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*Prevent to kill spirit of redemption - by Sorken
--HG-- branch : trunk
This commit is contained in:
@@ -339,14 +339,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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}
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break;
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}
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case 43648: //Electrical Storm
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{
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if(unitTarget && unitTarget->HasAura(44007, 0)) // Immune Aura
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{
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damage = 0;
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}
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break;
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}
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// percent from health with min
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case 25599: // Thundercrash
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{
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@@ -1234,7 +1226,7 @@ void Spell::EffectDummy(uint32 i)
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m_caster->CastSpell(m_caster, 30452, true, NULL);
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return;
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}
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}
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}
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//All IconID Check in there
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@@ -12709,6 +12709,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
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// FORM_SPIRITOFREDEMPTION and related auras
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pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
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pVictim->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // should not be attackable
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SpiritOfRedemption = true;
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break;
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}
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@@ -12719,6 +12720,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
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{
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DEBUG_LOG("SET JUST_DIED");
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pVictim->setDeathState(JUST_DIED);
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pVictim->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // reactive attackable flag
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}
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// 10% durability loss on death
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