> y;
|
||||
streamer.Pos->Relocate(x, y);
|
||||
return buf;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer)
|
||||
{
|
||||
buf << streamer.Pos->GetPositionX();
|
||||
buf << streamer.Pos->GetPositionY();
|
||||
buf << streamer.Pos->GetPositionZ();
|
||||
return buf;
|
||||
}
|
||||
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer)
|
||||
{
|
||||
float x, y, z;
|
||||
buf >> x >> y >> z;
|
||||
streamer.Pos->Relocate(x, y, z);
|
||||
return buf;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer)
|
||||
{
|
||||
buf << streamer.Pos->GetPositionX();
|
||||
buf << streamer.Pos->GetPositionY();
|
||||
buf << streamer.Pos->GetPositionZ();
|
||||
buf << streamer.Pos->GetOrientation();
|
||||
return buf;
|
||||
}
|
||||
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer)
|
||||
{
|
||||
float x, y, z, o;
|
||||
buf >> x >> y >> z >> o;
|
||||
streamer.Pos->Relocate(x, y, z, o);
|
||||
return buf;
|
||||
}
|
||||
225
src/server/game/Entities/Object/Position.h
Normal file
225
src/server/game/Entities/Object/Position.h
Normal file
@@ -0,0 +1,225 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef Trinity_game_Position_h__
|
||||
#define Trinity_game_Position_h__
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
class ByteBuffer;
|
||||
|
||||
struct Position
|
||||
{
|
||||
Position(float x = 0, float y = 0, float z = 0, float o = 0)
|
||||
: m_positionX(x), m_positionY(y), m_positionZ(z), m_orientation(NormalizeOrientation(o)) { }
|
||||
|
||||
Position(Position const& loc) { Relocate(loc); }
|
||||
|
||||
struct PositionXYStreamer
|
||||
{
|
||||
explicit PositionXYStreamer(Position& pos) : Pos(&pos) { }
|
||||
Position* Pos;
|
||||
};
|
||||
|
||||
struct PositionXYZStreamer
|
||||
{
|
||||
explicit PositionXYZStreamer(Position& pos) : Pos(&pos) { }
|
||||
Position* Pos;
|
||||
};
|
||||
|
||||
struct PositionXYZOStreamer
|
||||
{
|
||||
explicit PositionXYZOStreamer(Position& pos) : Pos(&pos) { }
|
||||
Position* Pos;
|
||||
};
|
||||
|
||||
float m_positionX;
|
||||
float m_positionY;
|
||||
float m_positionZ;
|
||||
// Better to limit access to _orientation field, to guarantee the value is normalized
|
||||
private:
|
||||
float m_orientation;
|
||||
|
||||
public:
|
||||
bool operator==(Position const &a);
|
||||
|
||||
inline bool operator!=(Position const &a)
|
||||
{
|
||||
return !(operator==(a));
|
||||
}
|
||||
|
||||
void Relocate(float x, float y)
|
||||
{
|
||||
m_positionX = x; m_positionY = y;
|
||||
}
|
||||
|
||||
void Relocate(float x, float y, float z)
|
||||
{
|
||||
m_positionX = x; m_positionY = y; m_positionZ = z;
|
||||
}
|
||||
|
||||
void Relocate(float x, float y, float z, float orientation)
|
||||
{
|
||||
m_positionX = x; m_positionY = y; m_positionZ = z; SetOrientation(orientation);
|
||||
}
|
||||
|
||||
void Relocate(Position const &pos)
|
||||
{
|
||||
m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; SetOrientation(pos.m_orientation);
|
||||
}
|
||||
|
||||
void Relocate(Position const* pos)
|
||||
{
|
||||
m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; SetOrientation(pos->m_orientation);
|
||||
}
|
||||
|
||||
void RelocateOffset(Position const &offset);
|
||||
|
||||
void SetOrientation(float orientation)
|
||||
{
|
||||
m_orientation = NormalizeOrientation(orientation);
|
||||
}
|
||||
|
||||
float GetPositionX() const { return m_positionX; }
|
||||
float GetPositionY() const { return m_positionY; }
|
||||
float GetPositionZ() const { return m_positionZ; }
|
||||
float GetOrientation() const { return m_orientation; }
|
||||
|
||||
void GetPosition(float &x, float &y) const
|
||||
{
|
||||
x = m_positionX; y = m_positionY;
|
||||
}
|
||||
|
||||
void GetPosition(float &x, float &y, float &z) const
|
||||
{
|
||||
x = m_positionX; y = m_positionY; z = m_positionZ;
|
||||
}
|
||||
|
||||
void GetPosition(float &x, float &y, float &z, float &o) const
|
||||
{
|
||||
x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation;
|
||||
}
|
||||
|
||||
Position GetPosition() const { return *this; }
|
||||
|
||||
Position::PositionXYStreamer PositionXYStream() { return PositionXYStreamer(*this); }
|
||||
Position::PositionXYZStreamer PositionXYZStream() { return PositionXYZStreamer(*this); }
|
||||
Position::PositionXYZOStreamer PositionXYZOStream() { return PositionXYZOStreamer(*this); }
|
||||
|
||||
bool IsPositionValid() const;
|
||||
|
||||
float GetExactDist2dSq(float x, float y) const
|
||||
{
|
||||
float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy;
|
||||
}
|
||||
|
||||
float GetExactDist2d(const float x, const float y) const
|
||||
{
|
||||
return std::sqrt(GetExactDist2dSq(x, y));
|
||||
}
|
||||
|
||||
float GetExactDist2dSq(Position const* pos) const
|
||||
{
|
||||
float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy;
|
||||
}
|
||||
|
||||
float GetExactDist2d(Position const* pos) const
|
||||
{
|
||||
return std::sqrt(GetExactDist2dSq(pos));
|
||||
}
|
||||
|
||||
float GetExactDistSq(float x, float y, float z) const
|
||||
{
|
||||
float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz;
|
||||
}
|
||||
|
||||
float GetExactDist(float x, float y, float z) const
|
||||
{
|
||||
return std::sqrt(GetExactDistSq(x, y, z));
|
||||
}
|
||||
|
||||
float GetExactDistSq(Position const* pos) const
|
||||
{
|
||||
float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz;
|
||||
}
|
||||
|
||||
float GetExactDist(Position const* pos) const
|
||||
{
|
||||
return std::sqrt(GetExactDistSq(pos));
|
||||
}
|
||||
|
||||
void GetPositionOffsetTo(Position const & endPos, Position & retOffset) const;
|
||||
Position GetPositionWithOffset(Position const& offset) const;
|
||||
|
||||
float GetAngle(Position const* pos) const;
|
||||
float GetAngle(float x, float y) const;
|
||||
float GetRelativeAngle(Position const* pos) const
|
||||
{
|
||||
return GetAngle(pos) - m_orientation;
|
||||
}
|
||||
|
||||
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
|
||||
void GetSinCos(float x, float y, float &vsin, float &vcos) const;
|
||||
|
||||
bool IsInDist2d(float x, float y, float dist) const
|
||||
{
|
||||
return GetExactDist2dSq(x, y) < dist * dist;
|
||||
}
|
||||
|
||||
bool IsInDist2d(Position const* pos, float dist) const
|
||||
{
|
||||
return GetExactDist2dSq(pos) < dist * dist;
|
||||
}
|
||||
|
||||
bool IsInDist(float x, float y, float z, float dist) const
|
||||
{
|
||||
return GetExactDistSq(x, y, z) < dist * dist;
|
||||
}
|
||||
|
||||
bool IsInDist(Position const* pos, float dist) const
|
||||
{
|
||||
return GetExactDistSq(pos) < dist * dist;
|
||||
}
|
||||
|
||||
bool HasInArc(float arcangle, Position const* pos, float border = 2.0f) const;
|
||||
bool HasInLine(Position const* pos, float width) const;
|
||||
std::string ToString() const;
|
||||
|
||||
// modulos a radian orientation to the range of 0..2PI
|
||||
static float NormalizeOrientation(float o)
|
||||
{
|
||||
// fmod only supports positive numbers. Thus we have
|
||||
// to emulate negative numbers
|
||||
if (o < 0)
|
||||
{
|
||||
float mod = o *-1;
|
||||
mod = std::fmod(mod, 2.0f * static_cast<float>(M_PI));
|
||||
mod = -mod + 2.0f * static_cast<float>(M_PI);
|
||||
return mod;
|
||||
}
|
||||
return std::fmod(o, 2.0f * static_cast<float>(M_PI));
|
||||
}
|
||||
};
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
|
||||
|
||||
#endif // Trinity_game_Position_h__
|
||||
@@ -390,7 +390,7 @@ void Unit::UpdateSplinePosition()
|
||||
pos.m_positionX = loc.x;
|
||||
pos.m_positionY = loc.y;
|
||||
pos.m_positionZ = loc.z;
|
||||
pos.m_orientation = loc.orientation;
|
||||
pos.SetOrientation(loc.orientation);
|
||||
|
||||
if (TransportBase* transport = GetDirectTransport())
|
||||
transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation);
|
||||
|
||||
@@ -7384,7 +7384,7 @@ bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target)
|
||||
}
|
||||
else if (_spellInfo->HasAttribute(SPELL_ATTR0_CU_CONE_LINE))
|
||||
{
|
||||
if (!_caster->HasInLine(target, _caster->GetObjectSize()))
|
||||
if (!_caster->HasInLine(target, _caster->GetObjectSize() + target->GetObjectSize()))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@@ -7401,7 +7401,7 @@ WorldObjectSpellTrajTargetCheck::WorldObjectSpellTrajTargetCheck(float range, Po
|
||||
bool WorldObjectSpellTrajTargetCheck::operator()(WorldObject* target)
|
||||
{
|
||||
// return all targets on missile trajectory (0 - size of a missile)
|
||||
if (!_caster->HasInLine(target, 0))
|
||||
if (!_caster->HasInLine(target, target->GetObjectSize()))
|
||||
return false;
|
||||
return WorldObjectSpellAreaTargetCheck::operator ()(target);
|
||||
}
|
||||
|
||||
@@ -377,12 +377,12 @@ public:
|
||||
void DoSummonPriestess()
|
||||
{
|
||||
// Summon 2 Elune priestess and make each of them move to a different spot
|
||||
if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ, wingThicketLocations[0].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ, wingThicketLocations[0].GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
{
|
||||
priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[3].m_positionX, wingThicketLocations[3].m_positionY, wingThicketLocations[3].m_positionZ);
|
||||
_firstPriestessGUID = priestess->GetGUID();
|
||||
}
|
||||
if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ, wingThicketLocations[1].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ, wingThicketLocations[1].GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
{
|
||||
// Left priestess should have a distinct move point because she is the one who starts the dialogue at point reach
|
||||
priestess->GetMotionMaster()->MovePoint(1, wingThicketLocations[4].m_positionX, wingThicketLocations[4].m_positionY, wingThicketLocations[4].m_positionZ);
|
||||
@@ -480,7 +480,7 @@ public:
|
||||
break;
|
||||
case SAY_PRIESTESS_ALTAR_13:
|
||||
// summon the Guardian of Elune
|
||||
if (Creature* guard = me->SummonCreature(NPC_GUARDIAN_ELUNE, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ, wingThicketLocations[2].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
if (Creature* guard = me->SummonCreature(NPC_GUARDIAN_ELUNE, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ, wingThicketLocations[2].GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0))
|
||||
{
|
||||
guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[5].m_positionX, wingThicketLocations[5].m_positionY, wingThicketLocations[5].m_positionZ);
|
||||
_guardEluneGUID = guard->GetGUID();
|
||||
|
||||
@@ -174,7 +174,7 @@ class npc_commander_eligor_dawnbringer : public CreatureScript
|
||||
{
|
||||
if (id == 1)
|
||||
{
|
||||
me->SetFacingTo(PosTalkLocations[talkWing].m_orientation);
|
||||
me->SetFacingTo(PosTalkLocations[talkWing].GetOrientation());
|
||||
TurnAudience();
|
||||
|
||||
switch (talkWing)
|
||||
|
||||
Reference in New Issue
Block a user