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DB/SAI: Convert quests 10987, 10107, 10108, 9918, 9849 from core scripts to SAI
Closes #1544 Closes #3055 Closes #3056 Closes #3058 Closes #3059
This commit is contained in:
159
sql/updates/world/2011_10_23_03_world_sai.sql
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159
sql/updates/world/2011_10_23_03_world_sai.sql
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@@ -0,0 +1,159 @@
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-- Shattered Rumbler SAI
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SET @ENTRY := 17157;
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SET @ENTRY_MINION := 18181; -- Minion of Gurok
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SET @SPELL_EARTH_RUMBLE := 33840; -- Earth Rumble
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SET @SPELL_THROW_GORDAWGS_BULDER := 32001; -- Throw Gordawgs Boulder
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UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`=''WHERE `entry`=@ENTRY;
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DELETE FROM `creature_ai_scripts` WHERE `creature_id`=@ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY*100 AND `source_type`=9;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,0,0,0,0,0,100,0,1000,1000,8000,9000,11,@SPELL_EARTH_RUMBLE,0,0,0,0,0,2,0,0,0,0,0,0,0,"Shattered Rumbler - In Combat - Cast Earth Rumble"),
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(@ENTRY,0,1,0,8,0,100,1,@SPELL_THROW_GORDAWGS_BULDER,0,0,0,80,@ENTRY*100,0,2,0,0,0,1,0,0,0,0,0,0,0,"Shattered Rumbler - On Spellhit - Run Script"),
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(@ENTRY*100,9,0,0,0,0,100,0,0,0,0,0,12,@ENTRY_MINION,4,20000,0,0,0,1,0,0,0,0,0,0,0,"Shattered Rumbler - Script - Summon Minion of Gurok"),
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(@ENTRY*100,9,1,0,0,0,100,0,0,0,0,0,12,@ENTRY_MINION,4,20000,0,0,0,1,0,0,0,0,0,0,0,"Shattered Rumbler - Script - Summon Minion of Gurok"),
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(@ENTRY*100,9,2,0,0,0,100,0,0,0,0,0,12,@ENTRY_MINION,4,20000,0,0,0,1,0,0,0,0,0,0,0,"Shattered Rumbler - Script - Summon Minion of Gurok"),
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(@ENTRY*100,9,3,0,0,0,100,0,0,0,0,0,37,0,0,0,0,0,0,1,0,0,0,0,0,0,0,"Shattered Rumbler - Script - Die");
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-- Minion of Gurok SAI
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SET @ENTRY := 18181;
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UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@ENTRY;
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DELETE FROM `creature_ai_scripts` WHERE `creature_id`=@ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,0,0,0,11,0,100,0,0,0,0,0,89,10,0,0,0,0,0,1,0,0,0,0,0,0,0,"Minion of Gurok - Out of Combat - Set Random Movement");
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-- Spell Throw Gordawgs Boulder can only be cast at Shattered Rumbler
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DELETE FROM `conditions` WHERE `SourceEntry`=24501 AND `ConditionValue2`=17157;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
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(18,0,24501,0,24,1,17157,0,0,'',"Item Gordawgs Boulder can only be used if target is Shattered Rumbler");
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-- Lump SAI
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SET @ENTRY := 18351;
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SET @QUEST := 9918;
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SET @GOSSIP := 21289;
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SET @SPELL_SLEEPING_SLEEP := 42648; -- Sleeping Sleep
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SET @SPELL_SHOULDER_CHARGE := 31994; -- Shoulder Charge
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SET @SPELL_SPEAR_THROW := 32248; -- Spear Throw
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UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`='',`gossip_menu_id`=@GOSSIP+1,`faction_A`=1711,`faction_H`=1711,`unit_flags`=`unit_flags`|528 WHERE `entry`=@ENTRY;
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DELETE FROM `creature_template_addon` WHERE `entry`=@ENTRY;
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DELETE FROM `creature_ai_scripts` WHERE `creature_id`=@ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid` IN (@ENTRY,@ENTRY*100);
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,0,0,0,11,0,100,0,0,0,0,0,11,@SPELL_SLEEPING_SLEEP,0,0,0,0,0,1,0,0,0,0,0,0,0,"Lump - Out Of Combat - Cast Sleeping Sleep"),
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(@ENTRY,0,1,0,4,0,100,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Lump - On Aggro - Say Line (random)"),
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(@ENTRY,0,2,0,62,0,100,0,@GOSSIP+4,0,0,0,33,18354,0,0,0,0,0,7,0,0,0,0,0,0,0,"Lump - On Gossip Select - Give Quest Credit"),
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(@ENTRY,0,3,0,2,0,100,1,0,30,0,0,80,@ENTRY*100,0,2,0,0,0,1,0,0,0,0,0,0,0,"Lump - On 30% HP - Run Script"),
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(@ENTRY*100,9,0,0,2,0,100,1,0,0,0,0,2,1080,0,0,0,0,0,1,0,0,0,0,0,0,0,"Lump - On Script - Set Faction Friendly"),
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(@ENTRY*100,9,1,0,2,0,100,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,"Lump - On Script - Say Line 1"),
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(@ENTRY*100,9,2,0,2,0,100,1,1000,1000,0,0,5,447,0,0,0,0,0,1,0,0,0,0,0,0,0,"Lump - On Script - Emote ONESHOT_FLY_SIT_GROUND_DOWN"), -- He wont sit down, no matter which emote I use - probably due evading
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(@ENTRY*100,9,3,0,2,0,100,1,0,0,0,0,20,9,0,0,0,0,0,1,0,0,0,0,0,0,0,"Lump - On Script - Stop auto-attack"),
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(@ENTRY*100,9,4,0,2,0,100,1,0,0,0,0,24,0,0,0,0,0,0,1,0,0,0,0,0,0,0,"Lump - On Script - Evade"),
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(@ENTRY*100,9,5,0,2,0,100,1,0,0,0,0,28,@SPELL_SLEEPING_SLEEP,0,0,0,0,0,1,0,0,0,0,0,0,0,"Lump - On Script - Remove Aura Sleeping Sleep"), -- Prevent gaining it - were leaving combat!
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(@ENTRY,0,4,0,9,0,100,0,8,25,1500,2000,11,@SPELL_SHOULDER_CHARGE,1,0,0,0,0,2,0,0,0,0,0,0,0,"Lump - On Player Range - Cast Shoulder Charge"),
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(@ENTRY,0,5,0,9,0,100,0,5,40,1500,2000,11,@SPELL_SPEAR_THROW,1,0,0,0,0,2,0,0,0,0,0,0,0,"Lump - On Player Range - Cast Spear Throw");
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-- Texts
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DELETE FROM `creature_text` WHERE `entry`=@ENTRY;
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
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(@ENTRY,0,0,"In Nagrand, food hunt ogre!",12,0,100,0,0,0,"Lump"),
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(@ENTRY,0,1,"You taste good with maybe a little salt and pepper.",12,0,100,0,0,0,"Lump"),
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(@ENTRY,1,2,"OK, OK! Lump give up!",12,0,100,0,0,0,"Lump");
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-- Actual story menu
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+1 AND `text_id`=9352;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+1,9352);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+2 AND `text_id`=9353;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+2,9353);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+3 AND `text_id`=9354;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+3,9354);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+4 AND `text_id`=9355;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+4,9355);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+5 AND `text_id`=9356;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+5,9356);
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-- Insert option menu
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DELETE FROM `gossip_menu_option` WHERE `menu_id` BETWEEN @GOSSIP+0 AND @GOSSIP+4;
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INSERT INTO `gossip_menu_option` (`menu_id`,`id`,`option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`) VALUES
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(@GOSSIP+1,0,0,"I need answers, ogre!",1,1,@GOSSIP+2),
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(@GOSSIP+2,1,0,"Why are the Boulderfist out this far? You know that this is Kurenai territory.",1,1,@GOSSIP+3),
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(@GOSSIP+3,2,0,"And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar.",1,1,@GOSSIP+4),
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(@GOSSIP+4,3,0,"This means war, Lump! War I say!",1,1,@GOSSIP+5);
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-- Only show first gossip if player is on quest Not On My Watch!
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DELETE FROM `conditions` WHERE `SourceGroup`=@GOSSIP+1 AND `ConditionValue1`=@QUEST AND `SourceTypeOrReferenceId`=15;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
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(15,@GOSSIP+1,0,0,9,@QUEST,0,0,0,'',"Only show first gossip if player is on quest Not On My Watch!");
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-- Wild Sparrowhawk SAI
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SET @ENTRY := 22979;
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SET @SPELL_SPARROWHAWK_NET := 39810; -- Sparrowhawk Net
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UPDATE `creature_template` SET `AIName`='SmartAI',`ScriptName`='',`InhabitType`=4 WHERE `entry`=@ENTRY; -- Always in air
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DELETE FROM `creature_ai_scripts` WHERE `creature_id`=@ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid` IN (@ENTRY,@ENTRY*100);
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,0,0,0,8,0,100,1,@SPELL_SPARROWHAWK_NET,0,0,0,80,@ENTRY*100,0,2,0,0,0,1,0,0,0,0,0,0,0,"Wild Sparrowhawk - On Spellhit - Run Script"),
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(@ENTRY,0,1,0,6,0,100,0,0,0,0,0,28,@SPELL_SPARROWHAWK_NET,2,0,0,0,0,1,0,0,0,0,0,0,0,"Wild Sparrowhawk - On Death - Remove Aura Sparrowhawk Net"),
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(@ENTRY,0,2,0,6,0,100,0,0,0,0,0,41,10,0,0,0,0,0,1,0,0,0,0,0,0,0,'Wild Sparrowhawk - Force Despawn 8 Seconds After Death'),
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(@ENTRY*100,9,0,0,0,0,100,0,1000,1000,0,0,25,0,0,0,0,0,0,1,0,0,0,0,0,0,0,"Wild Sparrowhawk - On Script - Flee For Assist"), -- This is how it should work - there is no flee function in event_scripts, so can't do it blizzlike (event_scripts 39812)
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(@ENTRY*100,9,1,0,0,0,100,0,0,0,0,0,28,@SPELL_SPARROWHAWK_NET,0,0,0,0,0,1,0,0,0,0,0,0,0,"Wild Sparrowhawk - On Script - Remove Aura Sparrowhawk Net"), -- Remove it and add it back later
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(@ENTRY*100,9,2,0,0,0,100,0,11000,11000,0,0,56,32320,1,0,0,0,0,7,0,0,0,0,0,0,0,"Wild Sparrowhawk - On Script - Add Item Captured Sparrowhawk"),
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(@ENTRY*100,9,3,0,0,0,100,0,11000,11000,0,0,37,0,1,0,0,0,0,1,0,0,0,0,0,0,0,"Wild Sparrowhawk - On Script - Die");
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-- Spell Sparrowhawk Net can only be cast at Wild Sparrowhawk
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DELETE FROM `conditions` WHERE `SourceEntry`=32321 AND `ConditionValue2`=22979 AND `SourceTypeOrReferenceId`=18;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
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(18,0,32321,0,24,1,22979,0,0,'',"Item Sparrowhawk Net can only be used if target is Wild Sparrowhawk");
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-- [Q] Diplomatic Measures
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SET @GOSSIP := 21295;
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SET @QUEST_HORDE := 10107;
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SET @QUEST_ALLIANCE := 10108;
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-- Lantresor of the Blade SAI
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SET @ENTRY := 18261;
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SET @SPELL_BUNING_BLADE_BLADEMASTER := 32281; -- Burning Blade Blademaster
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UPDATE `creature_template` SET `gossip_menu_id`=@GOSSIP+0,`AIName`='SmartAI',`ScriptName`='' WHERE `entry`=@ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,0,0,0,1,0,100,1,0,0,0,0,11,@SPELL_BUNING_BLADE_BLADEMASTER,0,0,0,0,0,1,0,0,0,0,0,0,0,"Lantrestor of the Blade - Out of Combat - Cast Burning Blade Blademaster"),
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(@ENTRY,0,1,0,62,0,100,0,@GOSSIP+7,0,0,0,26,@QUEST_ALLIANCE,0,0,0,0,0,7,0,0,0,0,0,0,0,"Lantrestor of the Blade - On Gossip Select - Give Quest Credit"),
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(@ENTRY,0,2,0,62,0,100,0,@GOSSIP+7,0,0,0,26,@QUEST_HORDE,0,0,0,0,0,7,0,0,0,0,0,0,0,"Lantrestor of the Blade - On Gossip Select - Give Quest Credit");
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-- Make the npc_text entries work properly
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+1 AND `text_id`=9362;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+1,9362);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+2 AND `text_id`=9363;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+2,9363);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+3 AND `text_id`=9364;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+3,9364);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+4 AND `text_id`=9365;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+4,9365);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+5 AND `text_id`=9366;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+5,9366);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+6 AND `text_id`=9367;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+6,9367);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+7 AND `text_id`=9368;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+7,9368);
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DELETE FROM `gossip_menu` WHERE `entry`=@GOSSIP+8 AND `text_id`=9369;
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INSERT INTO `gossip_menu` (`entry`,`text_id`) VALUES (@GOSSIP+8,9369);
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-- Insert menu options
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DELETE FROM `gossip_menu_option` WHERE `menu_id` BETWEEN @GOSSIP+0 AND @GOSSIP+7;
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INSERT INTO `gossip_menu_option` (`menu_id`,`id`,`option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`) VALUES
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(@GOSSIP+0,0,0,"I have killed many of your ogres, Lantresor. I have no fear.",1,1,@GOSSIP+1),
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(@GOSSIP+1,1,0,"Should I know? You look like an orc to me.",1,1,@GOSSIP+2),
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(@GOSSIP+2,2,0,"And the other half?",1,1,@GOSSIP+3),
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(@GOSSIP+3,3,0,"I have heard of your kind, but I never thought to see the day when I would meet a half-breed.",1,1,@GOSSIP+4),
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(@GOSSIP+4,4,0,"My apologies. I did not mean to offend. I am here on behalf of my people.",1,1,@GOSSIP+5),
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(@GOSSIP+5,5,0,"My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces.",1,1,@GOSSIP+6),
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(@GOSSIP+6,6,0,"We will fight you until the end,then, Lantresor. We will not stand idly by as you pillage our towns and kill our people.",1,1,@GOSSIP+7),
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(@GOSSIP+7,7,0,"What do I need to do?",1,1,@GOSSIP+8);
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-- Conditions for gossip menu of quest Diplomatic Measures, they are grouped and thus ONE of them must be met in order for the gossip to become visible
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=15 AND `SourceGroup`=@GOSSIP+0;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
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(15,@GOSSIP+0,0,0,9,@QUEST_ALLIANCE,0,0,0,'',"Only show first gossip if player is on quest Diplomatic Measures (alliance)"),
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(15,@GOSSIP+0,0,1,9,@QUEST_HORDE,0,0,0,'',"Only show first gossip if player is on quest Diplomatic Measures (horde)");
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@@ -19,229 +19,20 @@
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/* ScriptData
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SDName: Nagrand
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SD%Complete: 90
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SDComment: Quest support: 9849, 9868, 9918, 9874, 9991, 10107, 10108, 10044, 10172, 10646, 10085, 10987. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDComment: Quest support: 9868, 9874, 9991, 10044, 10172, 10646, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDCategory: Nagrand
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EndScriptData */
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/* ContentData
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mob_shattered_rumbler
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mob_lump
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npc_altruis_the_sufferer
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npc_greatmother_geyah
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npc_lantresor_of_the_blade
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npc_maghar_captive
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npc_creditmarker_visit_with_ancestors
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mob_sparrowhawk
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## mob_shattered_rumbler - this should be done with ACID
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######*/
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class mob_shattered_rumbler : public CreatureScript
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{
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public:
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mob_shattered_rumbler() : CreatureScript("mob_shattered_rumbler") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_shattered_rumblerAI (creature);
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}
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struct mob_shattered_rumblerAI : public ScriptedAI
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{
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bool Spawn;
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mob_shattered_rumblerAI(Creature* c) : ScriptedAI(c) {}
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|
||||
void Reset()
|
||||
{
|
||||
Spawn = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) {}
|
||||
|
||||
void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
|
||||
{
|
||||
if (Spellkind->Id == 32001 && !Spawn)
|
||||
{
|
||||
float x = me->GetPositionX();
|
||||
float y = me->GetPositionY();
|
||||
float z = me->GetPositionZ();
|
||||
|
||||
Hitter->SummonCreature(18181, x+(0.7f * (rand()%30)), y+(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
|
||||
Hitter->SummonCreature(18181, x+(rand()%5), y-(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
|
||||
Hitter->SummonCreature(18181, x-(rand()%5), y+(0.5f *(rand()%60)), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
|
||||
me->setDeathState(CORPSE);
|
||||
Spawn = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## mob_lump
|
||||
######*/
|
||||
|
||||
#define SPELL_VISUAL_SLEEP 16093
|
||||
#define SPELL_SPEAR_THROW 32248
|
||||
|
||||
#define LUMP_SAY0 -1000190
|
||||
#define LUMP_SAY1 -1000191
|
||||
|
||||
#define LUMP_DEFEAT -1000192
|
||||
|
||||
#define GOSSIP_HL "I need answers, ogre!"
|
||||
#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory."
|
||||
#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar."
|
||||
#define GOSSIP_SL3 "This means war, Lump! War I say!"
|
||||
|
||||
class mob_lump : public CreatureScript
|
||||
{
|
||||
public:
|
||||
mob_lump() : CreatureScript("mob_lump") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(9353, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(9354, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(9355, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
player->SEND_GOSSIP_MENU(9356, creature->GetGUID());
|
||||
player->TalkedToCreature(18354, creature->GetGUID());
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (player->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
player->SEND_GOSSIP_MENU(9352, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_lumpAI(creature);
|
||||
}
|
||||
|
||||
struct mob_lumpAI : public ScriptedAI
|
||||
{
|
||||
mob_lumpAI(Creature* c) : ScriptedAI(c)
|
||||
{
|
||||
bReset = false;
|
||||
}
|
||||
|
||||
uint32 Reset_Timer;
|
||||
uint32 Spear_Throw_Timer;
|
||||
bool bReset;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Reset_Timer = 60000;
|
||||
Spear_Throw_Timer = 2000;
|
||||
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
|
||||
void AttackedBy(Unit* pAttacker)
|
||||
{
|
||||
if (me->getVictim())
|
||||
return;
|
||||
|
||||
if (me->IsFriendlyTo(pAttacker))
|
||||
return;
|
||||
|
||||
AttackStart(pAttacker);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* done_by, uint32 & damage)
|
||||
{
|
||||
if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(30, damage))
|
||||
{
|
||||
if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
//Take 0 damage
|
||||
damage = 0;
|
||||
|
||||
CAST_PLR(done_by)->AttackStop();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveAllAuras();
|
||||
me->DeleteThreatList();
|
||||
me->CombatStop(true);
|
||||
me->setFaction(1080); //friendly
|
||||
me->SetStandState(UNIT_STAND_STATE_SIT);
|
||||
DoScriptText(LUMP_DEFEAT, me);
|
||||
|
||||
bReset = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
if (me->HasAura(SPELL_VISUAL_SLEEP))
|
||||
me->RemoveAura(SPELL_VISUAL_SLEEP);
|
||||
|
||||
if (!me->IsStandState())
|
||||
me->SetStandState(UNIT_STAND_STATE_STAND);
|
||||
|
||||
DoScriptText(RAND(LUMP_SAY0, LUMP_SAY1), me);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
//check if we waiting for a reset
|
||||
if (bReset)
|
||||
{
|
||||
if (Reset_Timer <= diff)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
bReset = false;
|
||||
me->setFaction(1711); //hostile
|
||||
return;
|
||||
}
|
||||
else Reset_Timer -= diff;
|
||||
}
|
||||
|
||||
//Return since we have no target
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//Spear_Throw_Timer
|
||||
if (Spear_Throw_Timer <= diff)
|
||||
{
|
||||
DoCast(me->getVictim(), SPELL_SPEAR_THROW);
|
||||
Spear_Throw_Timer = 20000;
|
||||
} else Spear_Throw_Timer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_altruis_the_sufferer
|
||||
######*/
|
||||
@@ -453,83 +244,6 @@ public:
|
||||
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_lantresor_of_the_blade
|
||||
######*/
|
||||
|
||||
#define GOSSIP_HLB "I have killed many of your ogres, Lantresor. I have no fear."
|
||||
#define GOSSIP_SLB1 "Should I know? You look like an orc to me."
|
||||
#define GOSSIP_SLB2 "And the other half?"
|
||||
#define GOSSIP_SLB3 "I have heard of your kind, but I never thought to see the day when I would meet a half-breed."
|
||||
#define GOSSIP_SLB4 "My apologies. I did not mean to offend. I am here on behalf of my people."
|
||||
#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces."
|
||||
#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people."
|
||||
#define GOSSIP_SLB7 "What do I need to do?"
|
||||
|
||||
class npc_lantresor_of_the_blade : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_lantresor_of_the_blade() : CreatureScript("npc_lantresor_of_the_blade") { }
|
||||
|
||||
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
|
||||
{
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
|
||||
player->SEND_GOSSIP_MENU(9362, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
||||
player->SEND_GOSSIP_MENU(9363, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
||||
player->SEND_GOSSIP_MENU(9364, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
||||
player->SEND_GOSSIP_MENU(9365, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
||||
player->SEND_GOSSIP_MENU(9366, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
||||
player->SEND_GOSSIP_MENU(9367, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
||||
player->SEND_GOSSIP_MENU(9368, creature->GetGUID());
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+7:
|
||||
player->SEND_GOSSIP_MENU(9369, creature->GetGUID());
|
||||
if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
|
||||
player->AreaExploredOrEventHappens(10107);
|
||||
if (player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
|
||||
player->AreaExploredOrEventHappens(10108);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnGossipHello(Player* player, Creature* creature)
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
|
||||
|
||||
player->SEND_GOSSIP_MENU(9361, creature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/*#####
|
||||
## npc_maghar_captive
|
||||
#####*/
|
||||
@@ -747,113 +461,9 @@ public:
|
||||
};
|
||||
|
||||
/*######
|
||||
## mob_sparrowhawk
|
||||
## go_corkis_prison and npc_corki
|
||||
######*/
|
||||
|
||||
#define SPELL_SPARROWHAWK_NET 39810
|
||||
#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812
|
||||
|
||||
class mob_sparrowhawk : public CreatureScript
|
||||
{
|
||||
public:
|
||||
mob_sparrowhawk() : CreatureScript("mob_sparrowhawk") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new mob_sparrowhawkAI (creature);
|
||||
}
|
||||
|
||||
struct mob_sparrowhawkAI : public ScriptedAI
|
||||
{
|
||||
|
||||
mob_sparrowhawkAI(Creature* c) : ScriptedAI(c) {}
|
||||
|
||||
uint32 Check_Timer;
|
||||
uint64 PlayerGUID;
|
||||
bool fleeing;
|
||||
|
||||
void Reset()
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
|
||||
Check_Timer = 1000;
|
||||
PlayerGUID = 0;
|
||||
fleeing = false;
|
||||
}
|
||||
void AttackStart(Unit* who)
|
||||
{
|
||||
if (PlayerGUID)
|
||||
return;
|
||||
|
||||
ScriptedAI::AttackStart(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) {}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
{
|
||||
if (!who || PlayerGUID)
|
||||
return;
|
||||
|
||||
if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
PlayerGUID = who->GetGUID();
|
||||
return;
|
||||
}
|
||||
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (Check_Timer <= diff)
|
||||
{
|
||||
if (PlayerGUID)
|
||||
{
|
||||
if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
|
||||
fleeing = false;
|
||||
|
||||
Player* player = Unit::GetPlayer(*me, PlayerGUID);
|
||||
if (player && me->IsWithinDistInMap(player, 30))
|
||||
{
|
||||
if (!fleeing)
|
||||
{
|
||||
me->DeleteThreatList();
|
||||
me->GetMotionMaster()->MoveFleeing(player);
|
||||
fleeing = true;
|
||||
}
|
||||
}
|
||||
else if (fleeing)
|
||||
{
|
||||
me->GetMotionMaster()->MovementExpired(false);
|
||||
PlayerGUID = 0;
|
||||
fleeing = false;
|
||||
}
|
||||
}
|
||||
Check_Timer = 1000;
|
||||
} else Check_Timer -= diff;
|
||||
|
||||
if (PlayerGUID)
|
||||
return;
|
||||
|
||||
ScriptedAI::UpdateAI(diff);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spell)
|
||||
{
|
||||
if (caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
|
||||
me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
enum CorkiData
|
||||
{
|
||||
// first quest
|
||||
@@ -916,10 +526,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_corki
|
||||
######*/
|
||||
|
||||
class npc_corki : public CreatureScript
|
||||
{
|
||||
public:
|
||||
@@ -1200,14 +806,10 @@ public:
|
||||
|
||||
void AddSC_nagrand()
|
||||
{
|
||||
new mob_shattered_rumbler();
|
||||
new mob_lump();
|
||||
new npc_altruis_the_sufferer();
|
||||
new npc_greatmother_geyah();
|
||||
new npc_lantresor_of_the_blade();
|
||||
new npc_maghar_captive();
|
||||
new npc_creditmarker_visit_with_ancestors();
|
||||
new mob_sparrowhawk();
|
||||
new npc_corki();
|
||||
new go_corkis_prison();
|
||||
new npc_kurenai_captive();
|
||||
|
||||
Reference in New Issue
Block a user