*Some cleanup of eventAI.

[8046] Use float for store AttackDistance as expected by using calls. Author: NoFantasy
[8045] Cleanup expression. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-19 17:34:24 -05:00
parent 39d3b492fe
commit 8adfaceadf
2 changed files with 6 additions and 6 deletions

View File

@@ -92,7 +92,7 @@ CreatureEventAI::CreatureEventAI(Creature *c ) : CreatureAI(c)
Phase = 0;
CombatMovementEnabled = true;
MeleeEnabled = true;
AttackDistance = 0;
AttackDistance = 0.0f;
AttackAngle = 0.0f;
//Handle Spawned Events
@@ -482,8 +482,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
{
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
{
AttackDistance = 0;
AttackAngle = 0;
AttackDistance = 0.0f;
AttackAngle = 0.0f;
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
}
@@ -642,8 +642,8 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
target->RemoveAurasDueToSpell(action.remove_aura.spellId);
break;
case ACTION_T_RANGED_MOVEMENT:
AttackDistance = action.ranged_movement.distance;
AttackAngle = ((float)action.ranged_movement.angle/180)*M_PI;
AttackDistance = (float)action.ranged_movement.distance;
AttackAngle = action.ranged_movement.angle/180.0f*M_PI;
if (CombatMovementEnabled)
{

View File

@@ -611,7 +611,7 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
uint8 Phase; //Current phase, max 32 phases
bool CombatMovementEnabled; //If we allow targeted movment gen (movement twoards top threat)
bool MeleeEnabled; //If we allow melee auto attack
uint32 AttackDistance; //Distance to attack from
float AttackDistance; //Distance to attack from
float AttackAngle; //Angle of attack
};
#endif