*Fix build.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-02 17:16:12 -05:00
parent f03e5865b1
commit 8eaa1bf875

View File

@@ -507,7 +507,7 @@ struct TRINITY_DLL_DECL npc_salanar_the_horsemanAI : public ScriptedAI
if( ((Player*)charmer)->GetQuestStatus(12680) == QUEST_STATUS_INCOMPLETE )
((Player*)charmer)->KilledMonster(28767, me->GetGUID());
else if( ((Player*)charmer)->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE )
((Player*)charmer)->GroupEventHappens(12687, me->GetGUID());
((Player*)charmer)->GroupEventHappens(12687, me);
((Player*)charmer)->ExitVehicle();
//without this we can see npc kill the horse
//who->setDeathState(DEAD);