Core/Scripts: Move 'npc_deathly_usher' scripts to SAI.

This commit is contained in:
untaught
2014-03-20 20:29:06 +02:00
parent 5f7e0f6929
commit 8a9bfbba48
2 changed files with 5 additions and 32 deletions

View File

@@ -0,0 +1,4 @@
UPDATE `creature_template` SET `ainame`='SmartAI', `scriptname`='' WHERE `entry`=8816;
DELETE FROM `smart_scripts` WHERE `entryorguid`=8816 AND `source_type`=0;
INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
(8816,0,0,0,62,0,100,0,1541,0,0,0,11,12885,2,0,0,0,0,7,0,0,0,0,0,0,0,'On Gossip Option Selected - Cast ''Teleport to Razelikh''');

View File

@@ -17,11 +17,7 @@
/*
Blasted_Lands
Quest support: 3628. Teleporter to Rise of the Defiler.
*/
/*
npc_deathly_usher
Quest support: 3628.
*/
#include "ScriptMgr.h"
@@ -31,10 +27,6 @@ npc_deathly_usher
#include "Player.h"
#include "Group.h"
/*######
## npc_deathly_usher
######*/
enum DeathlyUsher
{
SPELL_TELEPORT_SINGLE = 12885,
@@ -42,28 +34,6 @@ enum DeathlyUsher
SPELL_TELEPORT_GROUP = 27686
};
class npc_deathly_usher : public CreatureScript
{
public:
npc_deathly_usher() : CreatureScript("npc_deathly_usher") { }
struct npc_deathly_usherAI : public ScriptedAI
{
npc_deathly_usherAI(Creature* creature) : ScriptedAI(creature) { }
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) OVERRIDE
{
player->CLOSE_GOSSIP_MENU();
me->CastSpell(player, SPELL_TELEPORT_GROUP, true);
}
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_deathly_usherAI(creature);
}
};
/*#####
# spell_razelikh_teleport_group
#####*/
@@ -113,6 +83,5 @@ class spell_razelikh_teleport_group : public SpellScriptLoader
void AddSC_blasted_lands()
{
new npc_deathly_usher();
new spell_razelikh_teleport_group();
}