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Core/Session: restore an accidentally deleted line
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@@ -304,6 +304,9 @@ void WorldSession::LogUnprocessedTail(WorldPacket* packet)
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/// Update the WorldSession (triggered by World update)
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bool WorldSession::Update(uint32 diff, PacketFilter& updater)
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{
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/// Update Timeout timer.
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UpdateTimeOutTime(diff);
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///- Before we process anything:
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/// If necessary, kick the player from the character select screen
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if (IsConnectionIdle() && !HasPermission(rbac::RBAC_PERM_IGNORE_IDLE_CONNECTION))
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