--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-24 12:23:48 -06:00
5 changed files with 35 additions and 13 deletions

View File

@@ -880,8 +880,7 @@ enum Targets
TARGET_DEST_TARGET_ENEMY = 53,
TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54,
TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
TARGET_RANDOM_RAID_MEMBER = 56,
//TARGET_UNIT_AREA_RAID
TARGET_UNIT_RAID = 56,
TARGET_SINGLE_FRIEND_2 = 57,
TARGET_UNIT_TARGET_RAID = 57,
TARGET_UNIT_CONE_ALLY = 59,

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@@ -1500,6 +1500,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_UNIT_PARTY_CASTER:
m_caster->GetPartyMember(TagUnitMap, radius);
break;
case TARGET_UNIT_RAID:
if(Unit *target = m_targets.getUnitTarget())
TagUnitMap.push_back(target);
else
m_caster->GetRaidMember(TagUnitMap, radius);
break;
}
}break;
@@ -1786,13 +1792,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.push_back(m_caster);
break;
}
case TARGET_RANDOM_RAID_MEMBER:
{
if (m_caster->GetTypeId() == TYPEID_PLAYER)
if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
TagUnitMap.push_back(target);
}break;
case TARGET_CHAIN_HEAL:
{
Unit* pUnitTarget = m_targets.getUnitTarget();
@@ -4129,7 +4128,7 @@ uint8 Spell::CanCast(bool strict)
SkillValue = 0;
// add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
SkillValue += m_currentBasePoints[i]+1;
SkillValue += m_currentBasePoints[i]/*+1*/;
// get the required lock value
int32 ReqValue=0;

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@@ -364,7 +364,7 @@ m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE)
if(!caster)
{
m_caster_guid = target->GetGUID();
damage = m_currentBasePoints+1; // stored value-1
//damage = m_currentBasePoints+1; // stored value-1
m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
}
else

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@@ -81,6 +81,7 @@ SpellMgr::SpellMgr()
case TARGET_UNIT_MASTER:
case TARGET_UNIT_PET:
case TARGET_UNIT_PARTY_CASTER:
case TARGET_UNIT_RAID:
SpellTargetType[i] = TARGET_TYPE_UNIT_CASTER;
break;
case TARGET_UNIT_MINIPET:

View File

@@ -13064,8 +13064,25 @@ bool Unit::IsInRaidWith(Unit const *unit) const
return false;
}
void Unit::GetRaidMember(std::list<Unit*> &TagUnitMap, float radius)
void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
{
Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
if(!owner)
return;
Group *pGroup = owner->GetGroup();
if(!pGroup)
return;
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
if( Target && Target != this && Target->isAlive()
&& IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) )
nearMembers.push_back(Target);
}
}
void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
@@ -13107,17 +13124,23 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius)
void Unit::AddAura(uint32 spellId, Unit* target)
{
if(!target)
if(!target || !target->isAlive())
return;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo)
return;
if (target->IsImmunedToSpell(spellInfo))
return;
for(uint32 i = 0; i < 3; ++i)
{
if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
if(target->IsImmunedToSpellEffect(spellInfo->Effect[i], spellInfo->EffectMechanic[i]))
continue;
if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
{
Aura *Aur = CreateAura(spellInfo, i, NULL, this, this);