Pass low guid instead of guid to DeleteCharaceterNameData.

Thanks to Studioworks for pointing out.
This commit is contained in:
megamage
2011-10-10 18:03:19 -04:00
parent 3569121d80
commit 8ce5177f74

View File

@@ -742,7 +742,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket & recv_data)
sLog->outDetail("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
sLog->outChar("Account: %d (IP: %s) Delete Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), GUID_LOPART(guid));
sScriptMgr->OnPlayerDelete(guid);
sWorld->DeleteCharaceterNameData(guid);
sWorld->DeleteCharaceterNameData(GUID_LOPART(guid));
if (sLog->IsOutCharDump()) // optimize GetPlayerDump call
{