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Scripts/BoT: add instance script for Bastion of Twilight as preparation for implementation
* also added a base boss file for halfus wyrmbreaker
This commit is contained in:
1
sql/updates/world/4.3.4/custom_2018_04_16_00_world.sql
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1
sql/updates/world/4.3.4/custom_2018_04_16_00_world.sql
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UPDATE `instance_template` SET `script`= 'instance_bastion_of_twilight' WHERE `map`= 671;
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@@ -0,0 +1,91 @@
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/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEF_BASTION_OF_TWILIGHT_H
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#define DEF_BASTION_OF_TWILIGHT_H
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#define DataHeader "BoT"
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#define BoTScriptName "instance_bastion_of_twilight"
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uint32 const EncounterCountNormal = 4;
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uint32 const EncounterCountHeroic = 5;
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enum BoTDataTypes
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{
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// Encounter Types
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DATA_HALFUS_WYRMBREAKER = 0,
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DATA_THERALION_AND_VALIONA = 1,
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DATA_ASCENDANT_COUNCIL = 2,
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DATA_CHOGALL = 3,
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DATA_SINESTRA = 4,
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// Creature Types
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DATA_PROTO_BEHEMOTH = 5,
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DATA_THERALION = 6,
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DATA_VALIONA = 7,
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DATA_IGNACIOUS = 8,
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DATA_FELUDIUS = 9,
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DATA_TERRASTRA = 10,
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DATA_ARION = 11,
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DATA_ELEMENTIUM_MONSTROSITY = 12
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};
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enum BoTCreatures
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{
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// Bosses
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BOSS_HALFUS_WYRMBREAKER = 44600,
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BOSS_PROTO_BEHEMOTH = 44687,
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BOSS_THERALION = 45993,
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BOSS_VALIONA = 45992,
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BOSS_IGNACIOUS = 43686,
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BOSS_FELUDIUS = 43687,
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BOSS_TERRASTRA = 43689,
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BOSS_ARION = 43688,
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BOSS_ELEMENTIUM_MONSTROSITY = 43735,
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BOSS_CHOGALL = 43324,
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BOSS_SINESTRA = 45213
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};
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enum BoTGameObjects
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{
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GO_HALFUS_ENTRANCE = 205222,
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GO_HALFUS_EXIT = 205223,
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GO_DRAGON_SIBLINGS_DOOR_ENTRANCE = 205224,
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GO_DRAGON_SIBLINGS_DOOR_EXIT = 205225,
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GO_ASCENDANT_COUNCIL_ENTRANCE = 205226,
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GO_ASCENDANT_COUNCIL_EXIT = 205227,
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GO_CHOGALL_ENTRANCE = 205228
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};
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enum UnresponsiveDragonCases
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{
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};
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template<class AI>
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AI* GetBastionOfTwilightAI(Creature* creature)
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{
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return GetInstanceAI<AI>(creature, BoTScriptName);
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}
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template<class AI>
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AI* GetBastionOfTwilightAI(GameObject* go)
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{
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return GetInstanceAI<AI>(go, BoTScriptName);
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}
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#endif
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@@ -0,0 +1,117 @@
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "Player.h"
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#include "bastion_of_twilight.h"
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enum Spells
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{
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};
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enum Events
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{
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};
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enum Actions
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{
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};
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enum Texts
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{
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SAY_AGGRO = 0,
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};
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class boss_halfus_wyrmbreaker : public CreatureScript
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{
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public:
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boss_halfus_wyrmbreaker() : CreatureScript("boss_halfus_wyrmbreaker") { }
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struct boss_halfus_wyrmbreakerAI : public BossAI
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{
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boss_halfus_wyrmbreakerAI(Creature* creature) : BossAI(creature, DATA_HALFUS_WYRMBREAKER)
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{
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}
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void Reset() override
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{
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_Reset();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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//Talk(SAY_DEATH);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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_EnterEvadeMode();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_DespawnAtEvade();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case 0:
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature *creature) const override
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{
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return GetBastionOfTwilightAI<boss_halfus_wyrmbreakerAI>(creature);
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}
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};
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void AddSC_boss_halfus_wyrmbreaker()
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{
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new boss_halfus_wyrmbreaker();
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}
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@@ -0,0 +1,177 @@
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/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "CreatureAI.h"
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#include "bastion_of_twilight.h"
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#include "GameObject.h"
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#include "InstanceScript.h"
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#include "Map.h"
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#include "MotionMaster.h"
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#include "TemporarySummon.h"
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#include "VehicleDefines.h"
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#include "WorldPacket.h"
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ObjectData const creatureData[] =
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{
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{ BOSS_HALFUS_WYRMBREAKER, DATA_HALFUS_WYRMBREAKER },
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{ BOSS_PROTO_BEHEMOTH, DATA_PROTO_BEHEMOTH },
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{ BOSS_THERALION, DATA_THERALION },
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{ BOSS_VALIONA, DATA_VALIONA },
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{ BOSS_IGNACIOUS, DATA_IGNACIOUS },
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{ BOSS_FELUDIUS, DATA_FELUDIUS },
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{ BOSS_TERRASTRA, DATA_TERRASTRA },
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{ BOSS_ARION, DATA_ARION },
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{ BOSS_ELEMENTIUM_MONSTROSITY, DATA_ELEMENTIUM_MONSTROSITY },
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{ BOSS_CHOGALL, DATA_CHOGALL },
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{ BOSS_SINESTRA, DATA_SINESTRA },
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{ 0, 0 } // END
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};
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ObjectData const gameobjectData[] =
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{
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//{ GO_IRON_CLAD_DOOR, DATA_IRON_CLAD_DOOR },
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{ 0, 0 } // END
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};
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DoorData const doorData[] =
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{
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{ GO_HALFUS_ENTRANCE, DATA_HALFUS_WYRMBREAKER, DOOR_TYPE_ROOM },
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{ GO_HALFUS_EXIT, DATA_HALFUS_WYRMBREAKER, DOOR_TYPE_PASSAGE },
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{ GO_DRAGON_SIBLINGS_DOOR_ENTRANCE, DATA_THERALION_AND_VALIONA, DOOR_TYPE_ROOM },
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{ GO_DRAGON_SIBLINGS_DOOR_EXIT, DATA_THERALION_AND_VALIONA, DOOR_TYPE_PASSAGE },
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{ GO_ASCENDANT_COUNCIL_ENTRANCE, DATA_ASCENDANT_COUNCIL, DOOR_TYPE_ROOM },
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{ GO_ASCENDANT_COUNCIL_EXIT, DATA_ASCENDANT_COUNCIL, DOOR_TYPE_PASSAGE },
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{ GO_CHOGALL_ENTRANCE, DATA_CHOGALL, DOOR_TYPE_ROOM },
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{ 0, 0, DOOR_TYPE_ROOM } // END
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};
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class instance_bastion_of_twilight : public InstanceMapScript
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{
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public:
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instance_bastion_of_twilight() : InstanceMapScript(BoTScriptName, 671) { }
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struct instance_bastion_of_twilight_InstanceMapScript : public InstanceScript
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{
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instance_bastion_of_twilight_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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SetHeaders(DataHeader);
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SetBossNumber(!map->IsHeroic() ? EncounterCountNormal : EncounterCountHeroic); // Sinestra only in heroic mode
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LoadDoorData(doorData);
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LoadObjectData(creatureData, gameobjectData);
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if (!map->IsHeroic())
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GenerateUnresponsiveDragonData();
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}
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void GenerateUnresponsiveDragonData()
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{
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}
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/*
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void OnPlayerEnter(Player* player) override
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{
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}
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*/
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void OnCreatureCreate(Creature* creature) override
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{
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InstanceScript::OnCreatureCreate(creature);
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switch (creature->GetEntry())
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{
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case 0:
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break;
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default:
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break;
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}
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}
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void OnGameObjectCreate(GameObject* go) override
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{
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InstanceScript::OnGameObjectCreate(go);
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}
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bool SetBossState(uint32 type, EncounterState state) override
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{
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if (!InstanceScript::SetBossState(type, state))
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return false;
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switch (type)
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{
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case 0:
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break;
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default:
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break;
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}
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return true;
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}
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void OnUnitDeath(Unit* unit) override
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{
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}
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void SetData(uint32 type, uint32 data) override
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{
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switch (type)
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{
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case 0:
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break;
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default:
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break;
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}
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}
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uint32 GetData(uint32 type) const override
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{
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return 0;
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}
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/*
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void WriteSaveDataMore(std::ostringstream& data) override
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{
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data << _teamInInstance << ' '
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<< _foeReaper5000Intro << ' '
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<< _ironCladDoorState;
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}
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void ReadSaveDataMore(std::istringstream& data) override
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{
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data >> _teamInInstance;
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data >> _foeReaper5000Intro;
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data >> _ironCladDoorState;
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}
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*/
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void Update(uint32 diff) override
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{
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}
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protected:
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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{
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return new instance_bastion_of_twilight_InstanceMapScript(map);
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}
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};
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void AddSC_instance_bastion_of_twilight()
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{
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new instance_bastion_of_twilight();
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}
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@@ -25,6 +25,8 @@ void AddSC_boss_alizabal(); //Baradin Hold
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void AddSC_boss_occuthar();
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void AddSC_boss_pit_lord_argaloth();
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void AddSC_instance_baradin_hold();
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void AddSC_boss_halfus_wyrmbreaker(); //Bastion of Twilight
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void AddSC_instance_bastion_of_twilight();
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void AddSC_boss_romogg_bonecrusher(); //Blackrock Caverns
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void AddSC_boss_corla();
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void AddSC_boss_karsh_steelbender();
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@@ -233,6 +235,8 @@ void AddEasternKingdomsScripts()
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AddSC_boss_occuthar();
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AddSC_boss_pit_lord_argaloth();
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AddSC_instance_baradin_hold();
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AddSC_boss_halfus_wyrmbreaker(); //Bastion of Twilight
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AddSC_instance_bastion_of_twilight();
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AddSC_boss_romogg_bonecrusher(); //Blackrock Caverns
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AddSC_boss_corla();
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AddSC_boss_karsh_steelbender();
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