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DB/Spell: Add effects to more spells from Violet Hold
Turned out almost all spells from BM were copied to create Violet Hold. Not only serverside spells and not only their effects but also attributes and icons. The scripts were also copied, possibly unchanged
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7
sql/updates/world/3.3.5/2020_12_27_04_world.sql
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7
sql/updates/world/3.3.5/2020_12_27_04_world.sql
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--
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UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 1, `DmgMultiplier1` = 1 WHERE `Id` BETWEEN 57995 AND 57999; -- Portal 1-5 Ready
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UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 22, `EffectImplicitTargetB1` = 7, `EffectRadiusIndex1` = 28, `DmgMultiplier1` = 1 WHERE `Id` = 58019; -- Portal Ready Primer
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UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 1, `DmgMultiplier1` = 1 WHERE `Id` = 58011; -- Portal Channel Trigger
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UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 1, `DmgMultiplier1` = 1 WHERE `Id` = 58014; -- Close Portal Trigger
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UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 77, `EffectImplicitTargetA1` = 25, `DmgMultiplier1` = 1 WHERE `Id` = 58018; -- Close Portal Effect
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UPDATE `spell_dbc` SET `ProcChance` = 101, `Effect1` = 3, `EffectImplicitTargetA1` = 1, `EffectRadiusIndex1` = 36, `DmgMultiplier1` = 1 WHERE `Id` = 58002; -- Summon Portal
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@@ -119,9 +119,9 @@ enum AzureSaboteurSpells
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enum TrashDoorSpell
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{
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SPELL_DESTROY_DOOR_SEAL = 58040,
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SPELL_PRISON_DOOR_SEAL_WEAKEN = 58041, // NYI, no effect
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SPELL_DOOR_BROKEN = 58043 // NYI, no effect
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SPELL_DESTROY_DOOR_SEAL = 58040, // > 31326 Corrupt Medivh
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SPELL_PRISON_DOOR_SEAL_WEAKEN = 58041, // NYI, no effect, maybe > 32613 Medivh's Shield -5%
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SPELL_DOOR_BROKEN = 58043 // NYI, no effect, maybe > 31327 Medivh Dies!
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};
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enum DefenseSystemSpells
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@@ -137,24 +137,26 @@ enum MiscSpells
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SPELL_ATTACK_VIOLET_HOLD_GUARD = 57936, // NYI, no effect
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SPELL_PORTAL_1_READY = 57995, // NYI, no effect
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SPELL_PORTAL_2_READY = 57996, // NYI, no effect
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SPELL_PORTAL_3_READY = 57997, // NYI, no effect
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SPELL_PORTAL_4_READY = 57998, // NYI, no effect
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SPELL_PORTAL_5_READY = 57999, // NYI, no effect
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// Turned out almost all spells from BM were copied to create Violet Hold. Not only serverside spells and
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// not only their effects but also attributes and icons. The scripts were also copied, possibly unchanged
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SPELL_PORTAL_1_READY = 57995, // NYI, effect copied from 'Time Rift 1 Ready'
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SPELL_PORTAL_2_READY = 57996, // NYI, effect copied from 'Time Rift 2 Ready'
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SPELL_PORTAL_3_READY = 57997, // NYI, effect copied from 'Time Rift 3 Ready'
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SPELL_PORTAL_4_READY = 57998, // NYI, effect copied from 'Time Rift 4 Ready'
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SPELL_PORTAL_5_READY = 57999, // NYI, effect copied from 'Time Rift 1 Ready', only 4 portals in BM
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SPELL_SUMMON_PORTAL = 58002, // NYI, no effect
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SPELL_SUMMON_PORTAL_EFFECT_1 = 58003, // NYI, no effect
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SPELL_SUMMON_PORTAL_EFFECT_2 = 58004, // NYI, no effect
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SPELL_SUMMON_PORTAL_EFFECT_3 = 58005, // NYI, no effect
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SPELL_SUMMON_PORTAL_EFFECT_4 = 58006, // NYI, no effect
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SPELL_SUMMON_PORTAL_EFFECT_5 = 58007, // NYI, no effect
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SPELL_PORTAL_PERIODIC = 58008,
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SPELL_PORTAL_CHANNEL_TRIGGER = 58011, // NYI, no effect
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SPELL_PORTAL_CHANNEL = 58012,
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SPELL_CLOSE_PORTAL_TRIGGER = 58014, // NYI, no effect
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SPELL_CLOSE_PORTAL_EFFECT = 58018, // NYI, no effect
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SPELL_PORTAL_READY_PRIMER = 58019, // NYI, no effect
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SPELL_SUMMON_PORTAL = 58002, // NYI, effect copied from 'Summon Time Rift'
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SPELL_SUMMON_PORTAL_EFFECT_1 = 58003, // NYI, no effect, > Summon Time Rift Effect
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SPELL_SUMMON_PORTAL_EFFECT_2 = 58004, // NYI, no effect, > Summon Time Rift Effect
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SPELL_SUMMON_PORTAL_EFFECT_3 = 58005, // NYI, no effect, > Summon Time Rift Effect
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SPELL_SUMMON_PORTAL_EFFECT_4 = 58006, // NYI, no effect, > Summon Time Rift Effect
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SPELL_SUMMON_PORTAL_EFFECT_5 = 58007, // NYI, no effect, > Summon Time Rift Effect
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SPELL_PORTAL_PERIODIC = 58008, // > Time Rift Periodic
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SPELL_PORTAL_CHANNEL_TRIGGER = 58011, // NYI, effect copied from 'Time Rift Channel Trigger'
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SPELL_PORTAL_CHANNEL = 58012, // > Time Rift Channel
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SPELL_CLOSE_PORTAL_TRIGGER = 58014, // NYI, effect copied from 'Close Time Rift Trigger'
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SPELL_CLOSE_PORTAL_EFFECT = 58018, // NYI, effect copied from 'Close Time Rift Effect'
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SPELL_PORTAL_READY_PRIMER = 58019, // NYI, effect copied from 'Time Rift Ready Primer'
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SPELL_SUMMON_PORTAL_GUARDIAN = 58028, // NYI, summons 30660
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SPELL_SUMMON_PORTAL_GUARDIAN_2 = 58029, // NYI, summons 30892
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