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https://github.com/TrinityCore/TrinityCore.git
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And I forgot to turn on tabs to spaces. Also fixed...
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@@ -4425,25 +4425,25 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask)
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float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
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{
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std::map<SpellGroup, int32> SameEffectSpellGroup;
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std::map<SpellGroup, int32> SameEffectSpellGroup;
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float multiplier = 1.0f;
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AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
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for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
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{
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if (((*i)->GetMiscValue() & misc_mask))
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{
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// Check if the Aura Effect has a the Same Effect Stack Rule and if so, use the highest amount of that SpellGroup
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// If the Aura Effect does not have this Stack Rule, it returns false so we can add to the multiplier as usual
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if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup))
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{
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// Check if the Aura Effect has a the Same Effect Stack Rule and if so, use the highest amount of that SpellGroup
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// If the Aura Effect does not have this Stack Rule, it returns false so we can add to the multiplier as usual
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if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup))
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AddPctN(multiplier, (*i)->GetAmount());
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}
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}
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}
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// Add the highest of the Same Effect Stack Rule SpellGroups to the multiplier
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for (std::map<SpellGroup, int32>::const_iterator itr = SameEffectSpellGroup.begin(); itr != SameEffectSpellGroup.end(); ++itr)
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{
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AddPctN(multiplier, itr->second);
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}
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// Add the highest of the Same Effect Stack Rule SpellGroups to the multiplier
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for (std::map<SpellGroup, int32>::const_iterator itr = SameEffectSpellGroup.begin(); itr != SameEffectSpellGroup.end(); ++itr)
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{
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AddPctN(multiplier, itr->second);
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}
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return multiplier;
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}
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@@ -696,34 +696,34 @@ void SpellMgr::GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>&
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bool SpellMgr::AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map<SpellGroup, int32>& groups) const
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{
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uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
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SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
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// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
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for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
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{
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SpellGroup group = itr->second;
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SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
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uint32 spellId = spellInfo->GetFirstRankSpell()->Id;
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SpellSpellGroupMapBounds spellGroup = GetSpellSpellGroupMapBounds(spellId);
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// Find group with SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT if it belongs to one
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for (SpellSpellGroupMap::const_iterator itr = spellGroup.first; itr != spellGroup.second ; ++itr)
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{
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SpellGroup group = itr->second;
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SpellGroupStackMap::const_iterator found = mSpellGroupStack.find(group);
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if (found != mSpellGroupStack.end())
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{
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if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
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{
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// Put the highest amount in the map
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if (groups.find(group) == groups.end())
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groups[group] = amount;
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else
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{
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int32 curr_amount = groups[group];
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// Take absolute value because this also counts for the highest negative aura
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if (abs(curr_amount) < abs(amount))
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groups[group] = amount;
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}
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// return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
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return true;
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}
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}
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}
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// Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
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return false;
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{
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if (found->second == SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT)
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{
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// Put the highest amount in the map
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if (groups.find(group) == groups.end())
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groups[group] = amount;
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else
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{
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int32 curr_amount = groups[group];
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// Take absolute value because this also counts for the highest negative aura
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if (abs(curr_amount) < abs(amount))
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groups[group] = amount;
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}
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// return because a spell should be in only one SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group
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return true;
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}
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}
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}
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// Not in a SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT group, so return false
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return false;
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}
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SpellGroupStackRule SpellMgr::CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const
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@@ -3148,7 +3148,7 @@ void SpellMgr::LoadDbcDataCorrections()
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case 51726:
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spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS;
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spellInfo->SpellFamilyFlags[2] = 0x10;
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spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN;
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spellInfo->EffectApplyAuraName[1] = SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN;
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break;
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case 41913: // Parasitic Shadowfiend Passive
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spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
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@@ -322,7 +322,7 @@ typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
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enum SpellGroup
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{
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SPELL_GROUP_NONE = 0,
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SPELL_GROUP_NONE = 0,
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SPELL_GROUP_ELIXIR_BATTLE = 1,
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SPELL_GROUP_ELIXIR_GUARDIAN = 2,
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SPELL_GROUP_ELIXIR_UNSTABLE = 3,
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@@ -345,7 +345,7 @@ enum SpellGroupStackRule
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SPELL_GROUP_STACK_RULE_DEFAULT = 0,
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SPELL_GROUP_STACK_RULE_EXCLUSIVE = 1,
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SPELL_GROUP_STACK_RULE_EXCLUSIVE_FROM_SAME_CASTER = 2,
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SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT = 3,
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SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT = 3,
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};
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#define SPELL_GROUP_STACK_RULE_MAX 4
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@@ -598,7 +598,7 @@ class SpellMgr
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void GetSetOfSpellsInSpellGroup(SpellGroup group_id, std::set<uint32>& foundSpells, std::set<SpellGroup>& usedGroups) const;
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// Spell Group Stack Rules table
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bool AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map<SpellGroup, int32>& groups) const;
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bool AddSameEffectStackRuleSpellGroups(SpellInfo const* spellInfo, int32 amount, std::map<SpellGroup, int32>& groups) const;
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SpellGroupStackRule CheckSpellGroupStackRules(SpellInfo const* spellInfo1, SpellInfo const* spellInfo2) const;
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// Spell proc event table
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