* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f3

(cherry picked from commit 2c64bb97e6)
This commit is contained in:
Shauren
2018-04-07 21:56:19 +02:00
parent fd30618f12
commit 8d1bb258fc
22 changed files with 443 additions and 491 deletions

View File

@@ -220,7 +220,7 @@ namespace VMAP
ModelSpawn spawn;
while (!feof(dirf))
{
// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
// read mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
check = fread(&mapID, sizeof(uint32), 1, dirf);
if (check == 0) // EoF...
break;
@@ -296,14 +296,16 @@ namespace VMAP
return true;
}
#pragma pack(push, 1)
struct WMOLiquidHeader
{
int xverts, yverts, xtiles, ytiles;
float pos_x;
float pos_y;
float pos_z;
short type;
short material;
};
#pragma pack(pop)
//=================================================================
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
{
@@ -347,6 +349,10 @@ namespace VMAP
if (!model_list)
return;
char ident[8];
if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
return;
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
if (!model_list_copy)
{
@@ -354,7 +360,10 @@ namespace VMAP
return;
}
fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
uint32 name_length, displayId;
uint8 isWmo;
char buff[500];
while (true)
{
@@ -362,7 +371,8 @@ namespace VMAP
if (feof(model_list)) // EOF flag is only set after failed reading attempt
break;
if (fread(&name_length, sizeof(uint32), 1, model_list) != 1
if (fread(&isWmo, sizeof(uint8), 1, model_list) != 1
|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
{
@@ -407,6 +417,7 @@ namespace VMAP
}
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
fwrite(&isWmo, sizeof(uint8), 1, model_list_copy);
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
fwrite(&buff, sizeof(char), name_length, model_list_copy);
fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
@@ -491,25 +502,34 @@ namespace VMAP
delete[] vectorarray;
}
// ----- liquid
liquid = 0;
if (liquidflags& 1)
liquid = nullptr;
if (liquidflags & 3)
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
uint32 size = hlq.xverts*hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
size = hlq.xtiles*hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
uint32 liquidType;
READ_OR_RETURN(&liquidType, sizeof(uint32));
if (liquidflags & 1)
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType);
uint32 size = hlq.xverts * hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size * sizeof(float));
size = hlq.xtiles * hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
}
else
{
liquid = new WmoLiquid(0, 0, Vector3::zero(), liquidType);
liquid->GetHeightStorage()[0] = bounds.high().z;
}
}
return true;
}
GroupModel_Raw::~GroupModel_Raw()
{
delete liquid;

View File

@@ -30,11 +30,12 @@ using G3D::AABox;
struct GameobjectModelData
{
GameobjectModelData(std::string const& name_, AABox const& box) :
bound(box), name(name_) { }
GameobjectModelData(char const* name_, uint32 nameLength, Vector3 const& lowBound, Vector3 const& highBound, bool isWmo_) :
bound(lowBound, highBound), name(name_, nameLength), isWmo(isWmo_) { }
AABox bound;
std::string name;
bool isWmo;
};
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
@@ -53,7 +54,16 @@ void LoadGameObjectModelList(std::string const& dataPath)
return;
}
char magic[8];
if (fread(magic, 1, 8, model_list_file) != 8
|| memcmp(magic, VMAP::VMAP_MAGIC, 8) != 0)
{
TC_LOG_ERROR("misc", "File '%s' has wrong header, expected %s.", VMAP::GAMEOBJECT_MODELS, VMAP::VMAP_MAGIC);
return;
}
uint32 name_length, displayId;
uint8 isWmo;
char buff[500];
while (true)
{
@@ -62,7 +72,8 @@ void LoadGameObjectModelList(std::string const& dataPath)
if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
break;
if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
|| fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
@@ -78,10 +89,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
continue;
}
model_list.insert
(
ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
);
model_list.emplace(std::piecewise_construct, std::forward_as_tuple(displayId), std::forward_as_tuple(&buff[0], name_length, v1, v2, isWmo != 0));
}
fclose(model_list_file);

View File

@@ -39,13 +39,13 @@ struct GameObjectDisplayInfoEntry;
class TC_COMMON_API GameObjectModelOwnerBase
{
public:
virtual bool IsSpawned() const { return false; }
virtual uint32 GetDisplayId() const { return 0; }
virtual uint32 GetPhaseMask() const { return 0; }
virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
virtual float GetOrientation() const { return 0.0f; }
virtual float GetScale() const { return 1.0f; }
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const { }
virtual bool IsSpawned() const = 0;
virtual uint32 GetDisplayId() const = 0;
virtual uint32 GetPhaseMask() const = 0;
virtual G3D::Vector3 GetPosition() const = 0;
virtual float GetOrientation() const = 0;
virtual float GetScale() const = 0;
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
virtual ~GameObjectModelOwnerBase() { }
};

View File

@@ -105,8 +105,16 @@ namespace VMAP
WmoLiquid::WmoLiquid(uint32 width, uint32 height, Vector3 const& corner, uint32 type) :
iTilesX(width), iTilesY(height), iCorner(corner), iType(type)
{
iHeight = new float[(width + 1) * (height + 1)];
iFlags = new uint8[width*height];
if (width && height)
{
iHeight = new float[(width + 1) * (height + 1)];
iFlags = new uint8[width * height];
}
else
{
iHeight = new float[1];
iFlags = nullptr;
}
}
WmoLiquid::WmoLiquid(WmoLiquid const& other): iHeight(nullptr), iFlags(nullptr)
@@ -149,6 +157,13 @@ namespace VMAP
bool WmoLiquid::GetLiquidHeight(Vector3 const& pos, float &liqHeight) const
{
// simple case
if (!iFlags)
{
liqHeight = iHeight[0];
return true;
}
float tx_f = (pos.x - iCorner.x)/LIQUID_TILE_SIZE;
uint32 tx = uint32(tx_f);
if (tx_f < 0.0f || tx >= iTilesX)
@@ -200,8 +215,8 @@ namespace VMAP
{
return 2 * sizeof(uint32) +
sizeof(Vector3) +
(iTilesX + 1)*(iTilesY + 1) * sizeof(float) +
iTilesX * iTilesY;
sizeof(uint32) +
(iFlags ? ((iTilesX + 1) * (iTilesY + 1) * sizeof(float) + iTilesX * iTilesY) : sizeof(float));
}
bool WmoLiquid::writeToFile(FILE* wf)
@@ -212,12 +227,17 @@ namespace VMAP
fwrite(&iCorner, sizeof(Vector3), 1, wf) == 1 &&
fwrite(&iType, sizeof(uint32), 1, wf) == 1)
{
uint32 size = (iTilesX + 1) * (iTilesY + 1);
if (fwrite(iHeight, sizeof(float), size, wf) == size)
if (iTilesX && iTilesY)
{
size = iTilesX*iTilesY;
result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
uint32 size = (iTilesX + 1) * (iTilesY + 1);
if (fwrite(iHeight, sizeof(float), size, wf) == size)
{
size = iTilesX * iTilesY;
result = fwrite(iFlags, sizeof(uint8), size, wf) == size;
}
}
else
result = fwrite(iHeight, sizeof(float), 1, wf) == 1;
}
return result;
@@ -233,13 +253,21 @@ namespace VMAP
fread(&liquid->iCorner, sizeof(Vector3), 1, rf) == 1 &&
fread(&liquid->iType, sizeof(uint32), 1, rf) == 1)
{
uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
liquid->iHeight = new float[size];
if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
if (liquid->iTilesX && liquid->iTilesY)
{
size = liquid->iTilesX * liquid->iTilesY;
liquid->iFlags = new uint8[size];
result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
uint32 size = (liquid->iTilesX + 1) * (liquid->iTilesY + 1);
liquid->iHeight = new float[size];
if (fread(liquid->iHeight, sizeof(float), size, rf) == size)
{
size = liquid->iTilesX * liquid->iTilesY;
liquid->iFlags = new uint8[size];
result = fread(liquid->iFlags, sizeof(uint8), size, rf) == size;
}
}
else
{
liquid->iHeight = new float[1];
result = fread(liquid->iHeight, sizeof(float), 1, rf) == 1;
}
}

View File

@@ -25,8 +25,8 @@
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.4";
const char RAW_VMAP_MAGIC[] = "VMAP044"; // used in extracted vmap files with raw data
const char VMAP_MAGIC[] = "VMAP_4.7";
const char RAW_VMAP_MAGIC[] = "VMAP047"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...

View File

@@ -48,7 +48,7 @@
#include <vector>
u_map_magic MapMagic = { {'M','A','P','S'} };
u_map_magic MapVersionMagic = { {'v','1','.','8'} };
u_map_magic MapVersionMagic = { {'v','1','.','9'} };
u_map_magic MapAreaMagic = { {'A','R','E','A'} };
u_map_magic MapHeightMagic = { {'M','H','G','T'} };
u_map_magic MapLiquidMagic = { {'M','L','I','Q'} };
@@ -1754,7 +1754,8 @@ GridMap::GridMap()
_maxHeight = nullptr;
_minHeight = nullptr;
// Liquid data
_liquidType = 0;
_liquidGlobalEntry = 0;
_liquidGlobalFlags = 0;
_liquidOffX = 0;
_liquidOffY = 0;
_liquidWidth = 0;
@@ -1933,7 +1934,8 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapLiquidMagic.asUInt)
return false;
_liquidType = header.liquidType;
_liquidGlobalEntry = header.liquidType;
_liquidGlobalFlags = header.liquidFlags;
_liquidOffX = header.offsetX;
_liquidOffY = header.offsetY;
_liquidWidth = header.width;
@@ -2311,7 +2313,7 @@ float GridMap::getLiquidLevel(float x, float y) const
inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data, float collisionHeight)
{
// Check water type (if no water return)
if (!_liquidType && !_liquidFlags)
if (!_liquidGlobalFlags && !_liquidFlags)
return LIQUID_MAP_NO_WATER;
// Get cell
@@ -2323,37 +2325,33 @@ inline ZLiquidStatus GridMap::GetLiquidStatus(float x, float y, float z, uint8 R
// Check water type in cell
int idx=(x_int>>3)*16 + (y_int>>3);
uint8 type = _liquidFlags ? _liquidFlags[idx] : _liquidType;
uint32 entry = 0;
if (_liquidEntry)
uint8 type = _liquidFlags ? _liquidFlags[idx] : _liquidGlobalFlags;
uint32 entry = _liquidEntry ? _liquidEntry[idx] : _liquidGlobalEntry;
if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(entry))
{
if (LiquidTypeEntry const* liquidEntry = sLiquidTypeStore.LookupEntry(_liquidEntry[idx]))
type &= MAP_LIQUID_TYPE_DARK_WATER;
uint32 liqTypeIdx = liquidEntry->Type;
if (entry < 21)
{
entry = liquidEntry->Id;
type &= MAP_LIQUID_TYPE_DARK_WATER;
uint32 liqTypeIdx = liquidEntry->Type;
if (entry < 21)
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(getArea(x, y)))
{
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(getArea(x, y)))
uint32 overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
if (!overrideLiquid && area->zone)
{
uint32 overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
if (!overrideLiquid && area->zone)
{
area = sAreaTableStore.LookupEntry(area->zone);
if (area)
overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
}
area = sAreaTableStore.LookupEntry(area->zone);
if (area)
overrideLiquid = area->LiquidTypeOverride[liquidEntry->Type];
}
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
entry = overrideLiquid;
liqTypeIdx = liq->Type;
}
if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
{
entry = overrideLiquid;
liqTypeIdx = liq->Type;
}
}
type |= 1 << liqTypeIdx;
}
type |= 1 << liqTypeIdx;
}
if (type == 0)

View File

@@ -126,7 +126,8 @@ struct map_heightHeader
struct map_liquidHeader
{
uint32 fourcc;
uint16 flags;
uint8 flags;
uint8 liquidFlags;
uint16 liquidType;
uint8 offsetX;
uint8 offsetY;
@@ -156,7 +157,6 @@ enum ZLiquidStatus : uint32
#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
struct LiquidData
{
@@ -214,7 +214,8 @@ class TC_GAME_API GridMap
uint8* _liquidFlags;
float* _liquidMap;
uint16 _gridArea;
uint16 _liquidType;
uint16 _liquidGlobalEntry;
uint8 _liquidGlobalFlags;
uint8 _liquidOffX;
uint8 _liquidOffY;
uint8 _liquidWidth;

View File

@@ -261,7 +261,7 @@ void ReadLiquidTypeTableDBC()
// Map file format data
static char const* MAP_MAGIC = "MAPS";
static char const* MAP_VERSION_MAGIC = "v1.8";
static char const* MAP_VERSION_MAGIC = "v1.9";
static char const* MAP_AREA_MAGIC = "AREA";
static char const* MAP_HEIGHT_MAGIC = "MHGT";
static char const* MAP_LIQUID_MAGIC = "MLIQ";
@@ -310,8 +310,6 @@ struct map_heightHeader
#define MAP_LIQUID_TYPE_SLIME 0x08
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
#define MAP_LIQUID_NO_TYPE 0x0001
#define MAP_LIQUID_NO_HEIGHT 0x0002
@@ -319,7 +317,8 @@ struct map_heightHeader
struct map_liquidHeader
{
uint32 fourcc;
uint16 flags;
uint8 flags;
uint8 liquidFlags;
uint16 liquidType;
uint8 offsetX;
uint8 offsetY;
@@ -351,6 +350,7 @@ uint16 liquid_entry[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
uint8 liquid_flags[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
bool liquid_show[ADT_GRID_SIZE][ADT_GRID_SIZE];
float liquid_height[ADT_GRID_SIZE+1][ADT_GRID_SIZE+1];
uint16 holes[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
int16 flight_box_max[3][3];
int16 flight_box_min[3][3];
@@ -373,6 +373,8 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
memset(liquid_flags, 0, sizeof(liquid_flags));
memset(liquid_entry, 0, sizeof(liquid_entry));
memset(holes, 0, sizeof(holes));
// Prepare map header
map_fileheader map;
map.mapMagic = *reinterpret_cast<uint32 const*>(MAP_MAGIC);
@@ -730,13 +732,14 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
//============================================
// Pack liquid data
//============================================
uint8 type = liquid_flags[0][0];
uint16 firstLiquidType = liquid_entry[0][0];
uint8 firstLiquidFlag = liquid_flags[0][0];
bool fullType = false;
for (int y=0;y<ADT_CELLS_PER_GRID;y++)
{
for(int x=0;x<ADT_CELLS_PER_GRID;x++)
{
if (liquid_flags[y][x]!=type)
if (liquid_entry[y][x] != firstLiquidType || liquid_flags[y][x] != firstLiquidFlag)
{
fullType = true;
y = ADT_CELLS_PER_GRID;
@@ -748,7 +751,7 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
map_liquidHeader liquidHeader;
// no water data (if all grid have 0 liquid type)
if (type == 0 && !fullType)
if (firstLiquidFlag == 0 && !fullType)
{
// No liquid data
map.liquidMapOffset = 0;
@@ -800,7 +803,10 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
liquidHeader.flags |= MAP_LIQUID_NO_TYPE;
if (liquidHeader.flags & MAP_LIQUID_NO_TYPE)
liquidHeader.liquidType = type;
{
liquidHeader.liquidFlags = firstLiquidFlag;
liquidHeader.liquidType = firstLiquidType;
}
else
map.liquidMapSize += sizeof(liquid_entry) + sizeof(liquid_flags);
@@ -808,15 +814,6 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
map.liquidMapSize += sizeof(float)*liquidHeader.width*liquidHeader.height;
}
// map hole info
uint16 holes[ADT_CELLS_PER_GRID][ADT_CELLS_PER_GRID];
if (map.liquidMapOffset)
map.holesOffset = map.liquidMapOffset + map.liquidMapSize;
else
map.holesOffset = map.heightMapOffset + map.heightMapSize;
memset(holes, 0, sizeof(holes));
bool hasHoles = false;
for (int i = 0; i < ADT_CELLS_PER_GRID; ++i)
@@ -833,9 +830,19 @@ bool ConvertADT(std::string const& inputPath, std::string const& outputPath, int
}
if (hasHoles)
{
if (map.liquidMapOffset)
map.holesOffset = map.liquidMapOffset + map.liquidMapSize;
else
map.holesOffset = map.heightMapOffset + map.heightMapSize;
map.holesSize = sizeof(holes);
}
else
{
map.holesOffset = 0;
map.holesSize = 0;
}
// Ok all data prepared - store it

View File

@@ -244,6 +244,14 @@ public:
return { 0, 0 };
}
uint16 GetLiquidType(adt_liquid_instance const* h) const
{
if (h->LiquidVertexFormat == LiquidVertexFormatType::Depth)
return 2;
return h->LiquidType;
}
float GetLiquidHeight(adt_liquid_instance const* h, int32 pos) const
{
if (!h->OffsetVertexData)

View File

@@ -61,7 +61,8 @@ struct map_heightHeader
struct map_liquidHeader
{
uint32 fourcc;
uint16 flags;
uint8 flags;
uint8 liquidFlags;
uint16 liquidType;
uint8 offsetX;
uint8 offsetY;
@@ -76,12 +77,10 @@ struct map_liquidHeader
#define MAP_LIQUID_TYPE_MAGMA 0x04
#define MAP_LIQUID_TYPE_SLIME 0x08
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
namespace MMAP
{
char const* MAP_VERSION_MAGIC = "v1.8";
char const* MAP_VERSION_MAGIC = "v1.9";
TerrainBuilder::TerrainBuilder(bool skipLiquid) : m_skipLiquid (skipLiquid){ }
TerrainBuilder::~TerrainBuilder() { }
@@ -171,8 +170,10 @@ namespace MMAP
// data used later
uint16 holes[16][16];
memset(holes, 0, sizeof(holes));
uint8 liquid_type[16][16];
memset(liquid_type, 0, sizeof(liquid_type));
uint16 liquid_entry[16][16];
memset(liquid_entry, 0, sizeof(liquid_entry));
uint8 liquid_flags[16][16];
memset(liquid_flags, 0, sizeof(liquid_flags));
G3D::Array<int> ltriangles;
G3D::Array<int> ttriangles;
@@ -280,79 +281,90 @@ namespace MMAP
if (fread(&lheader, sizeof(map_liquidHeader), 1, mapFile) != 1)
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
float* liquid_map = nullptr;
if (!(lheader.flags & MAP_LIQUID_NO_TYPE))
if (fread(liquid_type, sizeof(liquid_type), 1, mapFile) != 1)
{
if (fread(liquid_entry, sizeof(liquid_entry), 1, mapFile) != 1)
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
if (fread(liquid_flags, sizeof(liquid_flags), 1, mapFile) != 1)
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
}
else
{
std::fill_n(&liquid_entry[0][0], 16 * 16, lheader.liquidType);
std::fill_n(&liquid_flags[0][0], 16 * 16, lheader.liquidFlags);
}
if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT))
{
uint32 toRead = lheader.width * lheader.height;
liquid_map = new float [toRead];
if (fread(liquid_map, sizeof(float), toRead, mapFile) != toRead)
{
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
delete[] liquid_map;
liquid_map = nullptr;
}
}
if (liquid_map)
int count = meshData.liquidVerts.size() / 3;
float xoffset = (float(tileX)-32)*GRID_SIZE;
float yoffset = (float(tileY)-32)*GRID_SIZE;
float coord[3];
int row, col;
// generate coordinates
if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT))
{
int count = meshData.liquidVerts.size() / 3;
float xoffset = (float(tileX)-32)*GRID_SIZE;
float yoffset = (float(tileY)-32)*GRID_SIZE;
float coord[3];
int row, col;
// generate coordinates
if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT))
int j = 0;
for (int i = 0; i < V9_SIZE_SQ; ++i)
{
int j = 0;
for (int i = 0; i < V9_SIZE_SQ; ++i)
row = i / V9_SIZE;
col = i % V9_SIZE;
if (row < lheader.offsetY || row >= lheader.offsetY + lheader.height ||
col < lheader.offsetX || col >= lheader.offsetX + lheader.width)
{
row = i / V9_SIZE;
col = i % V9_SIZE;
if (row < lheader.offsetY || row >= lheader.offsetY + lheader.height ||
col < lheader.offsetX || col >= lheader.offsetX + lheader.width)
{
// dummy vert using invalid height
meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, INVALID_MAP_LIQ_HEIGHT, (yoffset+row*GRID_PART_SIZE)*-1);
continue;
}
getLiquidCoord(i, j, xoffset, yoffset, coord, liquid_map);
meshData.liquidVerts.append(coord[0]);
meshData.liquidVerts.append(coord[2]);
meshData.liquidVerts.append(coord[1]);
j++;
// dummy vert using invalid height
meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, INVALID_MAP_LIQ_HEIGHT, (yoffset+row*GRID_PART_SIZE)*-1);
continue;
}
getLiquidCoord(i, j, xoffset, yoffset, coord, liquid_map);
meshData.liquidVerts.append(coord[0]);
meshData.liquidVerts.append(coord[2]);
meshData.liquidVerts.append(coord[1]);
j++;
}
else
}
else
{
for (int i = 0; i < V9_SIZE_SQ; ++i)
{
for (int i = 0; i < V9_SIZE_SQ; ++i)
{
row = i / V9_SIZE;
col = i % V9_SIZE;
meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, lheader.liquidLevel, (yoffset+row*GRID_PART_SIZE)*-1);
}
row = i / V9_SIZE;
col = i % V9_SIZE;
meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, lheader.liquidLevel, (yoffset+row*GRID_PART_SIZE)*-1);
}
}
delete [] liquid_map;
delete[] liquid_map;
int indices[] = { 0, 0, 0 };
int loopStart = 0, loopEnd = 0, loopInc = 0, triInc = BOTTOM-TOP;
getLoopVars(portion, loopStart, loopEnd, loopInc);
int indices[] = { 0, 0, 0 };
int loopStart = 0, loopEnd = 0, loopInc = 0, triInc = BOTTOM-TOP;
getLoopVars(portion, loopStart, loopEnd, loopInc);
// generate triangles
for (int i = loopStart; i < loopEnd; i+=loopInc)
for (int j = TOP; j <= BOTTOM; j+= triInc)
{
getHeightTriangle(i, Spot(j), indices, true);
ltriangles.append(indices[2] + count);
ltriangles.append(indices[1] + count);
ltriangles.append(indices[0] + count);
}
// generate triangles
for (int i = loopStart; i < loopEnd; i += loopInc)
{
for (int j = TOP; j <= BOTTOM; j += triInc)
{
getHeightTriangle(i, Spot(j), indices, true);
ltriangles.append(indices[2] + count);
ltriangles.append(indices[1] + count);
ltriangles.append(indices[0] + count);
}
}
}
@@ -390,38 +402,31 @@ namespace MMAP
useTerrain = true;
useLiquid = true;
uint8 liquidType = MAP_LIQUID_TYPE_NO_WATER;
// FIXME: "warning: the address of liquid_type will always evaluate as true"
// FIXME: "warning: the address of liquid_type will always evaluate as true"
// if there is no liquid, don't use liquid
if (!meshData.liquidVerts.size() || !ltriangles.size())
useLiquid = false;
else
{
liquidType = getLiquidType(i, liquid_type);
switch (liquidType)
liquidType = getLiquidType(i, liquid_flags);
if (liquidType & MAP_LIQUID_TYPE_DARK_WATER)
{
default:
useLiquid = false;
break;
case MAP_LIQUID_TYPE_WATER:
case MAP_LIQUID_TYPE_OCEAN:
// merge different types of water
liquidType = NAV_WATER;
break;
case MAP_LIQUID_TYPE_MAGMA:
liquidType = NAV_MAGMA;
break;
case MAP_LIQUID_TYPE_SLIME:
liquidType = NAV_SLIME;
break;
case MAP_LIQUID_TYPE_DARK_WATER:
// players should not be here, so logically neither should creatures
useTerrain = false;
useLiquid = false;
break;
// players should not be here, so logically neither should creatures
useTerrain = false;
useLiquid = false;
}
else if ((liquidType & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0)
liquidType = NAV_WATER;
else if (liquidType & MAP_LIQUID_TYPE_MAGMA)
liquidType = NAV_MAGMA;
else if (liquidType & MAP_LIQUID_TYPE_SLIME)
liquidType = NAV_SLIME;
else
useLiquid = false;
}
// if there is no terrain, don't use terrain
if (!ttriangles.size())
useTerrain = false;
@@ -697,7 +702,7 @@ namespace MMAP
copyIndices(tempTriangles, meshData.solidTris, offset, isM2);
// now handle liquid data
if (liquid)
if (liquid && liquid->GetFlagsStorage())
{
std::vector<G3D::Vector3> liqVerts;
std::vector<int> liqTris;

View File

@@ -18,7 +18,7 @@
#include "vmapexport.h"
#include "adtfile.h"
#include "StringFormat.h"
#include <algorithm>
#include <cstdio>
@@ -74,14 +74,14 @@ char* GetExtension(char* FileName)
return nullptr;
}
ADTFile::ADTFile(char* filename): ADT(filename), nWMO(0), nMDX(0)
ADTFile::ADTFile(char* filename): _file(filename)
{
Adtfilename.append(filename);
}
bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY)
{
if(ADT.isEof ())
if (_file.isEof())
return false;
uint32 size;
@@ -94,15 +94,15 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY)
return false;
}
while (!ADT.isEof())
while (!_file.isEof())
{
char fourcc[5];
ADT.read(&fourcc,4);
ADT.read(&size, 4);
_file.read(&fourcc,4);
_file.read(&size, 4);
flipcc(fourcc);
fourcc[4] = 0;
size_t nextpos = ADT.getPos() + size;
size_t nextpos = _file.getPos() + size;
if (!strcmp(fourcc,"MCIN"))
{
@@ -115,7 +115,7 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY)
if (size)
{
char *buf = new char[size];
ADT.read(buf, size);
_file.read(buf, size);
char *p = buf;
while (p < buf + size)
{
@@ -123,7 +123,7 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY)
char* s = GetPlainName(p);
fixname2(s, strlen(s));
ModelInstansName.push_back(s);
ModelInstanceNames.push_back(s);
std::string path(p);
ExtractSingleModel(path);
@@ -138,7 +138,7 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY)
if (size)
{
char* buf = new char[size];
ADT.read(buf, size);
_file.read(buf, size);
char* p = buf;
while (p < buf + size)
{
@@ -147,7 +147,7 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY)
char* s = GetPlainName(p);
fixnamen(s, strlen(s));
fixname2(s, strlen(s));
WmoInstansName.push_back(s);
WmoInstanceNames.push_back(s);
ExtractSingleWmo(path);
@@ -157,16 +157,16 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY)
}
}
//======================
else if (!strcmp(fourcc,"MDDF"))
else if (!strcmp(fourcc, "MDDF"))
{
if (size)
{
nMDX = (int)size / 36;
for (int i=0; i<nMDX; ++i)
uint32 doodadCount = size / sizeof(ADT::MDDF);
for (uint32 i = 0; i < doodadCount; ++i)
{
uint32 id;
ADT.read(&id, 4);
ModelInstance inst(ADT,ModelInstansName[id].c_str(), map_num, tileX, tileY, dirfile);
ADT::MDDF doodadDef;
_file.read(&doodadDef, sizeof(ADT::MDDF));
Doodad::Extract(doodadDef, ModelInstanceNames[doodadDef.Id].c_str(), map_num, tileX, tileY, dirfile);
}
}
}
@@ -174,24 +174,24 @@ bool ADTFile::init(uint32 map_num, uint32 tileX, uint32 tileY)
{
if (size)
{
nWMO = (int)size / 64;
for (int i=0; i<nWMO; ++i)
uint32 mapObjectCount = size / sizeof(ADT::MODF);
for (uint32 i = 0; i < mapObjectCount; ++i)
{
uint32 id;
ADT.read(&id, 4);
WMOInstance inst(ADT,WmoInstansName[id].c_str(), map_num, tileX, tileY, dirfile);
ADT::MODF mapObjDef;
_file.read(&mapObjDef, sizeof(ADT::MODF));
MapObject::Extract(mapObjDef, WmoInstanceNames[mapObjDef.Id].c_str(), map_num, tileX, tileY, dirfile);
}
}
}
//======================
ADT.seek(nextpos);
_file.seek(nextpos);
}
ADT.close();
_file.close();
fclose(dirfile);
return true;
}
ADTFile::~ADTFile()
{
ADT.close();
_file.close();
}

View File

@@ -23,104 +23,45 @@
#include "wmo.h"
#include "model.h"
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#define UNITSIZE (CHUNKSIZE / 8.0f)
class Liquid;
typedef struct
#pragma pack(push, 1)
namespace ADT
{
float x;
float y;
float z;
}svec;
struct MDDF
{
uint32 Id;
uint32 UniqueId;
Vec3D Position;
Vec3D Rotation;
uint16 Scale;
uint16 Flags;
};
struct vec
{
double x;
double y;
double z;
};
struct triangle
{
vec v[3];
};
typedef struct
{
float v9[16*8+1][16*8+1];
float v8[16*8][16*8];
}Cell;
typedef struct
{
double v9[9][9];
double v8[8][8];
uint16 area_id;
//Liquid *lq;
float waterlevel[9][9];
uint8 flag;
}chunk;
typedef struct
{
chunk ch[16][16];
}mcell;
struct MapChunkHeader
{
uint32 flags;
uint32 ix;
uint32 iy;
uint32 nLayers;
uint32 nDoodadRefs;
uint32 ofsHeight;
uint32 ofsNormal;
uint32 ofsLayer;
uint32 ofsRefs;
uint32 ofsAlpha;
uint32 sizeAlpha;
uint32 ofsShadow;
uint32 sizeShadow;
uint32 areaid;
uint32 nMapObjRefs;
uint32 holes;
uint16 s1;
uint16 s2;
uint32 d1;
uint32 d2;
uint32 d3;
uint32 predTex;
uint32 nEffectDoodad;
uint32 ofsSndEmitters;
uint32 nSndEmitters;
uint32 ofsLiquid;
uint32 sizeLiquid;
float zpos;
float xpos;
float ypos;
uint32 textureId;
uint32 props;
uint32 effectId;
};
struct MODF
{
uint32 Id;
uint32 UniqueId;
Vec3D Position;
Vec3D Rotation;
AaBox3D Bounds;
uint16 Flags;
uint16 DoodadSet;
uint16 NameSet;
uint16 Scale;
};
}
#pragma pack(pop)
class ADTFile
{
private:
//size_t mcnk_offsets[256], mcnk_sizes[256];
MPQFile ADT;
//mcell Mcell;
MPQFile _file;
std::string Adtfilename;
public:
ADTFile(char* filename);
~ADTFile();
int nWMO;
int nMDX;
std::vector<std::string> WmoInstansName;
std::vector<std::string> ModelInstansName;
std::vector<std::string> WmoInstanceNames;
std::vector<std::string> ModelInstanceNames;
bool init(uint32 map_num, uint32 tileX, uint32 tileY);
//void LoadMapChunks();

View File

@@ -20,7 +20,7 @@
#include "dbcfile.h"
#include "adtfile.h"
#include "vmapexport.h"
#include "VMapDefinitions.h"
#include <algorithm>
#include <stdio.h>
@@ -75,6 +75,8 @@ void ExtractGameobjectModels()
return;
}
fwrite(VMAP::RAW_VMAP_MAGIC, 1, 8, model_list);
for (DBCFile::Iterator it = dbc.begin(); it != dbc.end(); ++it)
{
path = it->getString(1);
@@ -93,8 +95,10 @@ void ExtractGameobjectModels()
strToLower(ch_ext);
bool result = false;
uint8 isWmo = 0;
if (!strcmp(ch_ext, ".wmo"))
{
isWmo = 1;
result = ExtractSingleWmo(path);
}
else if (!strcmp(ch_ext, ".mdl"))
@@ -112,6 +116,7 @@ void ExtractGameobjectModels()
uint32 displayId = it->getUInt(0);
uint32 path_length = strlen(name);
fwrite(&displayId, sizeof(uint32), 1, model_list);
fwrite(&isWmo, sizeof(uint8), 1, model_list);
fwrite(&path_length, sizeof(uint32), 1, model_list);
fwrite(name, sizeof(char), path_length, model_list);
}

View File

@@ -19,7 +19,9 @@
#include "vmapexport.h"
#include "model.h"
#include "wmo.h"
#include "adtfile.h"
#include "mpq_libmpq04.h"
#include "VMapDefinitions.h"
#include <cassert>
#include <algorithm>
#include <cstdio>
@@ -76,7 +78,7 @@ bool Model::ConvertToVMAPModel(const char * outfilename)
printf("Can't create the output file '%s'\n", outfilename);
return false;
}
fwrite(szRawVMAPMagic, 8, 1, output);
fwrite(VMAP::RAW_VMAP_MAGIC, 8, 1, output);
uint32 nVertices = header.nBoundingVertices;
fwrite(&nVertices, sizeof(int), 1, output);
uint32 nofgroups = 1;
@@ -142,29 +144,17 @@ Vec3D fixCoordSystem2(Vec3D v)
return Vec3D(v.x, v.z, v.y);
}
ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE *pDirfile)
: id(0), scale(0), flags(0)
void Doodad::Extract(ADT::MDDF const& doodadDef, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
{
float ff[3];
f.read(&id, 4);
f.read(ff, 12);
pos = fixCoords(Vec3D(ff[0], ff[1], ff[2]));
f.read(ff, 12);
rot = Vec3D(ff[0], ff[1], ff[2]);
f.read(&scale, 2);
f.read(&flags, 2);
// scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float?
sc = scale / 1024.0f;
float sc = doodadDef.Scale / 1024.0f;
char tempname[512];
sprintf(tempname, "%s/%s", szWorkDirWmo, ModelInstName);
FILE* input = fopen(tempname, "r+b");
if (!input)
{
//printf("ModelInstance::ModelInstance couldn't open %s\n", tempname);
return;
}
fseek(input, 8, SEEK_SET); // get the correct no of vertices
int nVertices;
@@ -174,38 +164,24 @@ ModelInstance::ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID
if (count != 1 || nVertices == 0)
return;
uint16 adtId = 0;// not used for models
Vec3D position = fixCoords(doodadDef.Position);
uint16 nameSet = 0;// not used for models
uint32 flags = MOD_M2;
if (tileX == 65 && tileY == 65)
flags |= MOD_WORLDSPAWN;
//write mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, name
//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, name
fwrite(&mapID, sizeof(uint32), 1, pDirfile);
fwrite(&tileX, sizeof(uint32), 1, pDirfile);
fwrite(&tileY, sizeof(uint32), 1, pDirfile);
fwrite(&flags, sizeof(uint32), 1, pDirfile);
fwrite(&adtId, sizeof(uint16), 1, pDirfile);
fwrite(&id, sizeof(uint32), 1, pDirfile);
fwrite(&pos, sizeof(float), 3, pDirfile);
fwrite(&rot, sizeof(float), 3, pDirfile);
fwrite(&nameSet, sizeof(uint16), 1, pDirfile);
fwrite(&doodadDef.UniqueId, sizeof(uint32), 1, pDirfile);
fwrite(&position, sizeof(Vec3D), 1, pDirfile);
fwrite(&doodadDef.Rotation, sizeof(Vec3D), 1, pDirfile);
fwrite(&sc, sizeof(float), 1, pDirfile);
uint32 nlen = strlen(ModelInstName);
fwrite(&nlen, sizeof(uint32), 1, pDirfile);
fwrite(ModelInstName, sizeof(char), nlen, pDirfile);
/* int realx1 = (int) ((float) pos.x / 533.333333f);
int realy1 = (int) ((float) pos.z / 533.333333f);
int realx2 = (int) ((float) pos.x / 533.333333f);
int realy2 = (int) ((float) pos.z / 533.333333f);
fprintf(pDirfile,"%s/%s %f,%f,%f_%f,%f,%f %f %d %d %d,%d %d\n",
MapName,
ModelInstName,
(float) pos.x, (float) pos.y, (float) pos.z,
(float) rot.x, (float) rot.y, (float) rot.z,
sc,
nVertices,
realx1, realy1,
realx2, realy2
); */
}

View File

@@ -25,6 +25,7 @@
#include <vector>
class MPQFile;
namespace ADT { struct MDDF; }
Vec3D fixCoordSystem(Vec3D v);
@@ -51,17 +52,9 @@ public:
~Model() { _unload(); }
};
class ModelInstance
namespace Doodad
{
public:
uint32 id;
Vec3D pos, rot;
uint16 scale, flags;
float sc;
ModelInstance() : id(0), scale(0), flags(0), sc(0.0f) {}
ModelInstance(MPQFile& f, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
};
void Extract(ADT::MDDF const& doodadDef, char const* ModelInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
}
#endif

View File

@@ -138,6 +138,13 @@ public:
}
};
class AaBox3D
{
public:
Vec3D min;
Vec3D max;
};
class Vec2D
{
public:

View File

@@ -64,7 +64,6 @@ bool preciseVectorData = false;
//static const char * szWorkDirMaps = ".\\Maps";
char const* szWorkDirWmo = "./Buildings";
char const* szRawVMAPMagic = "VMAP044";
// Local testing functions
@@ -147,7 +146,7 @@ bool ExtractSingleWmo(std::string& fname)
std::string s = groupFileName;
WMOGroup fgroup(s);
if(!fgroup.open())
if (!fgroup.open(&froot))
{
printf("Could not open all Group file for: %s\n", plain_name);
file_ok = false;
@@ -172,13 +171,11 @@ void ParsMapFiles()
{
char fn[512];
//char id_filename[64];
char id[10];
for (unsigned int i=0; i<map_count; ++i)
{
sprintf(id,"%03u",map_ids[i].id);
sprintf(fn,"World\\Maps\\%s\\%s.wdt", map_ids[i].name, map_ids[i].name);
WDTFile WDT(fn,map_ids[i].name);
if(WDT.init(id, map_ids[i].id))
if (WDT.init(map_ids[i].id))
{
printf("Processing Map %u\n[", map_ids[i].id);
for (int x=0; x<64; ++x)

View File

@@ -29,7 +29,6 @@ enum ModelFlags
};
extern const char * szWorkDirWmo;
extern const char * szRawVMAPMagic; // vmap magic string for extracted raw vmap data
bool FileExists(const char * file);
void strToLower(char* str);

View File

@@ -20,6 +20,7 @@
#include "wdtfile.h"
#include "adtfile.h"
#include "StringFormat.h"
#include <cstdio>
char * wdtGetPlainName(char * FileName)
@@ -31,14 +32,14 @@ char * wdtGetPlainName(char * FileName)
return FileName;
}
WDTFile::WDTFile(char* file_name, char* file_name1) : gnWMO(0), WDT(file_name)
WDTFile::WDTFile(char* file_name, char* file_name1) : _file(file_name)
{
filename.append(file_name1,strlen(file_name1));
}
bool WDTFile::init(char* /*map_id*/, unsigned int mapID)
bool WDTFile::init(uint32 mapId)
{
if (WDT.isEof())
if (_file.isEof())
{
//printf("Can't find WDT file.\n");
return false;
@@ -56,15 +57,15 @@ bool WDTFile::init(char* /*map_id*/, unsigned int mapID)
return false;
}
while (!WDT.isEof())
while (!_file.isEof())
{
WDT.read(fourcc,4);
WDT.read(&size, 4);
_file.read(fourcc,4);
_file.read(&size, 4);
flipcc(fourcc);
fourcc[4] = 0;
size_t nextpos = WDT.getPos() + size;
size_t nextpos = _file.getPos() + size;
if (!strcmp(fourcc,"MAIN"))
{
@@ -75,7 +76,7 @@ bool WDTFile::init(char* /*map_id*/, unsigned int mapID)
if (size)
{
char *buf = new char[size];
WDT.read(buf, size);
_file.read(buf, size);
char *p = buf;
while (p < buf + size)
{
@@ -85,7 +86,7 @@ bool WDTFile::init(char* /*map_id*/, unsigned int mapID)
fixnamen(s, strlen(s));
fixname2(s, strlen(s));
p = p + strlen(p) + 1;
gWmoInstansName.push_back(s);
_wmoNames.push_back(s);
ExtractSingleWmo(path);
}
@@ -97,27 +98,26 @@ bool WDTFile::init(char* /*map_id*/, unsigned int mapID)
// global wmo instance data
if (size)
{
gnWMO = (int)size / 64;
for (int i = 0; i < gnWMO; ++i)
uint32 mapObjectCount = size / sizeof(ADT::MODF);
for (uint32 i = 0; i < mapObjectCount; ++i)
{
int id;
WDT.read(&id, 4);
WMOInstance inst(WDT, gWmoInstansName[id].c_str(), mapID, 65, 65, dirfile);
ADT::MODF mapObjDef;
_file.read(&mapObjDef, sizeof(ADT::MODF));
MapObject::Extract(mapObjDef, _wmoNames[mapObjDef.Id].c_str(), mapId, 65, 65, dirfile);
}
}
}
WDT.seek((int)nextpos);
_file.seek((int)nextpos);
}
WDT.close();
_file.close();
fclose(dirfile);
return true;
}
WDTFile::~WDTFile(void)
{
WDT.close();
_file.close();
}
ADTFile* WDTFile::GetMap(int x, int z)

View File

@@ -30,14 +30,13 @@ public:
WDTFile(char* file_name, char* file_name1);
~WDTFile(void);
bool init(char* map_id, unsigned int mapID);
bool init(uint32 mapId);
ADTFile* GetMap(int x, int z);
std::vector<std::string> gWmoInstansName;
int gnWMO;
std::vector<std::string> _wmoNames;
private:
MPQFile WDT;
MPQFile _file;
std::string filename;
};

View File

@@ -17,10 +17,12 @@
*/
#include "vmapexport.h"
#include "adtfile.h"
#include "wmo.h"
#include "vec3d.h"
#include "mpq_libmpq04.h"
#include "VMapDefinitions.h"
#include <cstdio>
#include <cstdlib>
#include <cassert>
@@ -124,7 +126,7 @@ bool WMORoot::ConvertToVMAPRootWmo(FILE* pOutfile)
{
//printf("Convert RootWmo...\n");
fwrite(szRawVMAPMagic, 1, 8, pOutfile);
fwrite(VMAP::RAW_VMAP_MAGIC, 1, 8, pOutfile);
unsigned int nVectors = 0;
fwrite(&nVectors,sizeof(nVectors), 1, pOutfile); // will be filled later
fwrite(&nGroups, 4, 1, pOutfile);
@@ -136,14 +138,14 @@ WMOGroup::WMOGroup(const std::string &filename) :
filename(filename), MOPY(0), MOVI(0), MoviEx(0), MOVT(0), MOBA(0), MobaEx(0),
hlq(0), LiquEx(0), LiquBytes(0), groupName(0), descGroupName(0), mogpFlags(0),
moprIdx(0), moprNItems(0), nBatchA(0), nBatchB(0), nBatchC(0), fogIdx(0),
liquidType(0), groupWMOID(0), mopy_size(0), moba_size(0), LiquEx_size(0),
groupLiquid(0), groupWMOID(0), mopy_size(0), moba_size(0), LiquEx_size(0),
nVertices(0), nTriangles(0), liquflags(0)
{
memset(bbcorn1, 0, sizeof(bbcorn1));
memset(bbcorn2, 0, sizeof(bbcorn2));
}
bool WMOGroup::open()
bool WMOGroup::open(WMORoot* rootWMO)
{
MPQFile f(filename.c_str());
if(f.isEof ())
@@ -180,9 +182,19 @@ bool WMOGroup::open()
f.read(&nBatchB, 2);
f.read(&nBatchC, 4);
f.read(&fogIdx, 4);
f.read(&liquidType, 4);
f.read(&groupLiquid, 4);
f.read(&groupWMOID,4);
// according to WoW.Dev Wiki:
if (rootWMO->flags & 4)
groupLiquid = GetLiquidTypeId(groupLiquid);
else if (groupLiquid == 15)
groupLiquid = 0;
else
groupLiquid = GetLiquidTypeId(groupLiquid + 1);
if (groupLiquid)
liquflags |= 2;
}
else if (!strcmp(fourcc,"MOPY"))
{
@@ -218,7 +230,7 @@ bool WMOGroup::open()
{
liquflags |= 1;
hlq = new WMOLiquidHeader();
f.read(hlq, 0x1E);
f.read(hlq, sizeof(WMOLiquidHeader));
LiquEx_size = sizeof(WMOLiquidVert) * hlq->xverts * hlq->yverts;
LiquEx = new WMOLiquidVert[hlq->xverts * hlq->yverts];
f.read(LiquEx, LiquEx_size);
@@ -226,6 +238,19 @@ bool WMOGroup::open()
LiquBytes = new char[nLiquBytes];
f.read(LiquBytes, nLiquBytes);
// Determine legacy liquid type
if (!groupLiquid)
{
for (int i = 0; i < hlq->xtiles * hlq->ytiles; ++i)
{
if ((LiquBytes[i] & 0xF) != 15)
{
groupLiquid = GetLiquidTypeId((LiquBytes[i] & 0xF) + 1);
break;
}
}
}
/* std::ofstream llog("Buildings/liquid.log", ios_base::out | ios_base::app);
llog << filename;
llog << "\nbbox: " << bbcorn1[0] << ", " << bbcorn1[1] << ", " << bbcorn1[2] << " | " << bbcorn2[0] << ", " << bbcorn2[1] << ", " << bbcorn2[2];
@@ -398,78 +423,54 @@ int WMOGroup::ConvertToVMAPGroupWmo(FILE *output, WMORoot *rootWMO, bool precise
}
//------LIQU------------------------
if (LiquEx_size != 0)
if (liquflags & 3)
{
int LIQU_h[] = {0x5551494C, static_cast<int>(sizeof(WMOLiquidHeader) + LiquEx_size) + hlq->xtiles*hlq->ytiles};// "LIQU"
int LIQU_totalSize = sizeof(uint32);
if (liquflags & 1)
{
LIQU_totalSize += sizeof(WMOLiquidHeader);
LIQU_totalSize += LiquEx_size / sizeof(WMOLiquidVert) * sizeof(float);
LIQU_totalSize += hlq->xtiles * hlq->ytiles;
}
int LIQU_h[] = { 0x5551494C, LIQU_totalSize };// "LIQU"
fwrite(LIQU_h, 4, 2, output);
// according to WoW.Dev Wiki:
uint32 liquidEntry;
if (rootWMO->flags & 4)
liquidEntry = liquidType;
else if (liquidType == 15)
liquidEntry = 0;
else
liquidEntry = liquidType + 1;
if (!liquidEntry)
{
int v1; // edx@1
int v2; // eax@1
v1 = hlq->xtiles * hlq->ytiles;
v2 = 0;
if (v1 > 0)
{
while ((LiquBytes[v2] & 0xF) == 15)
{
++v2;
if (v2 >= v1)
break;
}
if (v2 < v1 && (LiquBytes[v2] & 0xF) != 15)
liquidEntry = (LiquBytes[v2] & 0xF) + 1;
}
}
if (liquidEntry && liquidEntry < 21)
{
switch ((liquidEntry - 1) & 3)
{
case 0:
liquidEntry = ((mogpFlags & 0x80000) != 0) + 13;
break;
case 1:
liquidEntry = 14;
break;
case 2:
liquidEntry = 19;
break;
case 3:
liquidEntry = 20;
break;
}
}
hlq->type = liquidEntry;
/* std::ofstream llog("Buildings/liquid.log", ios_base::out | ios_base::app);
llog << filename;
llog << ":\nliquidEntry: " << liquidEntry << " type: " << hlq->type << " (root:" << rootWMO->liquidType << " group:" << liquidType << ")\n";
llog.close(); */
fwrite(hlq, sizeof(WMOLiquidHeader), 1, output);
// only need height values, the other values are unknown anyway
for (uint32 i = 0; i<LiquEx_size/sizeof(WMOLiquidVert); ++i)
fwrite(&LiquEx[i].height, sizeof(float), 1, output);
// todo: compress to bit field
fwrite(LiquBytes, 1, hlq->xtiles*hlq->ytiles, output);
fwrite(&groupLiquid, sizeof(uint32), 1, output);
if (liquflags & 1)
{
fwrite(hlq, sizeof(WMOLiquidHeader), 1, output);
// only need height values, the other values are unknown anyway
for (uint32 i = 0; i < LiquEx_size / sizeof(WMOLiquidVert); ++i)
fwrite(&LiquEx[i].height, sizeof(float), 1, output);
// todo: compress to bit field
fwrite(LiquBytes, 1, hlq->xtiles * hlq->ytiles, output);
}
}
return nColTriangles;
}
uint32 WMOGroup::GetLiquidTypeId(uint32 liquidTypeId)
{
if (liquidTypeId < 21 && liquidTypeId)
{
switch (((static_cast<uint8>(liquidTypeId) - 1) & 3))
{
case 0: return ((mogpFlags & 0x80000) != 0) + 13;
case 1: return 14;
case 2: return 19;
case 3: return 20;
default: break;
}
}
return liquidTypeId;
}
WMOGroup::~WMOGroup()
{
delete [] MOPY;
@@ -481,33 +482,11 @@ WMOGroup::~WMOGroup()
delete [] LiquBytes;
}
WMOInstance::WMOInstance(MPQFile& f, char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
: currx(0), curry(0), wmo(nullptr), doodadset(0), pos(), indx(0), id(0)
void MapObject::Extract(ADT::MODF const& mapObjDef, char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile)
{
float ff[3];
f.read(&id, 4);
f.read(ff, 12);
pos = Vec3D(ff[0], ff[1], ff[2]);
f.read(ff, 12);
rot = Vec3D(ff[0], ff[1], ff[2]);
f.read(ff, 12);
pos2 = Vec3D(ff[0], ff[1], ff[2]); // bounding box corners
f.read(ff, 12);
pos3 = Vec3D(ff[0], ff[1], ff[2]); // bounding box corners
uint16 fflags;
f.read(&fflags, 2);
uint16 doodadSet;
f.read(&doodadSet, 2);
uint16 trash, adtId;
f.read(&adtId, 2);
f.read(&trash, 2);
// destructible wmo, do not dump. we can handle the vmap for these
// in dynamic tree (gameobject vmaps)
if ((fflags & 0x01) != 0)
if ((mapObjDef.Flags & 0x1) != 0)
return;
//-----------add_in _dir_file----------------
@@ -531,46 +510,38 @@ WMOInstance::WMOInstance(MPQFile& f, char const* WmoInstName, uint32 mapID, uint
if (count != 1 || nVertices == 0)
return;
Vec3D position = mapObjDef.Position;
float x, z;
x = pos.x;
z = pos.z;
x = position.x;
z = position.z;
if (x == 0 && z == 0)
{
pos.x = 533.33333f * 32;
pos.z = 533.33333f * 32;
position.x = 533.33333f * 32;
position.z = 533.33333f * 32;
}
pos = fixCoords(pos);
pos2 = fixCoords(pos2);
pos3 = fixCoords(pos3);
position = fixCoords(position);
AaBox3D bounds;
bounds.min = fixCoords(mapObjDef.Bounds.min);
bounds.max = fixCoords(mapObjDef.Bounds.max);
float scale = 1.0f;
uint32 flags = MOD_HAS_BOUND;
if (tileX == 65 && tileY == 65) flags |= MOD_WORLDSPAWN;
//write mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
//write mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
fwrite(&mapID, sizeof(uint32), 1, pDirfile);
fwrite(&tileX, sizeof(uint32), 1, pDirfile);
fwrite(&tileY, sizeof(uint32), 1, pDirfile);
fwrite(&flags, sizeof(uint32), 1, pDirfile);
fwrite(&adtId, sizeof(uint16), 1, pDirfile);
fwrite(&id, sizeof(uint32), 1, pDirfile);
fwrite(&pos, sizeof(float), 3, pDirfile);
fwrite(&rot, sizeof(float), 3, pDirfile);
fwrite(&mapObjDef.NameSet, sizeof(uint16), 1, pDirfile);
fwrite(&mapObjDef.UniqueId, sizeof(uint32), 1, pDirfile);
fwrite(&position, sizeof(Vec3D), 1, pDirfile);
fwrite(&mapObjDef.Rotation, sizeof(Vec3D), 1, pDirfile);
fwrite(&scale, sizeof(float), 1, pDirfile);
fwrite(&pos2, sizeof(float), 3, pDirfile);
fwrite(&pos3, sizeof(float), 3, pDirfile);
fwrite(&bounds, sizeof(AaBox3D), 1, pDirfile);
uint32 nlen = strlen(WmoInstName);
fwrite(&nlen, sizeof(uint32), 1, pDirfile);
fwrite(WmoInstName, sizeof(char), nlen, pDirfile);
/* fprintf(pDirfile,"%s/%s %f,%f,%f_%f,%f,%f 1.0 %d %d %d,%d %d\n",
MapName,
WmoInstName,
(float) x, (float) pos.y, (float) z,
(float) rot.x, (float) rot.y, (float) rot.z,
nVertices,
realx1, realy1,
realx2, realy2
); */
// fclose(dirfile);
}

View File

@@ -18,8 +18,6 @@
#ifndef WMO_H
#define WMO_H
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#include <string>
#include <set>
@@ -43,6 +41,7 @@ enum MopyFlags
class WMOInstance;
class WMOManager;
class MPQFile;
namespace ADT { struct MODF; }
/* for whatever reason a certain company just can't stick to one coordinate system... */
static inline Vec3D fixCoords(Vec3D const& v){ return Vec3D(v.z, v.x, v.y); }
@@ -63,17 +62,17 @@ public:
bool ConvertToVMAPRootWmo(FILE* output);
};
#pragma pack(push, 1)
struct WMOLiquidHeader
{
int xverts, yverts, xtiles, ytiles;
float pos_x;
float pos_y;
float pos_z;
short type;
short material;
};
#pragma pack(push, 1)
struct WMOLiquidVert
{
uint16 unk1;
@@ -107,7 +106,7 @@ public:
uint16 moprNItems;
uint16 nBatchA;
uint16 nBatchB;
uint32 nBatchC, fogIdx, liquidType, groupWMOID;
uint32 nBatchC, fogIdx, groupLiquid, groupWMOID;
int mopy_size, moba_size;
int LiquEx_size;
@@ -118,24 +117,14 @@ public:
WMOGroup(std::string const& filename);
~WMOGroup();
bool open();
bool open(WMORoot* rootWMO);
int ConvertToVMAPGroupWmo(FILE* output, WMORoot* rootWMO, bool preciseVectorData);
uint32 GetLiquidTypeId(uint32 liquidTypeId);
};
class WMOInstance
namespace MapObject
{
static std::set<int> ids;
public:
std::string MapName;
int currx;
int curry;
WMOGroup* wmo;
int doodadset;
Vec3D pos;
Vec3D pos2, pos3, rot;
uint32 indx, id;
WMOInstance(MPQFile&f , char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
};
void Extract(ADT::MODF const& mapObjDef, char const* WmoInstName, uint32 mapID, uint32 tileX, uint32 tileY, FILE* pDirfile);
}
#endif