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SQL: Rename file merged in PR; Core: cleanup whitespace and tabs
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@@ -876,9 +876,9 @@ void BattlefieldWG::SendInitWorldStatesTo(Player* player)
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data << uint32(m_ZoneId);
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data << uint32(0);
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data << uint16(10 + BuildingsInZone.size() + WorkshopsList.size()); // Number of fields
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FillInitialWorldStates(data);
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player->GetSession()->SendPacket(&data);
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}
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@@ -6673,7 +6673,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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{
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victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
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return true;
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}
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}
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else
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return false;
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}
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