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Core/BG: Fix enum order which counts as array index to spawn creatures on Alterac Valley
fixes wrong monsters being spawned on horde towers and nodes [spawns seasoned units by default, which should only happen after turning in enough armor scraps]
By Riztazz
(cherry picked from commit 090bdc8eb3)
This commit is contained in:
@@ -996,19 +996,19 @@ Position const BG_AV_CreaturePos[AV_CPLACE_MAX] =
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enum BG_AV_CreatureIds
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{
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AV_NPC_A_TOWERDEFENSE = 0, // stormpike bowman
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AV_NPC_A_GRAVEDEFENSE0 = 1, // stormpike Defender
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AV_NPC_A_GRAVEDEFENSE1 = 2, // seasoned defender
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AV_NPC_A_GRAVEDEFENSE2 = 3, // veteran defender
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AV_NPC_A_GRAVEDEFENSE3 = 4, // champion defender
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AV_NPC_A_GRAVEDEFENSE0 = 0, // stormpike Defender
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AV_NPC_A_GRAVEDEFENSE1 = 1, // seasoned defender
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AV_NPC_A_GRAVEDEFENSE2 = 2, // veteran defender
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AV_NPC_A_GRAVEDEFENSE3 = 3, // champion defender
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AV_NPC_A_TOWERDEFENSE = 4, // stormpike bowman
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AV_NPC_A_CAPTAIN = 5, // balinda
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AV_NPC_A_BOSS = 6, // vanndar
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AV_NPC_H_TOWERDEFENSE = 7, // frostwolf bowman
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AV_NPC_H_GRAVEDEFENSE0 = 8, // frostwolf guardian
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AV_NPC_H_GRAVEDEFENSE1 = 9, // seasoned guardian
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AV_NPC_H_GRAVEDEFENSE2 = 10, // veteran guardian
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AV_NPC_H_GRAVEDEFENSE3 = 11, // champion guardian
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AV_NPC_H_GRAVEDEFENSE0 = 7, // frostwolf guardian
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AV_NPC_H_GRAVEDEFENSE1 = 8, // seasoned guardian
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AV_NPC_H_GRAVEDEFENSE2 = 9, // veteran guardian
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AV_NPC_H_GRAVEDEFENSE3 = 10, // champion guardian
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AV_NPC_H_TOWERDEFENSE = 11, // frostwolf bowman
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AV_NPC_H_CAPTAIN = 12, // galvangar
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AV_NPC_H_BOSS = 13, // drek thar
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