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https://github.com/TrinityCore/TrinityCore.git
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*Replace pointers to Guids in Kelidan script - by Iskander
--HG-- branch : trunk
This commit is contained in:
@@ -1 +1 @@
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update creature_template set scriptname='npc_snake_trap_serpents' where entry in (19921, 19833);
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update creature_template set scriptname='npc_snake_trap_serpents' where entry in (19921, 19833);
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@@ -74,7 +74,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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HeroicMode = m_creature->GetMap()->IsHeroic();
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for(int i=0; i<5; i++) Channelers[i] = NULL;
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for(int i=0; i<5; ++i) Channelers[i] = 0;
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Reset();
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}
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@@ -88,7 +88,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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uint32 check_Timer;
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bool Firenova;
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bool addYell;
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Creature *Channelers[5];
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uint64 Channelers[5];
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void Reset()
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{
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@@ -133,44 +133,50 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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default: DoScriptText(SAY_ADD_AGGRO_3, m_creature); break;
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}
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}
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for(int i=0; i<5; i++)
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if(who && Channelers[i] && !Channelers[i]->isInCombat())
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Channelers[i]->AI()->AttackStart(who);
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for(int i=0; i<5; ++i)
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{
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Creature *channeler = (Creature*)Unit::GetUnit(*m_creature, Channelers[i]);
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if(who && channeler && !channeler->isInCombat())
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channeler->AI()->AttackStart(who);
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}
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}
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void ChannelerDied(Unit* killer)
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{
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for(int i=0; i<5; i++)
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if(Channelers[i] && Channelers[i]->isAlive())
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return;
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for(int i=0; i<5; ++i)
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{
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Creature *channeler = (Creature*)Unit::GetUnit(*m_creature, Channelers[i]);
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if(channeler && channeler->isAlive())
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return;
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}
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if(killer)
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m_creature->AI()->AttackStart(killer);
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}
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Creature* GetChanneled(Creature *channeler)
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uint64 GetChanneled(Creature *channeler1)
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{
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SummonChannelers();
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if(!channeler) return NULL;
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if(!channeler1) return NULL;
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int i;
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for(i=0; i<5; i++)
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if(Channelers[i] && Channelers[i]->GetGUID()==channeler->GetGUID())
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break;
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for(i=0; i<5; ++i)
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{
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Creature *channeler = (Creature*)Unit::GetUnit(*m_creature, Channelers[i]);
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if(channeler && channeler->GetGUID()==channeler1->GetGUID())
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break;
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}
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return Channelers[(i+2)%5];
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}
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void SummonChannelers()
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{
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for(int i=0; i<5; i++)
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if(!Channelers[i] || Channelers[i]->isDead())
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Channelers[i] = m_creature->SummonCreature(ENTRY_CHANNELER,ShadowmoonChannelers[i][0],ShadowmoonChannelers[i][1],ShadowmoonChannelers[i][2],ShadowmoonChannelers[i][3],TEMPSUMMON_CORPSE_TIMED_DESPAWN,300000);
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}
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void JustSummoned(Creature *summon)
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{
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for(int i=0; i<5; i++)
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if(!Channelers[i] || Channelers[i]->isDead())
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return;
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DoCast(m_creature,SPELL_EVOCATION);
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for(int i=0; i<5; ++i)
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{
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Creature *channeler = (Creature*)Unit::GetUnit(*m_creature, Channelers[i]);
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if(!channeler || channeler->isDead())
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channeler = m_creature->SummonCreature(ENTRY_CHANNELER,ShadowmoonChannelers[i][0],ShadowmoonChannelers[i][1],ShadowmoonChannelers[i][2],ShadowmoonChannelers[i][3],TEMPSUMMON_CORPSE_TIMED_DESPAWN,300000);
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Channelers[i] = channeler->GetGUID();
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}
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}
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void JustDied(Unit* Killer)
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@@ -309,8 +315,11 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
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{
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if (!m_creature->IsNonMeleeSpellCasted(false))
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if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
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if(Creature *channeled = ((boss_kelidan_the_breakerAI*)Kelidan->AI())->GetChanneled(m_creature))
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DoCast(channeled,SPELL_CHANNELING);
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{
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uint64 channeler = ((boss_kelidan_the_breakerAI*)Kelidan->AI())->GetChanneled(m_creature);
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if(Unit *channeled = Unit::GetUnit(*m_creature, channeler))
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DoCast(channeled,SPELL_CHANNELING);
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}
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check_Timer = 5000;
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}else check_Timer -= diff;
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return;
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@@ -24,30 +24,30 @@ EndScriptData */
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#include "precompiled.h"
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#include "def_blood_furnace.h"
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#define ENTRY_DOOR1 181823
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#define ENTRY_DOOR2 181766
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#define ENTRY_SEWER1 181823
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#define ENTRY_SEWER2 181766
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struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
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{
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instance_blood_furnace(Map *map) : ScriptedInstance(map) {Initialize();};
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uint64 Door1GUID;
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uint64 Door2GUID;
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uint64 Sewer1GUID;
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uint64 Sewer2GUID;
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void Initialize()
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{
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Door1GUID = 0;
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Door2GUID = 0;
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Sewer1GUID = 0;
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Sewer2GUID = 0;
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}
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void OnObjectCreate(GameObject *go)
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{
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switch(go->GetEntry())
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{
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case ENTRY_DOOR1: Door1GUID = go->GetGUID(); break;
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case ENTRY_DOOR2: Door2GUID = go->GetGUID(); break;
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case ENTRY_SEWER1: Sewer1GUID = go->GetGUID(); break;
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case ENTRY_SEWER2: Sewer2GUID = go->GetGUID(); break;
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}
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}
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@@ -64,7 +64,7 @@ struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
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}
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}
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debug_log("SD2: Instance Blood Furnace: GetPlayerInMap, but PlayerList is empty!");
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debug_log("TSCR: Instance Blood Furnace: GetPlayerInMap, but PlayerList is empty!");
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return NULL;
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}
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@@ -74,7 +74,7 @@ struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
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if (!player || !guid)
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{
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debug_log("SD2: Blood Furnace: HandleGameObject fail");
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debug_log("TSCR: Blood Furnace: HandleGameObject fail");
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return;
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}
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@@ -89,8 +89,8 @@ struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
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case DATA_KELIDANEVENT:
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if( data == DONE )
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{
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HandleGameObject(Door1GUID,0);
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HandleGameObject(Door2GUID,0);
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HandleGameObject(Sewer1GUID,0);
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HandleGameObject(Sewer2GUID,0);
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}
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break;
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}
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