*Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)

*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-30 22:15:05 -05:00
parent b5778357d9
commit 8d1f4f9ea0
25 changed files with 224 additions and 263 deletions

View File

@@ -894,13 +894,7 @@ uint32 ObjectMgr::ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const
display_id = cinfo->GetRandomValidModelId();
}
else
{
display_id = data->displayid; // overwritten from creature data
// I do not know why but in db most display id are not zero
if(display_id == cinfo->Modelid_A1 || display_id == cinfo->Modelid_A2
|| display_id == cinfo->Modelid_H1 || display_id == cinfo->Modelid_H2)
display_id = cinfo->GetRandomValidModelId();
}
return display_id;
}
@@ -1068,7 +1062,7 @@ void ObjectMgr::LoadCreatures()
heroicCreatures.insert(cInfo->HeroicEntry);
//TODO: remove this
gameeventmgr.mGameEventCreatureGuids.resize(52*2-1);
//gameeventmgr.mGameEventCreatureGuids.resize(52*2-1);
barGoLink bar(result->GetRowCount());
@@ -1115,6 +1109,11 @@ void ObjectMgr::LoadCreatures()
continue;
}
// I do not know why but in db most display id are not zero
if(data.displayid == cInfo->Modelid_A1 || data.displayid == cInfo->Modelid_A2
|| data.displayid == cInfo->Modelid_H1 || data.displayid == cInfo->Modelid_H2)
data.displayid = 0;
if(data.equipmentId > 0) // -1 no equipment, 0 use default
{
if(!GetEquipmentInfo(data.equipmentId))
@@ -1172,7 +1171,7 @@ void ObjectMgr::LoadCreatures()
}
//if(entry == 32307 || entry == 32308)
if(entry == 30739 || entry == 30740)
/*if(entry == 30739 || entry == 30740)
{
gameEvent = 51;
uint32 guid2 = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
@@ -1183,7 +1182,7 @@ void ObjectMgr::LoadCreatures()
data2.displayid = 0;
gameeventmgr.mGameEventCreatureGuids[51+51].push_back(guid);
gameeventmgr.mGameEventCreatureGuids[51+50].push_back(guid2);
}
}*/
if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system
AddCreatureToGrid(guid, &data);