Core/GameObject: Set loot state to Not ready when a gob is deactivated (#23072)

This commit is contained in:
Killyana
2019-03-02 15:05:28 +01:00
committed by Giacomo Pozzoni
parent dbadb6369c
commit 8dec9b97e2

View File

@@ -779,7 +779,7 @@ void GameObject::Update(uint32 diff)
return;
}
SetLootState(GO_READY);
SetLootState(GO_NOT_READY);
//burning flags in some battlegrounds, if you find better condition, just add it
if (GetGOInfo()->IsDespawnAtAction() || GetGoAnimProgress() > 0)