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DB/SAI: Convert quests 10987, 10107, 10108, 9918, 9849 from core scripts to SAI
Closes #1544 Closes #3055 Closes #3056 Closes #3058 Closes #3059
This commit is contained in:
@@ -19,229 +19,20 @@
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/* ScriptData
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SDName: Nagrand
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SD%Complete: 90
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SDComment: Quest support: 9849, 9868, 9918, 9874, 9991, 10107, 10108, 10044, 10172, 10646, 10085, 10987. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDComment: Quest support: 9868, 9874, 9991, 10044, 10172, 10646, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDCategory: Nagrand
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EndScriptData */
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/* ContentData
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mob_shattered_rumbler
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mob_lump
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npc_altruis_the_sufferer
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npc_greatmother_geyah
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npc_lantresor_of_the_blade
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npc_maghar_captive
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npc_creditmarker_visit_with_ancestors
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mob_sparrowhawk
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## mob_shattered_rumbler - this should be done with ACID
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######*/
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class mob_shattered_rumbler : public CreatureScript
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{
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public:
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mob_shattered_rumbler() : CreatureScript("mob_shattered_rumbler") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_shattered_rumblerAI (creature);
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}
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struct mob_shattered_rumblerAI : public ScriptedAI
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{
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bool Spawn;
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mob_shattered_rumblerAI(Creature* c) : ScriptedAI(c) {}
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void Reset()
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{
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Spawn = false;
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}
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void EnterCombat(Unit* /*who*/) {}
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void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
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{
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if (Spellkind->Id == 32001 && !Spawn)
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{
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float x = me->GetPositionX();
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float y = me->GetPositionY();
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float z = me->GetPositionZ();
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Hitter->SummonCreature(18181, x+(0.7f * (rand()%30)), y+(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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Hitter->SummonCreature(18181, x+(rand()%5), y-(rand()%5), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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Hitter->SummonCreature(18181, x-(rand()%5), y+(0.5f *(rand()%60)), z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
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me->setDeathState(CORPSE);
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Spawn = true;
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}
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return;
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}
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};
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};
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/*######
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## mob_lump
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######*/
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#define SPELL_VISUAL_SLEEP 16093
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#define SPELL_SPEAR_THROW 32248
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#define LUMP_SAY0 -1000190
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#define LUMP_SAY1 -1000191
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#define LUMP_DEFEAT -1000192
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#define GOSSIP_HL "I need answers, ogre!"
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#define GOSSIP_SL1 "Why are Boulderfist out this far? You know that this is Kurenai territory."
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#define GOSSIP_SL2 "And you think you can just eat anything you want? You're obviously trying to eat the Broken of Telaar."
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#define GOSSIP_SL3 "This means war, Lump! War I say!"
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class mob_lump : public CreatureScript
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{
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public:
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mob_lump() : CreatureScript("mob_lump") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(9353, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(9354, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->SEND_GOSSIP_MENU(9355, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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player->SEND_GOSSIP_MENU(9356, creature->GetGUID());
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player->TalkedToCreature(18354, creature->GetGUID());
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(9352, creature->GetGUID());
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_lumpAI(creature);
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}
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struct mob_lumpAI : public ScriptedAI
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{
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mob_lumpAI(Creature* c) : ScriptedAI(c)
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{
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bReset = false;
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}
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uint32 Reset_Timer;
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uint32 Spear_Throw_Timer;
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bool bReset;
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void Reset()
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{
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Reset_Timer = 60000;
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Spear_Throw_Timer = 2000;
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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}
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void AttackedBy(Unit* pAttacker)
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{
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if (me->getVictim())
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return;
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if (me->IsFriendlyTo(pAttacker))
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return;
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AttackStart(pAttacker);
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}
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void DamageTaken(Unit* done_by, uint32 & damage)
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{
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if (done_by->GetTypeId() == TYPEID_PLAYER && me->HealthBelowPctDamaged(30, damage))
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{
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if (!bReset && CAST_PLR(done_by)->GetQuestStatus(9918) == QUEST_STATUS_INCOMPLETE)
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{
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//Take 0 damage
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damage = 0;
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CAST_PLR(done_by)->AttackStop();
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->CombatStop(true);
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me->setFaction(1080); //friendly
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me->SetStandState(UNIT_STAND_STATE_SIT);
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DoScriptText(LUMP_DEFEAT, me);
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bReset = true;
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}
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}
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}
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void EnterCombat(Unit* /*who*/)
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{
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if (me->HasAura(SPELL_VISUAL_SLEEP))
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me->RemoveAura(SPELL_VISUAL_SLEEP);
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if (!me->IsStandState())
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me->SetStandState(UNIT_STAND_STATE_STAND);
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DoScriptText(RAND(LUMP_SAY0, LUMP_SAY1), me);
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}
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void UpdateAI(const uint32 diff)
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{
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//check if we waiting for a reset
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if (bReset)
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{
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if (Reset_Timer <= diff)
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{
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EnterEvadeMode();
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bReset = false;
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me->setFaction(1711); //hostile
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return;
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}
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else Reset_Timer -= diff;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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//Spear_Throw_Timer
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if (Spear_Throw_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_SPEAR_THROW);
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Spear_Throw_Timer = 20000;
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} else Spear_Throw_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_altruis_the_sufferer
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######*/
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@@ -453,83 +244,6 @@ public:
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};
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/*######
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## npc_lantresor_of_the_blade
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######*/
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#define GOSSIP_HLB "I have killed many of your ogres, Lantresor. I have no fear."
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#define GOSSIP_SLB1 "Should I know? You look like an orc to me."
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#define GOSSIP_SLB2 "And the other half?"
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#define GOSSIP_SLB3 "I have heard of your kind, but I never thought to see the day when I would meet a half-breed."
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#define GOSSIP_SLB4 "My apologies. I did not mean to offend. I am here on behalf of my people."
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#define GOSSIP_SLB5 "My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces."
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#define GOSSIP_SLB6 "We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people."
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#define GOSSIP_SLB7 "What do I need to do?"
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class npc_lantresor_of_the_blade : public CreatureScript
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{
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public:
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npc_lantresor_of_the_blade() : CreatureScript("npc_lantresor_of_the_blade") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(9362, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(9363, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->SEND_GOSSIP_MENU(9364, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->SEND_GOSSIP_MENU(9365, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
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player->SEND_GOSSIP_MENU(9366, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
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player->SEND_GOSSIP_MENU(9367, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+6:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SLB7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
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player->SEND_GOSSIP_MENU(9368, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+7:
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player->SEND_GOSSIP_MENU(9369, creature->GetGUID());
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if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE)
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player->AreaExploredOrEventHappens(10107);
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if (player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
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player->AreaExploredOrEventHappens(10108);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(10107) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10108) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HLB, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(9361, creature->GetGUID());
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return true;
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}
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};
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/*#####
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## npc_maghar_captive
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#####*/
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@@ -747,113 +461,9 @@ public:
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};
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/*######
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## mob_sparrowhawk
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## go_corkis_prison and npc_corki
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######*/
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#define SPELL_SPARROWHAWK_NET 39810
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#define SPELL_ITEM_CAPTIVE_SPARROWHAWK 39812
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class mob_sparrowhawk : public CreatureScript
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{
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public:
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mob_sparrowhawk() : CreatureScript("mob_sparrowhawk") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mob_sparrowhawkAI (creature);
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}
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struct mob_sparrowhawkAI : public ScriptedAI
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{
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mob_sparrowhawkAI(Creature* c) : ScriptedAI(c) {}
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uint32 Check_Timer;
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uint64 PlayerGUID;
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bool fleeing;
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void Reset()
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{
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me->RemoveAurasDueToSpell(SPELL_SPARROWHAWK_NET);
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Check_Timer = 1000;
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PlayerGUID = 0;
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fleeing = false;
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}
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void AttackStart(Unit* who)
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{
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if (PlayerGUID)
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return;
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ScriptedAI::AttackStart(who);
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}
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void EnterCombat(Unit* /*who*/) {}
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void MoveInLineOfSight(Unit* who)
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{
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if (!who || PlayerGUID)
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return;
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if (!PlayerGUID && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 30) && CAST_PLR(who)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
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{
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PlayerGUID = who->GetGUID();
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return;
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}
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ScriptedAI::MoveInLineOfSight(who);
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}
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void UpdateAI(const uint32 diff)
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||||
{
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if (Check_Timer <= diff)
|
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{
|
||||
if (PlayerGUID)
|
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{
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if (fleeing && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
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||||
fleeing = false;
|
||||
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Player* player = Unit::GetPlayer(*me, PlayerGUID);
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if (player && me->IsWithinDistInMap(player, 30))
|
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{
|
||||
if (!fleeing)
|
||||
{
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me->DeleteThreatList();
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me->GetMotionMaster()->MoveFleeing(player);
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fleeing = true;
|
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}
|
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}
|
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else if (fleeing)
|
||||
{
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me->GetMotionMaster()->MovementExpired(false);
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PlayerGUID = 0;
|
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fleeing = false;
|
||||
}
|
||||
}
|
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Check_Timer = 1000;
|
||||
} else Check_Timer -= diff;
|
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|
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if (PlayerGUID)
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return;
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|
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ScriptedAI::UpdateAI(diff);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, const SpellInfo* spell)
|
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{
|
||||
if (caster->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if (spell->Id == SPELL_SPARROWHAWK_NET && CAST_PLR(caster)->GetQuestStatus(10987) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
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DoCast(caster, SPELL_ITEM_CAPTIVE_SPARROWHAWK, true);
|
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me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
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me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
||||
}
|
||||
}
|
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return;
|
||||
}
|
||||
};
|
||||
};
|
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|
||||
enum CorkiData
|
||||
{
|
||||
// first quest
|
||||
@@ -916,10 +526,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_corki
|
||||
######*/
|
||||
|
||||
class npc_corki : public CreatureScript
|
||||
{
|
||||
public:
|
||||
@@ -1200,14 +806,10 @@ public:
|
||||
|
||||
void AddSC_nagrand()
|
||||
{
|
||||
new mob_shattered_rumbler();
|
||||
new mob_lump();
|
||||
new npc_altruis_the_sufferer();
|
||||
new npc_greatmother_geyah();
|
||||
new npc_lantresor_of_the_blade();
|
||||
new npc_maghar_captive();
|
||||
new npc_creditmarker_visit_with_ancestors();
|
||||
new mob_sparrowhawk();
|
||||
new npc_corki();
|
||||
new go_corkis_prison();
|
||||
new npc_kurenai_captive();
|
||||
|
||||
Reference in New Issue
Block a user