DB/Spell: Add effects to more spells from Violet Hold

Turned out almost all spells from BM were copied to create Violet Hold. Not only serverside spells and not only their effects but also attributes and icons. The scripts were also copied, possibly unchanged
This commit is contained in:
offl
2020-12-27 03:06:31 +02:00
parent 9f7df813c5
commit 8ca575ed52
2 changed files with 29 additions and 20 deletions

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@@ -0,0 +1,7 @@
--
UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 1, `DmgMultiplier1` = 1 WHERE `Id` BETWEEN 57995 AND 57999; -- Portal 1-5 Ready
UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 22, `EffectImplicitTargetB1` = 7, `EffectRadiusIndex1` = 28, `DmgMultiplier1` = 1 WHERE `Id` = 58019; -- Portal Ready Primer
UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 1, `DmgMultiplier1` = 1 WHERE `Id` = 58011; -- Portal Channel Trigger
UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 1, `DmgMultiplier1` = 1 WHERE `Id` = 58014; -- Close Portal Trigger
UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 25, `DmgMultiplier1` = 1 WHERE `Id` = 58018; -- Close Portal Effect
UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 3, `EffectImplicitTargetA1` = 1, `EffectRadiusIndex1` = 36, `DmgMultiplier1` = 1 WHERE `Id` = 58002; -- Summon Portal

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@@ -119,9 +119,9 @@ enum AzureSaboteurSpells
enum TrashDoorSpell
{
SPELL_DESTROY_DOOR_SEAL = 58040,
SPELL_PRISON_DOOR_SEAL_WEAKEN = 58041, // NYI, no effect
SPELL_DOOR_BROKEN = 58043 // NYI, no effect
SPELL_DESTROY_DOOR_SEAL = 58040, // > 31326 Corrupt Medivh
SPELL_PRISON_DOOR_SEAL_WEAKEN = 58041, // NYI, no effect, maybe > 32613 Medivh's Shield -5%
SPELL_DOOR_BROKEN = 58043 // NYI, no effect, maybe > 31327 Medivh Dies!
};
enum DefenseSystemSpells
@@ -137,24 +137,26 @@ enum MiscSpells
SPELL_ATTACK_VIOLET_HOLD_GUARD = 57936, // NYI, no effect
SPELL_PORTAL_1_READY = 57995, // NYI, no effect
SPELL_PORTAL_2_READY = 57996, // NYI, no effect
SPELL_PORTAL_3_READY = 57997, // NYI, no effect
SPELL_PORTAL_4_READY = 57998, // NYI, no effect
SPELL_PORTAL_5_READY = 57999, // NYI, no effect
// Turned out almost all spells from BM were copied to create Violet Hold. Not only serverside spells and
// not only their effects but also attributes and icons. The scripts were also copied, possibly unchanged
SPELL_PORTAL_1_READY = 57995, // NYI, effect copied from 'Time Rift 1 Ready'
SPELL_PORTAL_2_READY = 57996, // NYI, effect copied from 'Time Rift 2 Ready'
SPELL_PORTAL_3_READY = 57997, // NYI, effect copied from 'Time Rift 3 Ready'
SPELL_PORTAL_4_READY = 57998, // NYI, effect copied from 'Time Rift 4 Ready'
SPELL_PORTAL_5_READY = 57999, // NYI, effect copied from 'Time Rift 1 Ready', only 4 portals in BM
SPELL_SUMMON_PORTAL = 58002, // NYI, no effect
SPELL_SUMMON_PORTAL_EFFECT_1 = 58003, // NYI, no effect
SPELL_SUMMON_PORTAL_EFFECT_2 = 58004, // NYI, no effect
SPELL_SUMMON_PORTAL_EFFECT_3 = 58005, // NYI, no effect
SPELL_SUMMON_PORTAL_EFFECT_4 = 58006, // NYI, no effect
SPELL_SUMMON_PORTAL_EFFECT_5 = 58007, // NYI, no effect
SPELL_PORTAL_PERIODIC = 58008,
SPELL_PORTAL_CHANNEL_TRIGGER = 58011, // NYI, no effect
SPELL_PORTAL_CHANNEL = 58012,
SPELL_CLOSE_PORTAL_TRIGGER = 58014, // NYI, no effect
SPELL_CLOSE_PORTAL_EFFECT = 58018, // NYI, no effect
SPELL_PORTAL_READY_PRIMER = 58019, // NYI, no effect
SPELL_SUMMON_PORTAL = 58002, // NYI, effect copied from 'Summon Time Rift'
SPELL_SUMMON_PORTAL_EFFECT_1 = 58003, // NYI, no effect, > Summon Time Rift Effect
SPELL_SUMMON_PORTAL_EFFECT_2 = 58004, // NYI, no effect, > Summon Time Rift Effect
SPELL_SUMMON_PORTAL_EFFECT_3 = 58005, // NYI, no effect, > Summon Time Rift Effect
SPELL_SUMMON_PORTAL_EFFECT_4 = 58006, // NYI, no effect, > Summon Time Rift Effect
SPELL_SUMMON_PORTAL_EFFECT_5 = 58007, // NYI, no effect, > Summon Time Rift Effect
SPELL_PORTAL_PERIODIC = 58008, // > Time Rift Periodic
SPELL_PORTAL_CHANNEL_TRIGGER = 58011, // NYI, effect copied from 'Time Rift Channel Trigger'
SPELL_PORTAL_CHANNEL = 58012, // > Time Rift Channel
SPELL_CLOSE_PORTAL_TRIGGER = 58014, // NYI, effect copied from 'Close Time Rift Trigger'
SPELL_CLOSE_PORTAL_EFFECT = 58018, // NYI, effect copied from 'Close Time Rift Effect'
SPELL_PORTAL_READY_PRIMER = 58019, // NYI, effect copied from 'Time Rift Ready Primer'
SPELL_SUMMON_PORTAL_GUARDIAN = 58028, // NYI, summons 30660
SPELL_SUMMON_PORTAL_GUARDIAN_2 = 58029, // NYI, summons 30892