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Scripts: Remove unused variables (kept as comment)
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@@ -26,7 +26,7 @@
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#include "ScriptedCreature.h"
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#include "blackrock_spire.h"
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uint32 const DragonspireRunes[7] = { GO_HALL_RUNE_1, GO_HALL_RUNE_2, GO_HALL_RUNE_3, GO_HALL_RUNE_4, GO_HALL_RUNE_5, GO_HALL_RUNE_6, GO_HALL_RUNE_7 };
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//uint32 const DragonspireRunes[7] = { GO_HALL_RUNE_1, GO_HALL_RUNE_2, GO_HALL_RUNE_3, GO_HALL_RUNE_4, GO_HALL_RUNE_5, GO_HALL_RUNE_6, GO_HALL_RUNE_7 };
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uint32 const DragonspireMobs[3] = { NPC_BLACKHAND_DREADWEAVER, NPC_BLACKHAND_SUMMONER, NPC_BLACKHAND_VETERAN };
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@@ -143,7 +143,7 @@ uint32 m_auiSpellSummonWeapon[]=
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};
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const float CAPERNIAN_DISTANCE = 20.0f; //she casts away from the target
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const float KAEL_VISIBLE_RANGE = 50.0f;
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//const float KAEL_VISIBLE_RANGE = 50.0f;
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const float afGravityPos[3] = {795.0f, 0.0f, 70.0f};
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