Scripts/ICC/Lich King: Typo correction in unit_field_bytes_1 usage related to hover, introduced in previous commit (thankfully the only one).

This commit is contained in:
Machiavelli
2012-03-12 01:10:02 +01:00
parent dc91836b85
commit 8af0067016

View File

@@ -501,7 +501,7 @@ class boss_the_lich_king : public CreatureScript
_JustDied();
DoCastAOE(SPELL_PLAY_MOVIE, false);
me->SetDisableGravity(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNK_3);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
me->GetMotionMaster()->MoveFall();
}
@@ -1074,7 +1074,7 @@ class boss_the_lich_king : public CreatureScript
sCreatureTextMgr->SendSound(me, SOUND_PAIN, CHAT_MSG_MONSTER_YELL, 0, TEXT_RANGE_NORMAL, TEAM_OTHER, false);
// set flight
me->SetDisableGravity(true);
me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNK_3);
me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
me->GetMotionMaster()->MovePoint(POINT_LK_OUTRO_2, OutroFlying);
break;
case EVENT_OUTRO_TALK_7: