Merge pull request #12107 from Trisjdc/nitro_jump

Core/Spells: Nitro Boost should not fail in dungeon maps
This commit is contained in:
Shauren
2014-05-22 17:28:48 +02:00

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@@ -2231,7 +2231,8 @@ class spell_item_nitro_boots : public SpellScriptLoader
void HandleDummy(SpellEffIndex /* effIndex */)
{
Unit* caster = GetCaster();
caster->CastSpell(caster, roll_chance_i(95) ? SPELL_NITRO_BOOTS_SUCCESS : SPELL_NITRO_BOOTS_BACKFIRE, true, GetCastItem());
bool success = caster->GetMap()->IsDungeon() || roll_chance_i(95);
caster->CastSpell(caster, success ? SPELL_NITRO_BOOTS_SUCCESS : SPELL_NITRO_BOOTS_BACKFIRE, true, GetCastItem());
}
void Register() override