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Core/Quests: fixed a typo that was preventing quests with kill credits from being rewarded
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@@ -774,7 +774,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU
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if (!quest->RequiredNpcOrGo[i])
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continue;
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if (data.CreatureOrGOCount[i] != quest->RequiredNpcOrGo[i])
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if (data.CreatureOrGOCount[i] != quest->RequiredNpcOrGoCount[i])
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killCreditObjectiveComplete = false;
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}
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