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Core/PacketIO: Define enum for TreasurePickerBonus Context field
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@@ -549,16 +549,16 @@ ByteBuffer& operator<<(ByteBuffer& data, TreasurePickCurrency const& treasurePic
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ByteBuffer& operator<<(ByteBuffer& data, TreasurePickerBonus const& treasurePickerBonus)
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{
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data << Size<uint32>(treasurePickerBonus.Items);
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data << Size<uint32>(treasurePickerBonus.Currencies);
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data << uint64(treasurePickerBonus.Money);
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data << Size<uint32>(treasurePickerBonus.ItemPicks);
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data << Size<uint32>(treasurePickerBonus.CurrencyPicks);
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data << uint64(treasurePickerBonus.Gold);
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data << Bits<1>(treasurePickerBonus.Context);
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data.FlushBits();
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for (TreasurePickItem const& treasurePickerItem : treasurePickerBonus.Items)
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for (TreasurePickItem const& treasurePickerItem : treasurePickerBonus.ItemPicks)
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data << treasurePickerItem;
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for (TreasurePickCurrency const& treasurePickCurrency : treasurePickerBonus.Currencies)
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for (TreasurePickCurrency const& treasurePickCurrency : treasurePickerBonus.CurrencyPicks)
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data << treasurePickCurrency;
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return data;
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@@ -566,18 +566,18 @@ ByteBuffer& operator<<(ByteBuffer& data, TreasurePickerBonus const& treasurePick
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ByteBuffer& operator<<(ByteBuffer& data, TreasurePickerPick const& treasurePickerPick)
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{
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data << Size<uint32>(treasurePickerPick.Items);
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data << Size<uint32>(treasurePickerPick.Currencies);
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data << uint64(treasurePickerPick.Money);
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data << Size<uint32>(treasurePickerPick.ItemPicks);
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data << Size<uint32>(treasurePickerPick.CurrencyPicks);
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data << uint64(treasurePickerPick.Gold);
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data << Size<uint32>(treasurePickerPick.Bonuses);
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data << int32(treasurePickerPick.Flags);
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data << Bits<1>(treasurePickerPick.IsChoice);
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data.FlushBits();
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for (TreasurePickItem const& treasurePickItem : treasurePickerPick.Items)
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for (TreasurePickItem const& treasurePickItem : treasurePickerPick.ItemPicks)
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data << treasurePickItem;
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for (TreasurePickCurrency const& treasurePickCurrency : treasurePickerPick.Currencies)
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for (TreasurePickCurrency const& treasurePickCurrency : treasurePickerPick.CurrencyPicks)
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data << treasurePickCurrency;
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for (TreasurePickerBonus const& treasurePickerBonus : treasurePickerPick.Bonuses)
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@@ -590,7 +590,7 @@ WorldPacket const* TreasurePickerResponse::Write()
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{
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_worldPacket << uint32(QuestID);
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_worldPacket << uint32(TreasurePickerID);
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_worldPacket << Pick;
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_worldPacket << Treasure;
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return &_worldPacket;
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}
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@@ -463,20 +463,26 @@ namespace WorldPackets
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Optional<QuestRewardContextFlags> ContextFlags;
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};
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enum class TreasurePickerBonusContext : uint8
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{
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None = 0,
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WarMode = 1
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};
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struct TreasurePickerBonus
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{
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std::vector<TreasurePickItem> Items;
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std::vector<TreasurePickCurrency> Currencies;
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uint64 Money = 0;
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uint8 Context = 0;
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std::vector<TreasurePickItem> ItemPicks;
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std::vector<TreasurePickCurrency> CurrencyPicks;
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uint64 Gold = 0;
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TreasurePickerBonusContext Context = TreasurePickerBonusContext::None;
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};
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struct TreasurePickerPick
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{
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std::vector<TreasurePickItem> Items;
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std::vector<TreasurePickCurrency> Currencies;
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std::vector<TreasurePickItem> ItemPicks;
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std::vector<TreasurePickCurrency> CurrencyPicks;
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std::vector<TreasurePickerBonus> Bonuses;
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uint64 Money = 0;
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uint64 Gold = 0;
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int32 Flags = 0;
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bool IsChoice = false;
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};
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@@ -490,7 +496,7 @@ namespace WorldPackets
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uint32 QuestID = 0;
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uint32 TreasurePickerID = 0;
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TreasurePickerPick Pick;
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TreasurePickerPick Treasure;
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};
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ByteBuffer& operator<<(ByteBuffer& data, PlayerGuidLookupData const& lookupData);
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