*Prevent to kill spirit of redemption - by Sorken

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-03-01 18:36:05 +01:00
parent a224d61b82
commit 8ef61f3d40
2 changed files with 3 additions and 9 deletions

View File

@@ -339,14 +339,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
break;
}
case 43648: //Electrical Storm
{
if(unitTarget && unitTarget->HasAura(44007, 0)) // Immune Aura
{
damage = 0;
}
break;
}
// percent from health with min
case 25599: // Thundercrash
{
@@ -1234,7 +1226,7 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
}
}
}
//All IconID Check in there

View File

@@ -12709,6 +12709,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// FORM_SPIRITOFREDEMPTION and related auras
pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
pVictim->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // should not be attackable
SpiritOfRedemption = true;
break;
}
@@ -12719,6 +12720,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
DEBUG_LOG("SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
pVictim->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // reactive attackable flag
}
// 10% durability loss on death