Core/BG: Fix enum order which counts as array index to spawn creatures on Alterac Valley

fixes wrong monsters being spawned on horde towers and nodes [spawns seasoned units by default, which should only happen after turning in enough armor scraps]

By Riztazz

(cherry picked from commit 090bdc8eb3)
This commit is contained in:
Aokromes
2017-11-21 09:33:39 +01:00
committed by funjoker
parent 88c3a184cc
commit 8be737efa0

View File

@@ -996,19 +996,19 @@ Position const BG_AV_CreaturePos[AV_CPLACE_MAX] =
enum BG_AV_CreatureIds
{
AV_NPC_A_TOWERDEFENSE = 0, // stormpike bowman
AV_NPC_A_GRAVEDEFENSE0 = 1, // stormpike Defender
AV_NPC_A_GRAVEDEFENSE1 = 2, // seasoned defender
AV_NPC_A_GRAVEDEFENSE2 = 3, // veteran defender
AV_NPC_A_GRAVEDEFENSE3 = 4, // champion defender
AV_NPC_A_GRAVEDEFENSE0 = 0, // stormpike Defender
AV_NPC_A_GRAVEDEFENSE1 = 1, // seasoned defender
AV_NPC_A_GRAVEDEFENSE2 = 2, // veteran defender
AV_NPC_A_GRAVEDEFENSE3 = 3, // champion defender
AV_NPC_A_TOWERDEFENSE = 4, // stormpike bowman
AV_NPC_A_CAPTAIN = 5, // balinda
AV_NPC_A_BOSS = 6, // vanndar
AV_NPC_H_TOWERDEFENSE = 7, // frostwolf bowman
AV_NPC_H_GRAVEDEFENSE0 = 8, // frostwolf guardian
AV_NPC_H_GRAVEDEFENSE1 = 9, // seasoned guardian
AV_NPC_H_GRAVEDEFENSE2 = 10, // veteran guardian
AV_NPC_H_GRAVEDEFENSE3 = 11, // champion guardian
AV_NPC_H_GRAVEDEFENSE0 = 7, // frostwolf guardian
AV_NPC_H_GRAVEDEFENSE1 = 8, // seasoned guardian
AV_NPC_H_GRAVEDEFENSE2 = 9, // veteran guardian
AV_NPC_H_GRAVEDEFENSE3 = 10, // champion guardian
AV_NPC_H_TOWERDEFENSE = 11, // frostwolf bowman
AV_NPC_H_CAPTAIN = 12, // galvangar
AV_NPC_H_BOSS = 13, // drek thar