Scripts: Remove unused variables (kept as comment)

This commit is contained in:
Gacko
2014-06-01 19:34:34 +02:00
parent 9fcd607e78
commit 8ef34535a4
2 changed files with 2 additions and 2 deletions

View File

@@ -26,7 +26,7 @@
#include "ScriptedCreature.h"
#include "blackrock_spire.h"
uint32 const DragonspireRunes[7] = { GO_HALL_RUNE_1, GO_HALL_RUNE_2, GO_HALL_RUNE_3, GO_HALL_RUNE_4, GO_HALL_RUNE_5, GO_HALL_RUNE_6, GO_HALL_RUNE_7 };
//uint32 const DragonspireRunes[7] = { GO_HALL_RUNE_1, GO_HALL_RUNE_2, GO_HALL_RUNE_3, GO_HALL_RUNE_4, GO_HALL_RUNE_5, GO_HALL_RUNE_6, GO_HALL_RUNE_7 };
uint32 const DragonspireMobs[3] = { NPC_BLACKHAND_DREADWEAVER, NPC_BLACKHAND_SUMMONER, NPC_BLACKHAND_VETERAN };

View File

@@ -143,7 +143,7 @@ uint32 m_auiSpellSummonWeapon[]=
};
const float CAPERNIAN_DISTANCE = 20.0f; //she casts away from the target
const float KAEL_VISIBLE_RANGE = 50.0f;
//const float KAEL_VISIBLE_RANGE = 50.0f;
const float afGravityPos[3] = {795.0f, 0.0f, 70.0f};